Realistic changes that can save SFxT?

You say repetitive, and I say predictable. Again, what are the drawbacks as of now to what I suggested? You want to buff anti-airs across the board, but did you ever think that maybe there’s at least one tactic each character has to counter constant jump-in>jabs? Why should you even let yourself in that predicament? If the opponent was close to me at all times, of course I could keep having to block jabs. The great thing about this game is that attacks work differently based on where you do them.

Again, I play Balrog. Would I rather be in range right next to my opponent at all times? No, I’d rather be at mid-range with my bro cr.:hp: so i can stuff his jump-ins and therefore make him afraid to jump. Even if I was a Tekken character with bad anti-air normals, I’d still make an effort not to put myself in a position where I could be ambiguously crossed up at all times. Hell, what I’d really want is to make all the right reads during a match so I wouldn’t have to be hit or knocked down at all!

-Faster walk speeds
-No universal fast stand jab
-Better jump arcs for everyone!
-If you roll either A) it’s got recovery or B) you can’t immediately reversal out of the roll
-Non/shorter cinematic supers
Bam, goes from ‘meh’ to godly. no other changes required.

Thank you for being honest and mature otori and Josh… Interesting changes you both mentioned and with the same undertone.
Are those changes possible? Without making a completely making a different game?

I second this notion

Your gutter trash if you think this game is dominated by st. lp’s to cross up.

Done with these fucking threads, you guys are too stupid for me to even think straight on SRK.

-Increase the length of fights
-Either more pushback on block or an advancing guard system
-Small buff to anti-air normals. I think anti-air specials are fine (like Cammy and Poison)

  • Option to turn off quick combos
    -Fix sound issues
    -Buff throws
  • Remove infinites
    -Adjust characters so that it’s worth learning harder-to-play characters instead of learning easier characters that are better than the harder characters anyways. A la Marvel 3 and how we see little character variation because easy-to-play characters tend to be strong so nobody learns the more complex ones.
    -I’d actually like to have damage for combos on certain characters (Rufus) decreased. I never was a big fan of “Get hit once, lose half your health.”
    -Freeze clock on Supers

This one is just a personal gripe because I’m not a Tekken player but…
-Make mid attacks able to be blocked when crouching. It makes no sense that a Hazanshu can be blocked while in crouch but a flat straight kick from Kazuya (I think it’s from one of his strings or something) can’t. It just flat out doesn’t LOOK right.

Make walkspeeds faster and make anti-airs not suck.

Then I’ll dislike this game less…

Block enough attacks and it shatters your blocking, leaving a vulnerability amount of frames for punish. See: King of Fighters 13.

They’re definitely possible, I just don’t know whether or not they’re feasible. And even if they are, I don’t see them happening. I’d be surprised if Capcom changed the game at all, let alone in such a drastic way. This game needs to be completely reworked and I don’t see Capcom making even the most fundamental changes to make it better.

They listen to the casuals first, not the people who want the game to be decent. So they’re going to add new stages and characters instead of tweaking the egregious mistakes of the core game system. This game is a complete wash, it’s not even worth it to waste time fantasizing about what could be. They’re not going to listen.

Most of the things suggested in this thread are a start to making the game good but they’re not nearly enough. Many things need to be changed.

Add Dudley.

Give Akuma standard health. That always causes a just shit storm.

You know what, this game was an interesting concept. I’d hope they’d atleast make a sequel to address these problems sometime in the next 2 years. Introduce gems V2 ala if i equip this gem i can run, if I equip this one, I get to airblock at the expense of adding a guard meter. Dash cancels at the expense of something. You know, shit from both series.

For those that say- lrn2blk, play better or rage that people don’t know what they are saying- my last observation was the “rant” thread at 1105 posts, and the “love” thread, well the closest one I could find to it… At 226 posts… I guess it is just my imagination that tweaks/changes could make this a cookie cutter , blah game to the game it has the potential to be

I lol’d. Learn to react with j/b.mk

They need to do most or all of the following:
-Buff Hugo
-Add Wesker
-Ultras
-EX moves don’t consume bar
-Add X-Factor
-Third character
-Change Pandora-mode to restore both characters health to full
-Add Rage (stacks with X-Factor)
-Add X-Ray attacks
-Add DHC-mechanic

And IMO they should give every Tekken character a SRK and SPD. Also the whole cast needs to be chinese midgets.

Can you elaborate on this a little more, I’m not entirely sure what you’re talking about. He can do high/low mixups with cr short and forward?

Faster walkspeeds and better AA across the board, damage re-balance (slight tone down here and there, for example with Hugo), less regen health, faster supers, rolls travel shorter distance and are a bit slower, but no recovery still.

Badabing.

Start small by doing something like change the timer speed. It’s faster than UMVC3, which is ironic that the clock in that game moves so slow for a fast game. It wouldn’t even be hard to do and they can throw it in the tournament patch coming up (probably too late). Just this minute change will make people play a lot differently, and after seeing how it changes the game from there, you can take more baby steps.

I’m touched you would actually take the time to try and troll.
But I have seen some of your posts- you have a brain. A shame you did not use it constructively.

what??