Ranked

Someone please explain ranked to me.

The way I’m doing it now, I go to custom, and then I choose the lowest pinged match from the list. This almost always matches me against a relative noob, and ranked is then a boring noob bash endurance test. I’m like 80 and 2 and ranked at ~ 30ish.

But theres lots of people on the list who are more like 80-30 and who are ranked higher than me. I know it takes into account the quality of your opponent, but how can I play better opponents?

If you go to quick match is it supposed to match you with someone of comparable skill? Cause whenever I do that it fails to find an opponent for some reason. Just once it did find an opponent, but they were still a noob, and now the connection sucked.

I have been wondering this too. By the looks of it you rank is determined by your score. Not wins to lose ratio. Perhaps the score is calculated by not how many wins and loses you get but by combos, perfects, rounds you win or lose etc.

Might also be calculating the rank of people your fighting as well? More points for a victory against a high ranked opponent.

http://research.microsoft.com/osa/apg/trueskill.aspx

TrueSkill rankings are explained here pretty much

As far as quick match, I just keep doing it, then backing up when it doesn’t find somebody and relaunches. Its faster and easier than searching for customs, because by the time the games are reported to you and you try to join, they’ve already started

But after reading it, not so sure that SF:HD is using trueskill

What’s the highest ranking points on the 360 right now? Last I checked, the highest on PS3 is about 4000.

i won a match only to discover that my ranking score went down a few points. wtf?

wolf, hmm never seen that happen =(

points scale is simple. i dont know the actual equation or anything. but you get more points beating players with more points than you, and you get less points when beating people with less points. you also accumulate less points over time if you keep beating the same people over and over, even if they have more points than you…

the same is true for losing. if you are high ranked, more than likely not many people are above you with more points. so you will be playing lower ranked people most of the time. so with that said, your losses end up being more detrimental than it would if you were a low rank, since losing to a low rank will destroy your score. you can win 30 matches against average rank players, then all of a sudden someone like valle jumps on for his very first ranked match ever(he has zero points), you lose to him, your rank plummets severely and his skyrockets, and those last 30 wins were for nothing.

win/loss ration does nothing for rank.

pimp willy: honestly, i think quick match is a horrible idea. the game will match you up with anyone, regardless of ping. ill be damned if i get matched up with a 200+ pinger thats super low rank and kills me cuz of massive lag. it would be an awesome option if you could filter out certain ping’s. if we were able to do that, i would only use that. but we cant =(

i think im done with ranked matches anyway. ive only legitimately lost 3 times in ranked (one to sirlin, one to bbh, and one to shirts, respectable losses), but im at 10 losses, cuz dropping is still a mess, from beta. im just playing ranked to get my 100 win acheivement and im done =/

good luck getting top rank with the cheating. i can assure you that the #1 guy right now cheated to #1. cuz when you drop on your loss, you get the loss, but you dont lose your points. so droppers points will ONLY go up.

I don’t understand how some matches are best-of-3 and others are best-of-5, where is the option for setting numbers of rounds?

Best-of-5 is okay for 3D fighters, but I preffer Best-of-3 fights for SF games

I only won 30 some matches with a loss of 3 and I ranked up sky high

Damn dropping BS, I hope they can update this game to better deal with that garbage.

Hmmm. I was hoping dropping would be dealt with, bleh. Whatever.

Ok this explains it… screw ranked then…

audio: not happening, it was in the beta, and it never got fixed (along with many other bugs) so i doubt it =(

I’m assuming that you checked your score, played and won that one game, and then checked again right after. If–just before you checked your score the first time–you had lost another game, it’s possible that your loss was not yet being displayed during your first check. Your second check would then show the loss, but maybe not that newest win… or it could have shown the win but the victory was weighted less than the defeat (because of differences in player rankings).

Even though the who-won-who-lost results of a game are probably sent immediately when the game ends, I would imagine that the scores are only re-tallied at regular intervals, creating a “waiting pool” of scoring information that gets added to the database every so often, or when it reaches a certain amount of information. If they are updated constantly, I would still expect there to be a queue of new results waiting to be added in.

This is all just guesses off the top of my head, but they all sound likely/probable enough to me. I haven’t actually tried checking before and immediately after a match. Note that the scores do seem to update within at least a few minutes.

yeah the drop situation sucks bad. i think 4 or 5 of my losses are from that because of a crappy internet connection. i also hate best of 5, too many losses for me come from choking after second round. it pisses me off. guess i can’t blame anyone but myself there though…

Ranked games are ALWAYS best of 3.

uhm, ranked is best of 5, AKA, you need to win 3 rounds.

ive never experienced a best of 3 scenario yet, im on 360 btw. i wonder if people are just getting dropped on after the 2nd or 3rd round and assume it was just a random 2of3 lol

Iiiinteresting about the dropping. I run a ghetto internet connection on shoddy-ass western Canadian cable. It never donned on me that I’m getting a loss every time I get booted out in the middle of a game. :rofl:

It’s even more bizzarre that they’d have it not affect rankings. If they were going to do that, it’s odd they didn’t add a “disconnects” tally to your scores rather than count it as a loss.

I definitely think a drop should count as a loss though, and this is coming from someone who has connection hiccups all the time. In the end, false positives will affect the accuracy (and thus meaningfulness) of the rankings immeasurably less than unpunished quitting. Well you know, as meaningful as scorekeeping for online play can ever be.

A ranked game on PS3 is definitely 2/3 rounds. It must be different on 360, which is kinda messed up!

I’ve played over 160 ranked matches on PS3. Not a single one has ever been anything but best of 3.

on 360 (i was playing on the left side-1p):

ok i took one for the team. and for testing purpose i disconnected on a loss… my record was 9-1 & rating 3824…i dropped immediately after the 3rd loss…then i checked the leaderboard again my record is now 9-2 & rating went down to 3622

Weird, 360 is best 3 of 5 for rankings. I don’t mind it much, but its weird it’d be different on both sides.

Also, I havent had too much bad luck with getting laggy matches through quick play. I have had an impossible time trying to get into a ranked match via custom