|| Rachel Alucard || "lolipop lolipop oooh loli loli lolipop"

I agree wholeheartedly with the reasoning behind all of this. Though, if you ever REALLY wanna douchebag someone, in the last ya know… ten/twenty seconds of the match, you can just wind up off the top of the screen and float around until time finishes up. Take that, Arakune.

On a serious note, I got mah butt kicked by a Tager earlier, twas masterful… I’ve not seen him used that well aside from the MikeZ videos… though, I was still able to beat him, so it definately WASN’T mike-z… that and I think he plays on PS3 style.

So yeah…

Two amusing anecdotes: Me versus a Tao, I burn astral heat, he burns astral heat, red light of doom appears just in time for Tao to jump into it, match victory with Counter Hit astral.

Lost to a Ragna in the same sort of circumstance, except: I burned astral, winded him towards me, he burns astral, swings into me. I’m invincible but so is he, so neither of us get the heat, he runs up and throws me while I’m floating down for the win.

I was like :((((((

I have a question for you guys…

Im starting to play with rachel, she is very cool…
Yesterday i saw something unusual…

I know that rachel can’t summon thunders unless she has the staffs out, but while playing score attack against rachel, at the beginning of the round i got 3 frigging thunders WTF!, and Rachel did that a lot of times (and i must say that being able to cast the thunders without the staffs its veeeeery hard to anticipate) , i was very confused… because that move its not listed in the move-set menu…

Is that move real or am i just hallucinating??

btw difficulty was set to Hell…

If it was Unlimited Rachel (Which it probably was) her thunders all hit the ground no matter what she has out. Her frog cannot be destroyed, she has like three times normal hitpoints, and does massive damage.

I’ve not played around with her too much, but I know she can rape an Unlimited Ragna if she plays it right.

Ah thats a shame, still thanks for pointing that out before I got into the habit of using it.:tup:

yea lets nerf that and ignore all of her real tools :tup:

TBH wouldn’t it break some kind of rule somewhere to remove invincibility on startup that doesn’t actualy exist though?:razzy:

Since this topic has become kind of stagnant I figured I would start a new discussion.

I am having one main problem with my Corner Trap. There is a hole after george hits that lets them air recover and get out of the corner. I have tried a pumpkin to keep them in the corner and a lobella, yet they always seem to escape.

What are the best tactics to keep them in the corner?

It happens to me constantly. Tao’s 3C can swing TWICE through Rachel while shes casually sitting down and zapping the shit out of me.

Thats during the move itself, you can be hit or thrown out of startup.

Electric chair is only effective if your opponent is bloody blind or if it’s an outright counter. Tao is the most mobile character in the game, and you are having problems with a stationary -long startup- counter attack?

Dash away, wait for it to whiff, and punish it. The ice age happened faster than Rachel’s cat chair. Just don’t spam buttons all up on her and continue a combo that you know is going to get countered, because you will eat it, and then (Depending) you might get combo’d for the attempt.

Really, it shouldn’t be too big of a deal. You just need to stop using moves that are seen coming a mile away and countered.

As far as the corner trap, I think you have to pumpkin first, then wind pumpkin while you summon frog, then 3CD. I could be wrong but that’s what I recall. I dunno, I don’t do that trap.

Also, hey outtawack, good games earlier today ^.^;; Did I mention how much I don’t like Rachel mirror? Specifically, because you and I both use the same color (Orange/black/purple) for our Rachel, so I kept mistaking myself for you, it was very odd.

I was playing around with the trap a little earlier. What I came up with that works so far is after the corner knockdown frog > 236a > 214 b > dash j.2c near the last hit of george > wind the pumpkin then go into mix up. Or at the end bring out another george and wind oki to force a block and protect george.

It works, but I see a way out of it. Don’t emergency escape, wait a second and roll forward. The problem is then i’ll be in the corner, there has to be a better way.

yeah man, good games. I actually kind of like mirror matches with her, its better then playing nu… You got me on the 2 out of 3, but that first one was close, you fell apart the second one like I did the third. GG

Yeah, for some reason I couldn’t hit confirm anything, kept whiffing all my combos, etcetera etcetera. I don’t mind playing nu’s, I dunno, either I haven’t found a good one or I keep them offbalance by dj 236 a. By the time they throw out a sword, the lobelia hits for counter and knocks them down, and usually you can approach safely or set pumpkin before they get back on their game.

At least, that’s how I’ve been doing it. Works alright, but it’s a little scrubbish :frowning:

Honestly, 236a during dj. is all I can do to them. I have tried to get through the holes in the D combo’s from blocking, but I just get reset. The only option I have is dj. 236a then wind down to them and combo and chase. I sure wish her dashes weren’t so godlike, it would be a whole lot easier.

Agh. I wish I knew that last part of information. Does that go for everyone else who has an astral or just Rachel?

after j.2C in corner after frog hits you can option select 2A to cover no-roll

Same rules for everyone, not the same input. Some are a bit wierder… Rachel’s is easy, Tager’s one has me roman cancelling on accident… which ruins the whole idea.

ANYWAYS. I’ve been having one particular problem recently, decent Litchi’s. I think she has a three hit infinite on Rachel if I’m not mistaken… which leads me into a facepalm situation.

I got caught in it one day, went, got a cup of coffee, sat back down, and basically just waited until it prorated itself into no damage at about fifty hits, and then watched it go into the lower one hundred+ range. I was just sorta sittin’ back chillin. Fifteen seconds to go, bursted, pumpkin ground high/low pressure string and came back to win, but it was still rediculous.

It’s the… flip kicky thingy into the trip move into the hadoukeny low punch, back into the flip kick, if I’m not mistaken… Can anyone prove/disprove this?

I could see it being the case, as I wasn’t able to get out of it… though the combo meter might have turned black, I forget. Rachel -does- float more than the rest of the cast, so both kicks hit instead of just the one, which prevents her from getting out.

I have had trouble with Litchi till recently. Yeah the trap sucks, but it won’t kill you any faster than Nu will with combos. I have found that blocking low works best against litchi when she pressures because her overheads are simple. Look for counterable moves and when she doesn’t have her staff charge the hell out of her. I found litchi has a range advantage that murders rachel, the best option by far is to block and bide your time…

hi guys, i need to help doing this combo. j. 3C+d, 5B, j.3C, 5B, 5C+D, C 236B,

after 5B the, j.3C won’t combo for some reason.

Only works on crouching opponents.

ahh thanks.