Rashid General Thread: Desert Storm - second new character

Damn… Capcom nerfing everywhere… what are they trying to do with this game? Will they buff everything later? Damn…

I’m having a much harder time going under fireballs with Roll, also CC HP roll HP doesn’t combo anymore, at least it doesn’t on Laura.

I am having same problems, he feels different for some reason, a bit slower but that might be just my imagination since his damage also took a hit.
I am not sure but were we able to combo Ex.Eagle peak from his cr.mk ? I still can do it off his st.mp tho. I wish he could combo his Lk.whirlwind off his cr.mk, it feels unnatural to not be able to combo it.

Yeah, I wasn’t able to get s.Fierce CC xx RH Fireball to combo at all in this mini-test. The Canada Cup build is different from this mini-test build that we got though.

In Beta Phase 2 we couldn’t combo EX Eagle Peak off of cr.Forward.

Another thing I found out was that they removed his ability to cancel the second hit of f+Strong into V-Trigger. You can only cancel the first hit into V-Trigger now.

Damnnnnn that nerf sucksssss. I’ll see if I can test shit later tonight

Seriously… What are they thinking? I know it’s a Beta, but are they really going for a mad dry game?

Only thing I could think of is that they are about to introduce a universal mechanic that will open up the game for everyone, but I have my doubts.

“This character has good tools. Someone on the internet might complain about it. NOPE, CAN’T HAVE ANY OF THAT”

That’s seriously the only reason I can think of.

Hmm… But the changes seem so targeted. Noone used neutral jump ex dive yet, but it would be a good tool against fireballs. CC st. Hp nerf seems weird too? If you want damage from CC st. Hp you need to use ex?

Unless the roll was nerfed, which leaves me baffled, because it already kind of sucked.

Targeted? To me it seems like they are randomly nerfing everything that could potentially be strong / fun.

anyone got news about Rashid from the Capcom HQ build ?

Does it count as a nerf if the game isn’t released yet? We’ve all known that the frame data and damage was going to be in constant flux until they got it nailed down. I have to commend Capcom, they’re using the beta as an actual beta instead of a PR pre-release gimmick.

They removed everyone’s neutral jump EX dives. Rashid, Ken, and Cammy all lost them. Supposedly they thought it made neutral jumping to strong because it lets you beat fireballs with 0 risk (which is true).

Honest Fighter V too stronk.

NOW they’re worried about fireballs? lol

Well, they made a change to a character and intentionally made something about him worse. In my book it’s technically a nerf

So can he still do s.Fierce CC xx EX Fireball xx d+vskill, cr.Fierce (2), s.Strong xx Short Eagle Dive? I wouldn’t mind him needing to use EX meter to convert into good damage off of s.Fierce CC. Seems like what they want universally between the cast.

So is Rashid 's overheard considered airborne since he kind of leaps at you? And does it beat throws? I was watching one of my old beta replays and I tricked my opponent to think I was going for tick throw but I went for the overheard while he was in throw animation and hit it so I was just curious.

I think you can get thrown out of either his whole overhead, or a big chunk of the start up… Sorry bro:P Have had it done a few times to me.

Can anybody give me a quick list of changes (nerfs/buffs/whatever) they found in the Laura stress test for Rashid?