Bullshit. Tekken is not that hard to learn. The main problem is getting over the initial overwhelming roster and move list’s. But it’s simple to cut through to the meat of your chosen character’s play style by taking a quick look at the top 10 move’s on various forum’s like the Tekken zaibatsu.
Additionally it has easier execution than most capcom games for most of the character’s Mishima’s aside and general movement which is not that bad once practiced.
The main problem here is people don’t have the dedication to want to learn it. In this internet age the information is there at your fingertip’s. Levle up your game series and avoiding the puddle tutorials are great places to start.
Tekken is beautiful and imo the best fighting game franchise and does not need to change one bit. Though that said I woul’dnt mind seeing a reboot with a halfed roster but for other reasons than “OMG it’s too haaard!”
Tekken Tag 2 will always be there to play, it has everything. So whats wrong with making a new one that has less characters, less fluff, no relics like 10 strings…etc?
Plus I don’t see anyone discussing anything, it got taken down because no one knows how to have a discourse, all you guys do is act like he’s the harbinger of Tekken doom and call the article shit. Instead of you know, actually discussing the possibilities and what the article was about. Good stuff.
The chars dont really need to be ditched,the attic just needs to be cleaned of all the barely used moves and clean up the move list…DOES ANYONE LIKE RAGE?
Just to confirm: You are saying that in a game where a character has around a hundred moves, of which only ten or so are used in high level play, the main problem with the “overwhelming move list” lies in the player who does not intuitively know to check an internet forum he may not have heard about for a list of top ten moves that he may not know exists?
what’s wrong with having layers of options?
you have your main go-to tools that you’ll be utilizing approximately 80-90% of the time.
then you have your alternative options to support your main ones.
then you have your alternative options to the alternative options for yet another layer of support. WHEN DID HAVING OPTIONS BECOME A BANE TO THE PLAYER?
the answer is, NEVER. having primary, secondary and tertiary (and sometimes more) options aren’t a liability, they’re an asset…both for the player and the replayability of the game.
and for the record, some characters do have useful ten-strings…or parts of them like law, paul or even king. i’d have to double check (and feel free to correct me), but last i checked, one of steve’s ten-strings IS actually a ten-hit combo.
I think the game is perfect, it has all the complexity but the simplicity gameplay comes when you face a character your not familiar with. This game is VERY good for noobs and anyone complaining is looking for pride without putting in any work at all. If they’re complaining about this game you know they’re sick men.
Also there not being complete tutorials explaining every single secret of the game is for obvious reasons, they even made a website to get new players more enthusiastic about going online to learn and improve their game.
This game should of got a 9.5, the complaints the reviewers had were based on a lazy gamers perspective. I’m starting to realise how counter productive game reviewers really are, they’re just a bunch of druggies with no sense of productivity
More food for thought. Dark blue represents sales in the first 2 weeks. Light blue represents sales after 2 weeks. From top to bottom we have Tekken 2, 3, TTT1, 4, 5, 6, and finally TTT2U at the bottom highlighted in red.
As you can see sales for TTT2 are hurting, barely even scraping 100k in sales in both the ps3 and xbox platforms. This is so bad I have to wonder if TK x SF production will even go forward.
Light Blue is overall sales for each game past the first week (ie, lifetime sales). Please don’t make up shit.
Either way, what’s your point of bringing this here? To incite even more flamebait about the game? Discussing sales is pretty different than discussing gameplay/depth - we all know that SFxT even sold alrighty - but the gameplay of said game is still pretty lackluster - plus all the controversies the title had: Gems, DLC, and all.
TTT2 is fine. Is a dream-match game afterall - of course you’re gonna have tons of characters and a lot of stuff to grasp. Wanna learn the game? Step your game up.
Plus, if you dislike Tekken that much… why bother coming here in the sub-forums?
Despite quoting these figures in the wrong context, quoting console sales for Tekken is pointless. Next to nobody plays Tekken on console, ESPECIALLY in Japan.
If you missed it the first time: Tekken is an ARCADE-oriented franchise. The overwhelming majority of it’s popularity comes from the ARCADE scene. The US does not have an arcade scene, more or less. Therefore, Namco does not attempt to cater to the US market.
THEREFORE: The US is irrelevant in terms of Tekken’s success. It is already more popular worldwide than SF or Marvel (probably both combined) - what would there be to gain by diverting from their target market?
There is nothing wrong with the game. The problem lies with the attitudes of your country. Tekken does not need to changed or revamped, it does not need to be concerned about what happens in America, period.
I’m pretty sure this mentality is the same thing that was able to fuel the sales of Guitar Hero and Rock Band for so long.
“I want to learn how to play guitar, but it’s so hard! There’s too many strings and chords and slides and…hey! A PLASTIC GUITAR WITH COLORED BUTTONS THAT LET’S ME PLAY MY FAVORITE TUNES! TAKE MY MONEY!”
Honestly even the information to learn the game isn’t that big and is grossly over-exaggerated. The cast has been so homogenized to where if you know one thng about one character. it most likely transfers to another character.
-As mentioned already, Tekken is largely an arcade title. You’ll get players that may have a PSP/Vita or a console version of the game, but if they’re in Asia, they’re doing that to practice for the arcade. I’ve literally taken the Subway to Isu, watched a guy play T6 on his PSP the entire time, then followed him, and he was going to the arcade. Whereas in America/Canada, there are far fewer Tekken cabinets and we end up playing the vast amount of our matches on consoles. So is that chart worldwide? If it’s just Japan sales, I’m not at all shocked.
-The current gen Tekken ports have been known to be graphically inferior to their arcade versions, something that people seriously don’t think should be happening in this current gen.
-If Harada’s in control of the TxSF project, it may actually end up in arcades first, unless otherwise noted. And once again, as a Tekken based title, it’ll be embraced there.
-You also have to realize that Tekken 2/3 did well because they were in the last hours of the first heyday of fighters, and were available at cheaper prices, on cheaper priced consoles, and in a better economy than we have now.
The bigger picture in Tekken is on how you movement yourself. Plus overall game knowledge (match-ups, frames and how to deal with specific scenarios and situations).
Once you learn a character, everything goes smoothly to another one that you pick up - since you’ll have grasped already the core fundamentals. And even that, characters are different enough from another - so you’ll end up learn new things in the long run (even with “clones”).
Most Japanese SF4 players didn’t even bother with consoles until Super came out. Why would Japanese players bother with a console for TTT2? For a couple new characters? Maybe, but most won’t, especially for a, like what was previously mentioned, mainly arcade game.
After reading through this thread it seems clear that there is nothing wrong with the direction Tekken is going in (despite plummeting sales).
Tekken is clearly an acquired taste for sophisticated gamers, much like those that appreciate playing Magic: The Gathering and Dungeons & Dragons. If you criticise TTT2 for not catering to the mainstream FGers by you are clearly a lazy, entitled, scrub. Got it.
That’s what I asked for, but if you read the article, that’s not what HE asked for. And even if he did, it’s his problem if he can’t express a simple, clear message with a thousand words which I could do in 3 sentences.
no offense but why do you even play Fighting games if you want it to be easy? The first thing that has drawn me into fighting games and FGC was the challenge that came with it. Pure skill , no bullshit no easy CoD/LoL/etc just you and your opponent fighting it out to know whos the best.
I kinda wish they would make one. lol. Give me a Tekken game with 20-30 characters, 8 frame jabs, halved movelists, and faster movement (T5DR standard or faster). That’s all I want from you Namco.
Also, I had no idea Tag2 was selling less in Japan than T6. How is Tag2 doing in arcades compared to how Tekken 6.00 or BR did in Japan? If anyone knows.