Rashid General Thread: Desert Storm - second new character

Yeah, but with Rashid’s lackluster normals you’d atleast expect some kind of reward for getting in, but it’s just not there. If Capcom wants Rashid to play footsies, why not give him damage from footsies like the rest of the cast has? Why can’t he have MK / MP-> special -> CA like the rest of the cast has? Literally change nothing about the character except that and he’d be fine.

I know it’s already technically possible to do in a real match but you would need insane reactions / executions to pull it off, but maybe that’s what Rashid has to do to win at high levels.

But yeah, I don’t want to be someone who just sits here and complains about what the character doesn’t have, I will continue learning with him and posting vids that show off match up / tech (eventually). I’m also going to pick up Necalli though because I really think that Capcom went overboard when they made that character.

I’m currently at 3930LP (plan to hit gold today or tomorrow), and as soon as I fight some other gold / tournament players I will post up. In the meantime people should check out Saulabis, Alex Valle, Lamerboi, etc.

I don’t hate Rashid’s wind projectiles. They are far from Ryu/Nash, but Rashid I don’t think is meant to be a zoner. That said, they occupy a unique portion of the screen and keep your opponent grounded unless they are in our face… which is kind of where we want them.

I do think 6mp needs… something. Aside from the range you get through vtrigger, I’ve yet to see a purpose for using it. You get nothing off of hit. It doesn’t hit overhead. It gives up your turn on block. Used sparingly people don’t seem to react to it, but the reward is still tiny.

That said, I think Rashid is perfectly safe. s.mp is +3 on block with a decent confirmable reward on hit. s.hp has pretty decent range and is 0 on block. Standing hk has incredible range, dodges some lows and crush counters which is easily confirmable into CA and it is only -2 (not punishable). He’s got a 3 frame s.lk which chains into lp which confirms into knockdown. 6mp is the only bit of frame data that I just don’t understand.

I dont think Rashid’s frame data is the main problem, it seems more like a range thing. He has some really good tools like st.LK, st.MP/MK, and his cr/st.HP, however unless youre close you will miss out on optimal damage. In footsies as well his best whiff punish is using cr.HP cancelled which is barely more damage and less stun than most light attacks. A character that does low damage can’t also have the problem of converting his combos/counterhits into damage as well.

The only change I would really want is to his projectile, aside from EX/HK(and only in the corner) its just horrible. It has just as much if not mroe startup and recovery than every other fireball in the game without the real zoning capabilities. If they didnt fly away when you rolled they could be used for pressure like SF4 Juri and could add a lot. For now the only way you can do that is in the corner with HK/EX version. The midscreen neutral jump crossup that people are doing with EX FB can be beaten by mashing jab. Now that opens up the option to frametrap but to spend a bar hoping they dont know about it is just not good meter usage.

Yeah, his frame data is mostly fine. It is just some normal attacks have way too much push-back or are a little stubby. If I tag them too far away I get no conversion outside of buffered eagles which can be risky if I am not on point. St.fp is a joke of a crush-counter mid-screen. Didn’t we used to be able to CC st.fp into roll st.fp? I can only get st.lp to work after it now.

Also yes his fireball is crap outside the corner, lol.

Yeah you used to be able to do CC st.HP xx fireball combos. Shit you could even CC st.HP roll up and land another st.HP, he used to do actual damage on crush counters. At least in the corner HK fireball roll is + on block, you can roll and st.MP is a perfect frame trap.

Yes, but why did they have to remove his st.fp CC damage combos? He deals garbage damage in the neutral range compared to a lot of the cast. I tag a Karin with something I might get one more hit(Without V-trigger), but if she tags me it is a full-blown combo with a possibility to CA after. This is with sub-optimal ranges.

Same thing when playing against Necalli, Chun, Cammy, etc. All those characters have plenty of mix up so where does Rashid have the advantage over them is what I’m wondering.

Also that’s what I was talking about in my previous post, the ability to combo easily into CA is so huge in this game but they didn’t want to give that Rashid…

He either has to spend V Trigger to set it up (which is how I win quite a few games these days), or he has to be in the corner. Cr mp -> Cr->Mk -> qcf MP -> CA is possible in corner.

I really dislike fighting Chun Li as Rashid. It doesn’t help that she has that bullshit IAT LL pressure. Her buttons are a pain in the ass for my stubby normal attacks.

I’ve been playing Rashid since the beta and…I’m pretty sure I’ll end up dropping him very soon. I wouldn’t say he’s a bad character, but more so that he has to work so hard for such minimal gains whereas other characters such as Necalli do what Rashid can do, but better. His damage is pitiful, his normals push the opponent out of range to set up for tick throws or frame traps, his projectiles are garbage, strings involving EX Whirlwind can be blown up easily (rely on opponent not knowing). I could go on but my quick summary is that he relies too much on the opponent on not knowing his gimmicks and tools. He gets out-footsied, out damaged and plain outclassed by other characters. I hope some new tech comes to light but I’m not seeing this character becoming very viable in the future.

Regarding CAs:

CC s.hk > CA is possible on reaction.

He gets it for free on a jump-in.

He gets it off of s.hp > l.fireball (probably not confirmable)

He gets it off of anything that leads into l.spinner.

He gets it off of c.hp(x1) as a punish.

He certainly doesn’t get it as free as some characters, but he has more ways than just vtrigger and corner.

The LP spinner one is a joke because only the first hit or two cancels to CA so it can’t be used as a footsies confirm similar to almost every non-grab CA. It is as if you are trying to defend a crappy CA. I rather use that bar on EX moves.

But his damage with v trigger is good and he gets v trigger for 2 bars…he has like one of the easiest ca setups in the game:

St.mp,cr.mk v trigger cancel, jlp, land into CA. Does like 390 without a jumpin.

I’m moving on. Wasted a year at evo playing Makoto and another as Goro. I don’t need to pretend I’m a hero. Good luck guys and gals.

Most characters in the game have plenty of ways to combo into super such as anything into a special into super. Using super after v-trigger also scales extra so its great when it kills but otherwise its mediocre damage for spending all your meter. You definitely shouldnt do v-trigger super off a jumpin, better to use it off a stray hit confirm like st.MK/cr.HP xx v-trigger then super.

One of the good things about this game is the almost non-existent execution barrier for experienced players. You could keep Rashid in your back pocket while playing any characters you want without losing too much. The only thing im afraid of is how many matchups will he be better at than other characters you might play.

I don’t particularly understand your reasoning here. You sound very dismissive tbqh. I understand the point you are trying to make and yeah, fair enough tbqh about not using the ca on a full health opponent. But on any opponent that has 75% health or less… It’s probably worth it because:

There still is no known vortex in the game for rashid. So getting the highest burst damage you can get should be of extreme importance.

V trigger setups aren’t that great yet. And may never be. What’s the point of a v trigger that people can just run away from unless the position is perfect with the opponent cornered and rashid activating the v trigger that slowly advances on them which from what I’ve seen is the strongest position for v trigger.

I understand what you are saying and if this were sf4 and rashid had a vortex then I’d agree…but he doesn’t have vortex yet so straight raw gangster burst damage is going to rule the day in most situations… Not all situations, just most.

If v trigger cancel into super is the most damage you can get from ANY current hitconfirm with an opponent that has 75% or less health, it’s probably a good idea in this game.

Also, st.mk and cr.mk v trigger aren’t confirms and you will lots of times just end up burning your v trigger on block and have at best a shit mixup to show for it. Doesn’t mean the shit mixup isn’t worth it in some situations, but to go for that over a confirm sounds loony to me. Rashid doesn’t have followups gangster enough to warrant passing up on free damage.

And the final argument, the one that makes the most sense… “losing all his meter isn’t worth it” well that can be very true depending on the matchup. But at the same time, outside his reversal… What does he NEED meter for? I can’t think of anything he needs it for other than the reversal. His ex WWS is gimmicky and needs to be point blank. His ex divekick is unsafe on block. His ex kick move doesn’t have a huge list of ways to be used either.

When you think of all this… The lack of vortex, the shittines of v trigger setups currently, the lack of GREAT ex moves save for ex mixer and his need for good verifiable higher end burst damage… It makes sense to atleast not write off one of his highest burst damage confirms.

And don’t do it off a jumpin?

He can jumpin jhk which has a TON of hitstun, do st.hp which is 0 on block, see the first jhk hit and cancel the st.hp into v trigger into CA for 450… Which is higher end damage for the game, not just rashid.

The only argument I could really see as being a reason to not burn v trigger or ca this way is if he has damage that is comparable from the same positions for fewer resources.

And if he has that, then I don’t see why anyone would complain about his damage.

You don’t do it raw from spinner, but you can very, very easily do it from our standard hit confirm. Anything that can cancel into spinner can then go straight into CA. It’s not a bad CA (just having the meter for CA should completely shut people down from jumping in at you), and there are plenty of ways to confirm into it. I just think there is a lot of senseless whining that is obfuscating any real issues Rashid might have, and though I think he’s probably low tier, I’m trying to keep my criticisms more measured and not jump to too many conclusions during week 1.

That said, I agree… use the meter on EX (and I’m going to make a bold guess that most people will eventually gravitate toward using meter for ex as we learn the game). Rashid needs EX for his reversal, and his generally low damage gets a much needed boost from EX. We put EX to better use than CA generally speaking. On that note, I think saving meter to use vtrigger is often a mistake too. Our vreversal is super solid… so unless we find ourselves constantly on the offensive, I’m getting to the point where I’d rather use that meter for reversals.

@Dime_x

The main part of your post I strongly agree and disagree on is his v-trigger usage. I agree that the mixups are very lackluster for the most part but I disagree that you think you can’t hit confirm st.MK or cr.HP into v-trigger. That is pretty much all I use it for unless I have a big lead at which point I generally just use it for v-reversals. Since it is also just 1 or 2 hits max before the v-trigger cancel super works fairly well here too.

The example you used to counter what I said about using v-trigger into super off a jump in is my point exactly. If you do j.HK st.HP xx Super you will do almost as much as you would by adding v-trigger to that. Whereas if you simply landed super off the jump in and kept the v-trigger for a stray hit confirm you gain much more overall damage. It’s obviously not that black and white of a scenario but I just prefer to use EX to boost his low damage off any combos/counterhits and have a reversal if the super isn’t going to close the round out.

Who are you?