Random s\d thread

I know how that goes, Snake… I’m from SoCal so most of the high level dudes here fight Clockw0rk regularly at tourneys or arcades or whatever and tell me about how crazy he is. Everytime I fight someone new they say something like," ooh yeah team Clock, I played him at so and so last week." It’s a mental block really… just knowing that they have fought Clockw0rk makes you intimidated. It’s like," what chance do I have if they can fight Clockw0rk?" I’ve found that it’s all about confidence. When I don’t know someone has experience fighting Strider I just go for it and a lot of the time I come out on top. Kinda hard when they announce it though… It’s definitely tough to keep the determination to stick with SSD when they have seen most of the things you can throw at them, and learned how to fight them, as a result of Clock being just beastly. But I would imagine it’s the same for any team in Marvel, just moreso with strider since there are not many of us ( in comparison to the legions of Mags and Storms, etc. )

Just a random sidenote, I was reading Dasrik’s Blackheart FAQ and thought this was funny, maybe cuz it’s true:

“If the Strider player makes an execution error, TAKE ADVANTAGE OF IT.
They’re already showing their masochism by playing such a difficult team.”

thats rough snake lol. Our ride crapped on us and we got abandoned. I’ll get up with you sooner or later.

I’ve played alex G. quite a bit for 5-8 hrs with nothing but s\d teams @ tourney a few months back. He got pretty good @ beating it eventually. Players like that just force you to play more solid.

eric v = smooth viper?

Yeah

Eric V is a Spiral player, but he beat me with scrubclops. I mean, the only reason I was upset that I lost to Alex G is that I play top players that pick matrix against me all the time. I shouldn’t be losing to him. I was just angry at me doing slopy shi’t in that match. But hey, I can’t complain, I lost. That’s all I can say. I mean, it’s Wong’s team after all and I have a pretty good fight when I go at it with Wong. Oh well, I guess I’ll take care of business in the future. I could have made top 8 if beat him and I know I could have. But I fucked up. If I would have beat him, I would have had to play Vagita X and I’m pretty confident that his team would be countered by my team (Clockw0rk).

SNAKE

I visit cali a lot, I’m more of a west coast player than an east coast when it comes to how many people I’ve played and the style I play when I get serious with my team.

I’ve also played Clockw0rk and Kai at random events. Only once with Kai and like six times with Clockw0rk.

Wonderful experiences I must say when you fight against another Strider.
Fucking Doom’s APA then AD to the other side to APA again lol

SNAKE we should play sometime, I may see you at EVO East

got any matches filmed Snake ? Got some technical questions again.

If you HK bomb, when will it hit and not hit storm out of hailstorm.

and a random general question i’ve never gotten to figure out. When sentinel does his HSF and ur pinned down and ur assist is being juggled, do u just guardcancel normally to get out of it or just straight out SJ out of it. I always get confused in that scenario. Usually with magneto I’d try to SJ out of it at the start and sometiems i’d go out and other times i’d be pinned. Anyone can explain the properties if they are the same or not when pinned by HSF and assist is being juggled by the super ? Do you just guardcancel like you normally would pretending your assist isn’t there or is it slightly different because your assist is being hit.

a4relzwutazn, I’ll look foward to playing you at evo east :wgrin:

Shoultz, you should come to EVO east as well, it would be interesting.

I don’t know if they got any fotage of me playing in singles, because they were recording. Team tourney, unfortunately they weren’t recording. And that’s where my team got third. The HK bomb rarely hits storm out of hail. Only on occasion when she’s first going up for hail when she lands in it, or as soon as it starts up. Remember, she has to touch the bomb physically, not the hail exploding it. When your assist is being juggled, duck the s.hp and teleport or activate orbs. If they’re smart and pin you with magneto projectile or storm’s, you’ll have to guard cancel out. Be patient when guard cancelling out. Alot of times people panic because their Doom is in that situation and end up guard cancelling wrong.

yea I just checked the dates for evo east and evo world and there far enough apart for me to try to save a little cash. I’ll definetly try to make that.

to get out of hsf while your assist is being pinned you just duck. Its going to be like hsf hits your assist, high spit, hsf again. Just duck the first HSF and when the high spit comes out, you can move.

so yout got top 16 snake? see any other serious s\d’s? did you get a chance to play any other FL peeps other than alex G?

I have a question about the bombs
I haven’t tried this out yet with my team but lets say…

You were to ourboros up and throw a HK bomb out on the screen while throwing the orb projectiles. If I teleport & call out my assist (Tron for instance), will it give me enough time to start a mixup of high/low before the HK bomb landed?

I just assume you would be able to work this. I know Shoult posted in the other thread about such a manuever but I forgot

damn i’m getting antsy, big tourney coming up in 2-3 weeks , my first tourney where i’ll probably stick with team clockwork all the way … visions of all the matrix/santhrax/msp/rowtron of beastly people popping in my head … feels like with one mistake i’m going to choke or strider will die … oh wait tahts a fact, one mistake and strider dies XD dunno how u guys do it and keep ur calm, i’d say my best characters in order are sent/doom/strider :rofl:

but yeah, I played a crapload of casuals monday against good sentinels/IFC magneto’s / annoying storms / gay cables and although my win to loss ratio was like 22 wins and 130 losses … most of it were tight matches and it feels i’ve never felt so good for some reason almost winning matches in mvc2. Now only if i can find a way to actually win those. I think in a best out of 3 i could pull off victories out of my ass but 4/7 too much room to try counter teams against clockwork ; ;

the only good setup for 50\50 bomb after a combo is off an FSD, launch+bomb+activate. This way when they land, the bomb immediately ontop of them. They can’t pusblock, and if they call there assist it gets nuked and you have orbs so its just that much more damage.

any setup that involves a pin first can easily be pushblocked to prevent the whole 50\50 thing from happening.

early on in my s\d days, I used to lose like 70-0. NO WINS WHAT SO EVER against great comp. The average player could probably get me 2:1 ratio or worse. It just takes practice. Now that I know alot more than I used too, I find it much easier to adapt to players now. The old people who could kick my ass for free, I win the majority of a session against those same players now. Nothing but s\d for 7 months is how you really practice lol.

when I used to lose, i’d usually knew why and I wouldn’t let it happen the next game or try not to let it happen. Strider has so many options that he can usually just prevent things from happening.

yeah. S/D is all about getting your ass handed to you. I used to lose all the time ( and still do against good comp, just not as badly… i’m still learning.) but I agree with Shoult, Strider has the tools he needs to adapt and all losses help you learn and revamp your style to prevent th e same things from happening again. He is a very versatile and deep character, and I think that he matches up well with anyone.

Hopefully I will be able to get some of my matches on video so I’m not all talk and you guys can critique it. I don’t have a camera though so I’ll have to look into borrowing one or whatever- if you have any low-cost or efficient solutions to getting dreamcast matches on tape, let me know. I’m planning on going to EVO, maybe even just to watch. I figure you have to start going if you wanna get good right?.. Since I live in Cali the trek is not that bad, and plus, my dad wants to play poker. =/ So maybe I’ll see some of you there and we’ll have a big old strider convention

I feel like i’m improving with clockwork at like an exponentiel rate, when I win, it doesn’t feel like a random win, it feels like a hard earned win. Winning with team clock just has a different feeling than winning with MSS, its hard to explain , wait its not, strider’s cape looks cooler than magneto’s cape during the victory pose

I hope i’ll be ready enough for the tourney, dunno if its realistic to think I could do damage in 2 weeks time furiously training non stop clockwork, especially knowing that most people there probably haven’t played a serious team clockwork player, i can almost smell the rape except for like a few top top players

strider player’s unite at evo, Team IFC strider >.>

Yeah, I don’t think this works the way it looks. The bomb will most likely explode before you teleport. The bomb does good chip, but bad blockstun.

Shoultz, it would be cool if you can make it to EVO East, this way we can have a Strider party with me, you, a4relzwutazn and any other of you guys that can make it. I didn’t get the chance to play much people, I hardly played casuals. I was sort of sick that weekend. The 17 hour drive from NY to Georgia killed me. I lost my voice before we got there. and I had a fever so any other time outside the tourney, I stayed in bed watching TV. I’ve seen like one or two Strider players that I wanted to help out a bit, but like I said, I wasen’t in the mood to talk , my voice was done. I think I played verceti in the team tourney. I hope they have vids. Especially the ones of me getting fucked up in Singles. Haha, they were trying to interview me on camera and all I was doing was nodding because I couldn’t speak. I hope they have that on the DVD. :rofl: I’m looking foward to seeing a handful of Strider players for EVO East. Maybe we can have a team tourney team with all Clockw0rk players.

I’m down for Evo East, I better beef up my Sentinel even further then.
sj. lk, fast fly lk xx unfly, hp, land, unblockable HP is too good

wow can’t believe you drove to FRX. Did wong and them fly?

we’ll get up sooner or later snake. I’m definetly going to evo world though because I don’t have to depend on a ride:arazz: but i’m definetly going to try evo east.

I really wanted to get the chance to play JAL since he plays clock. See how well mine stacks up compared to his if any @ all. I don’t suck but clock is guru level s\d.

mind game orbs

once you’re confindent in most of the trap sequences, regular ground pins, re-jump patterns etc…, you should start dabbling around in the mind games orbs help create. Eventually after a few lockdown reps and you’ve instilled that you will trap and do big life, your opponent will eventually start sj-ing out. When you get this, you can start playing around when to activate and the like. It allows you to get a few more bits of bar which can lead to another trap pattern and bait for assists.

say you had 1.1-1.2 meter and if you faked an activation setup and they sj to get away, build a little bar and take advantage of them as they come back down. The little bar you built up is around 1.4-1.5 meter and since the average trap rep build about 50%, you damn near close to your next meter if you didn’t build it up. Being 10% away from a bar is much different than being 30-40% away.

now that you faked a setup your opponent is probably prepared the next time you attempt that so its going to be a counter this time. Set your trap pattern up so if you wanted to you could activate but if you didn’t, you’d have the option to have the first move. This way when they think you’re going to build a little bar, they’ll come @ you. The tricky part to this is that you yourself can be pinned so you really have to think it out and avoid bad scenarios. If you get into blocking position, try to block as little as you have to before you can be released.

the whole thing is a little tough to do because of those damn overheads but it does feel rewarding when you hold all the available options and your opponent has to play to according to what you do. Control the fight by forcing bad scenarios.

some random knowledge, its good to know where all the holes are in your trap patterns. This is really had to figure out on your own because the computer doesn’t guard right. So all your knowledge of this for the most part is going to be an in game lesson. When you figure out where the holes are, you can see if you’re going to make a mistake or avoid an AA call in the middle or during the re-trap part of your patterns. If you’ve realized you’ve made a mistake in the trap, you can play it as a strength instead of the weakness it is. You play it as a strength by making them think you’re going to fall for it or try something. Undoubtedly 90% of the players you’ll play will probably smash the AA button against you during the trap. Just wait and punish.

also when you can control the holes and force your opponent to take them, they will undoubtly get out or counter. If they get out, play smart, build bar, etc. However some people will try to get a free counter right here more than likely an AA for an easy hit and to break up the next rep. Create the hole on purpose, step back and let the assist come out and punish. Forcing holes are hard since striders orbs patterns actually are kind of random and can be totally random when the opponent is directly on you. Some of thing rings get obsorbed and now its all broken looking and it just gets too complicated after that. Under the right circumstances which is usually a ground pin or mid height re-jump series, you can create a hole on purpose. You just gotta be far enough to see which ring pattern you threw out and try to break it up by throwing less rings which will create the hole. Th

strider unblockables

**when strider activates, the screen flashes and no one is able to move. If you have a move out exactly where it’ll hit the opponent and you activate super AND your opponent isn’t in block animation they will get hit. **This is pretty effective w\ the lk bomb. When you time it right as an ambigous xup as opponents are coming down from running away, its virtually unblockable. This also works with assist and its cheap as fuck. Unblockable bomb\assist is just beastly.

I think I read somewhere that blocking is 1 frame. When strider goes into activation the game pauses for his little animation then it INSTANTLY goes back to game time. Now if your opponent isn’t in block animation before they freeze, the only possible way they can block is if your move is 1 frame off from hitting. The bomb\assists that are common for s\d all have big fat hit boxes so its damn near hard to time it wrong unless you have a complicated setup. There are much more effective ones that are easy to pull off and do rediculous amounts of life. Just my guess on why it works. If blocking is really 1 frame, i’m sure its right.

so much strider theory to test out, i’m going to have fun during my week off testing and trying stuff out …

on a side note … SNAKE !!! what is the name of the song u play in the last and second match of this vid

[media=youtube]aFdBYJkb_AQ[/media]

i’m trying to make a custom mix for mvc2 that will please a general audience even non mvc2 players watching casuals/tourney … any suggestions would be good, so far my favorite one is the 3 songs of the mixup vs jmar match which btw leads me to another question, does anyone know the song in the third match ?

[media=youtube]mlcAdc7TKW8[/media]

I always keep forget to ask about this but you know how spiral throws out swords then tags in cable, can u theoretically do the same with orbs and just random tag in sentinel or doom ?

the song in the third match is “Smack My Bitch Up” by Prodigy. AWESOME song to play marvel to. You should watch the video too, it’s the most controversial music video ever made.

You can, but it depends on your positioning as well as your opponent’s. If you are with Strider full screen and want to tag out, throw a bunch of rings then IMMEDIATELY switch out to sentinel or doom. I actually tag out *right *after I hit LP to throw the last ring. Ideally you want Sent or Doom to assume their pose right as the last of the rings hits the blocking opponent. But… Based on what I’ve seen it does not work 100% of the time and depends on who you are fighting against. I actually wouldn’t count on it too much in play as it is kinda iffy. What I’m saying is based on the people I’ve played and how the method works on them, so I’m not confident in that sense, but I am confident that if you are within half screen of your opponent it is not going to work no matter how many rings you throw out or how good your timing is.

anyone try throwing the bomb before you tag? preferabably the rh version since the tag will end up where the bomb will land or close to it. Its not 100% but the bomb adds a little lee way since it floats out there. I’ve goten some glitch shit off orbs+bomb+tag like tag x’s up and it gives you x up bomb. Then sj and combo. Thats random as fuck though but just pay attention if it happens.

this is how I usually set it up. set up an activation pattern. Doesnt matter which assst either since you have tons of time to set it up. You can set this up from mid screen too. Pin, throw the rh bomb, when the bomb is out there keep mashing tag, this causes strider to throw orbs as well as give you the fastest tag as possible. Whenver strider is an animation where he can’t move because of move lag, he can still throw rings. Since he can’t move or do anything else, the game will recognize punch even though you’re hitting both p+k.

When you set this up from mid screen, striders bomb take so long to get out but your throwing rings during his lag time. So those rings are sliding the opponent back the whole time and by the time you’re released, you and the opponite are full screen on opposite sides which the ideal position.

theres some factors that omit this from happening @ all like tall ass sent and orb sequences. He takes out the bomb the very instant its dropped but works pretty well on the shorter people. It’ll work on sent if he decides to crouch the setup I think. Orb sequences are important as fuck too because its how you judge the trap.

on some characters and during certain scenarios aganst most characters, when the opponent is literally right next to you, you can throw bomb, mash tag and your tag character will land in proximity of the bomb. If they try to rush you, they run the risk of running into it. When the bomb is gone, its still there for a few more frames, its really deceptive if you’ve never seenit before. I’ll try to do this if I need to tag safely against someone who has no meter or a character with 1 bar and tagging into a healthy character. I’ll take damage to run away a little and save strider but thats just me.

theres a reason why it fucks up sometimes though and other times it doesn’t but thats going into orb sequences which takes a little bit of explaining. Its good to know how orbs work though because the wrong ring patterns create holes that seem like perfect blockstun because of twitch guard. There enough of a gap to call an assist and break up the trap.

that bomb+ringsXXtag shit is safe, random, and really annoying to defend against. random superpowers