Based on your post ( I assume your saying weak practice is better than no practice), I agree I made an ambiguos suggestion in my first post.
As a Dan player, my audience was ; Dan players.
For Dan at least, getting past fireball’s is never fun especially when it’s your opponents gameplan.
Fighting 10 possibly laggy Dragonball Ryus in a row using Dan is very frustrating on any occasion.
You obviously can’t tell if you’re not a fraud if you don’t fight weak players,
but fighting all the weak players in the world shouldn’t be necessary.
Another hopefully final analogy is running away from a Zubat in Pokemon, it wasn’t necessarily because you wouldn’t defeat it, but you weighed your rewards and decided it wasn’t worth it.
Again, it’s not hard to crush a Weedle, but if you get poisoned by it you will regret conflict.
Sensei Hibiki once said " Lag is like a Ninja, it lurks, waiting for an opening AND THEN IT STRIKES!"- Art of Saikyo Chapter 3
If I lost to a player who I felt was vastly inferior no matter the reason, I would be bitter.
If you lose because of lag, it will frustrate you and might cost you more than just that match.
But if you lose on purpose, you can brush aside that match and seek out good opponents.
He murdered my Chris and task. Then he got hit happy birthday’d X factor 3 and got bodied in about 10 seconds. Rage quit. Ran into him again he lost all 35 wins.
Suppose part of the problem is that. Some of them have very unrealistic expectations. They seem to expect to be able to jump online, win many matches easily, and brag about how amazing they are. Yet reality proves to be a little different, and they do not take it so well. As we have all seen from messages they have sent. Shortly after the match.
Personally I just accept the loss. But it is understandable why some would rather not. When dealing with bad lag, lag tactics, or out right lag manipulation. Depending on the fighter you are playing.
Still when it comes to people who quit. Legitimate matches simply since it is not going there way. Which we have all run into. It seems that they do not understand. That there are times you can learn far more from your losses then from your wins. So they seem to repeat the same mistakes over and over again. Unwilling to learn from there losses.
But even with anti-rage quitting systems. It is still easy to quit. Since no matter what you are safe at home and anonymous. Unlike in the arcade or with your friends. Simply put it is risk free. Since no one is going to hit you. After your third rage quit in a row when you are online.
Dan is a decent character in SFIV series. Hes got a good amount of even match ups. Plus hardly anyone has match up experience against him. Hes got solid frame traps and pressure strings…good dp…etc.
Dan is aight, but he’s far from the best choice in the game. He’s got pressure and frame traps sure, but he’s gotta get in first, and that’s a bit of a struggle against projectile characters. That’s why throwing projectiles is the smartest thing to do against Dan cause without U1 he’s almost always forced to jump in and get anti-aired. He can’t do anything about it from full or midscreen so why not? The other guy build meters and is completely safe. That’s the downside of playing a character who’s decent at a few things, but excels at nothing, including closing the gap. Sounds like hack is salty because throwing projectiles out for no reason works against him.
What are you a samurai?
You do gain something by fighting idiots; the ability to deal with idiotic strategies. If you’re getting blown up all day by Ryu players who are all doing the same thing(chucking plasma at you), then that’s something you know you gotta work on. You learn ways to deal with those tactics and then use those counter-tactics to win. It’s called “exposing the player.” That’s not something that can be done with words and avoidance. Exposing players encourage them to change their mindless strategy and try something else that works…unless they result to name-calling and avoidance. Either way, you’re still winning matches and thats all that matters.
Always the Dante players. :tdown:
Registering an account on a competitive fighting game forum to talk trash about them.
I’m not sure about you, but I see right through weak strategies, I have absolutely nothing to gain from them except BP and PP which I have in abundance.
It is simply a matter of my time wasted defeating a weakling. I won’t spend an eternity looking for the one noob that will surprise me.
After all, you are only as good as your opponents.
I had a legitimate 31 game win streak in ranked, and people would rage quit against me since I’m assuming they thought I plug pulled losses. Really frustrating to deal with plug pullers in ranked, especially when you mount epic comebacks and get robbed of your win
here’s one way you can tell whether someone ragequits not.
Let’s say one person has a 78% ratio with about 400 games played and he’s a 3rd lord. This is pretty much what I have, all 400 were legit.
Another person has an 80% ratio has 600+ games played and he’s a 5th lord. Guess what? The game recognized that he rage quits often and bumped down his ability to reach the next lord. That’s how I tell at least. See that blue bar below your rank? That goes down each time you RQ making it harder and harder for you to rank up.
I’ve been getting ragequitted a lot lately. It has been maddening. But now there’s a twist. I was fighting a guy, I won and then I thought he RQ’d me because had a disconnect right at the KO flash, but I was bumped to the main menu instead of the XBL screen and it was like “That match was ended prematurely and you will be punished because you are a bad man” (or whatever the exact wording is). So it thinks I did it, awesome, and now I can’t access the XBL menu. And every time I get the “updating player data” prompt, it scolds me again. So I guess instead of ragequitter hell, they boot you from live for a time?
My concern is that for weeks now, every time I got the “updating player data” prompt it would tell me that a new title has been unlocked. Which I haven’t done in quite some time. Is this ragequitter scolding going to continue like the title unlock essentially banning me from online play in this game?
edit: I checked back a while later and it’s fine. Interesting system, I guess. So I guess if someone ragequits on me they’re stuck offline for however long. Then how do I run into someone right after they RQ’d on me?
Rage quits happen, sure, but who cares. Online rank is meaningless. And keep in mind that if you made the other guy salty enough to ragequit, you got the last laugh anyways.