|| Rachel Alucard || "lolipop lolipop oooh loli loli lolipop"

Rachel’s 236b works well as an anti-air and stuffs most crap too. Try it out against Jin’s approach and see how you do.

If that isn’t working for you then seriously just keep pumpkin out at all times and he has nothing on you anymore.

Yeah I need to work on my placement AND pressure.

I find that once I space my opponent on the other side of the screen they just stand over there, as if they’ve already given up. But my silly ass runs over there trying to enforce some kind of quasi-pressure and then I get D’d to death.

Im still thinking too much. I need more practice mode training. Specifically controlling pumpkins while im airborne.

Pumpkin typically guarantees a free approach so I try to never rush in without it.

My main problem is winding early while getting a pumpkin out, the loli goes rushing towards the enemy whilst the pumpkin just sits there grinning.

Does anyone know the specific timing to wind during the animation to get the pumpkin to move or should I just double tap the wind if I’m in a situation where the pumpkin is needed to move badly?

it might help for you to do this combo til you get down the timing for winding the pumpkin as soon as possible.

5CDC pumpkin 5D run 5B

you should get the muscle memory down instead of using up extra wind.

Ah thanks, I’ve been ignoring the pumpkin for quite a while after (most frequent opponent is a Tager) so that sounds pretty useful.

Ok…so I was fucking around with roman cancelling and I started to do some BIG damage. Surely its already been covered, so I go over to Dustloop…nope. Why arent there any BNB combos for RCs? Shit is ridiculous. This only uses 50% of heat and 2 winds.

**214B 5D dash BDCC (RC) 5D 6C j.C BBDCC 214A dash 2BB 236A 6A…632146C (if you have meter)
**
Try that motherfucker out and tell me how much damage it does. Kiss the ring bitches!

EDIT: to make sense of that, since the notation is a bit jumbled (i was trying to copy dustloop)

  1. pumpkin, rush in with a wind BDCC, roman cancel the last C immediately into wind 6C for a few hits, cancel into j.C (land) close enough to BBDCC, frog, dash in and pick them up with 2BB 236A 6A…finish him.

EDIT: you will refer to this from here on out as the Rachel “loli-ol” combo.

Try this exercise in training mode: summon pumpkin and wind it upwards without jumping multiple times in a row. If you can wind it without jumping, it’s pretty close to the fastest speed possible. The jump is a good visual indication to tell if you’re doing it right or not.

You can do that same exact combo without RC and the same amount of winds. Just replace the RC with 214b. Also, the combo you posted uses all 4 winds - not 2. It also uses up all of your super meter for like ~4k dmg. The ones that are listed as BnBs do more damage at the cost of 1 or 2 winds and only 50 super meter.

Also, there are RC combos in Soniti’s guide on the second post, but they’re not BNBs because they’re inefficient. Their main use is to finish off the opponent when you don’t have any wind.

Ah thanks, I’m guessing jumping means that it’s been done too late, sound like a really helpful method to train with the timeing.:lovin:

No, it doesnt. I forgot to mention its a corner combo (sorry) but I tried it again and it actually uses TWO wind and 50% heat. It does not use 4 winds.

Youre close enough after j.C that BBCC strings naturally without the extra wind to CC. I tried this on the smallest character in the game, Carl Clover, mind you.

Combos are inefficient if they are situational or unreliable. My combo isnt either of those its a regular corner combo.

RC into super uses 100 meter. Make sure you’re not counting wind regen during BBL. There is no way you’re on the ground long enough to regenerate two wind, and if you’re going to throw in a super from the corner, you can just use a pole without an RC to do more damage using less wind.

that RC combo isn’t efficient because you can get more damage using the same (or even less) resources.

let’s talk double-frog combos. anyone else starting to incorporate these into their game? the damage is like O_O (around 4k-ish depending on how much you prorated beforehand)

whatever > 5CDC frog run 3C(1hit) 236A (frog hits) tk frog 3C 22A 3C (frog hits) > whatever

my bad

:lovin: Double frog combos are love. Gonna miss them greatly in CS.

Would just like to point out that today is Rachel’s birthday.:party:

Oh shi- We must celebrate. Frog cake party anyone?

Btw, what’s the best damaging combo you can pull off for random DPs.

P.S. I got her plain bnbs down already. Still learning the good, nifty stuff. :nunchuck:

what do you mean? best punishment combo or best combo off antiair (usually CH) 6a?

CH 6b into whatever you like.

If you have wind to waste you can 6cd -> blah
If you have heat you can just frog combo into BBL.
If you’re out of wind you can air juggle with 5b 6a 5b -> etc.

Yeah, I meant best punishment combo. Thanks for the suggestions, I always try to mix it up so easy setups like these are the best. The only thing I need to do is to keep on practicing those setups in different situations…which is the easy part. :V

The only DP that you can’t really punish with 6b is Litchi’s tsubami, but you can just run up and 5b 5cdc -> frog combo anyway.