So after my first offline session I am definitely feeling the sentiment in this post.
It’s fun to dick around online and go for -2 tornado into jab and have it work on people, but vs a skilled tournament player that doesn’t go anywhere except eating their 3 or 4 frame jab.
Throwing in an EX DP wouldn’t be such a bad option for Rashid if this game were 4, but it’s Street Fighter 5. A blocked EX DP gets so insanely punished at high levels of play it’s not worth going for at all.
I’m just not seeing what Rashid’s advantage is over the other characters. I originally said it was mobility, but then I fight Nash who can go flying across the screen with Critical Art or V Trigger at any moment, meanwhile having better normals and damage.
Other characters strength seem so obvious. Nash easily combos into his critical art for insane damage, Necalli is the same way, other characters have insane buttons and confirms.
I go into training mode with Rashid, trying to create some tech, and I want to bang my head against the wall. Why can’t EX divekick on block go through like it does on hit? That would be an interesting area for some (semi) safe pressure (that requires a meter), but nope, it is just super punishable.
Why does V skill take so long to land? I’m trying to find some non corner tech with that move and again it seems like there’s nothing there.
Why is cr. lp hitbox so small that it can’t consistently connect after s.lk?
Why does Critical Art move rashid backwards???
I’m just shaking my head so hard at Ono right now.
/salty rant
(and before anyone says it, yes I know I’m probably blaming my own lack of skill on the character… but he still just feels weak).