Didn’t know how else to do this so I figured I would just resurrect this topic since Skullgirls is back to life now. Thanks again for getting the ball rolling again with this super creative fighting game. The 3 character/assist concept is very rare in fighting games and it’s good to see an indie game hold it up so well. The new training mode beats the pants off of any training mode I’ve seen and the GGPO is truly top notch now. Only had one match over across 4 different players where I caught the old slow down issue. 35 ping or 100+ ping I was able to cancel, link, block mix ups and tech throws without too much trouble.
Good to see that you guys have your own development company away from Reverge now. Hopefully that makes updates occur more quickly as you had originally intended.
Looking forward to buying all of the colors and characters DLC that won’t actually break my wallet.
Also look forward to hearing more updates from Ravidrath and seeing Alex’s and Mike’s work get going through the woodwork again. Hopefully Xbox patch, DLC characters and colors can be a reality soon.
BEARD OF APPROVAL
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Mike Z: Thanks for working on your dream for 6 to 10 years or whatever it was. I remember when it was just some shit I read about on a website. Come 6 months before I heard it was releasing and the game was gonna be old school with 6 normals and you could make your own assists…I was in there. Game feels great and love how it brings in meaningful new stuff while keeping what made older games interesting. The fact that we can talk to somebody on the forums regularly who developed the game and made the game for the FGC…the game is worth more than 15 dollars on that alone.
Alex Ahad: Thank you for sticking with your vision and your art despite the controversy. I think this is a game where when people actually play and use the characters and see all of their mannerisms they’ll grow to like a lot. I respect when anyone sticks with what they know and what they want to do. If people can make female ponies hype then this can work too. I haven’t seen high frame counts in animation like this since 3S. Everyone just motions so fluidly I love it.
Peter Bartholow (equally known as Ravidrath): Thank you for being what was I guess you could call the Seth Killian of the game and smiling often even though it didn’t look like you wanted to smile (jokes). Keeping everybody calm and collected during the release date fiasco was really cool. You were the other big face of the game before it came out so I respect the work you put in to keep people informed through this “maybe successful” IP.
General thanks on behalf of making a game for the FGC BY THE FGC.