I think what they mean by that is that the just frame option select where you could hit mp the 2nd time and if blocked it would be ignored, but if hit it would cancel is fixed.
What does this mean?
Removed proximity block box during move
Taking this from what Chen said on his stream, but it apparently means that the opponent is no longer forced to be in a block state while Mika is performing the Wingless Airplane. Basically, while the WA is being performed now in S1, the opponent is forced to block when holding back until Mika crosses over to the other side over their heads, and then they can move “backwards” (which is then forwards).
In S2, the opponent will actually be able to move backwards instead of being forced in a block state. So if they call out the WA, they can preemptively move backwards and punish Mika when she lands on the other side of them.
Another semi-nerf, in essence.
She has cr.MP, cr.MK, WA and Lady Mika. Not really that much compared to the rest of the cast, and cr.MP—her go-to—got nerfed.
The buff to V-skill is very nice, i find it to be much better than people think. Now Mika will pretty much force her opponent to come to her when she does it cause this pretty much means that her tick throw game will be gigantic. I didn’t see wingless air plane or rainbow typhoon getting a damage nerf so this is most definitely a good buff. It gives us even more incentive to use Rainbow Typhoon just to get that extra damage. V-skill buffed EX Rainbow Typhoon will be the strongest command grab in this game now. Which isn’t bad at all.
The nerf to st.MP is BULL FUCKING SHIT. That was uncalled for, i am super butthurt over the extended hurtbox. It was her only footsie tool that you can convert from and they took it. The nerf to cr.MP is whatever, they didn’t touch her anti-air potential but just removed the ability to use it to bait throws, it is a nerf but not a gigantic one.The st.MP comoboing into F.HP on CH is a QoL change since it will lead to EX wingless airplane which again can be powered bu V-skill for more damage.
By the looks of this the Oki after Brimstone is pretty much untouched which is good. Lower damage by 10 isn’t significant since it is a universal change. The increased meter gain on hit is also a nice QoL change. The increased damage on st.HP along with them not touching her flying peach means that st.MP, st.HP into HP peach will do a respectable amount of damage now compared to the rest of the cast. The changes to sweep pretty much means that her sweep will be a hell of a lot more reliable for going under projectiles.
Generally what i can see her is that Capcom wants to lessen the incentive on her corner carry tools. They nerfed the EX flying peach so that you don’t get advantage or only a slight one on hit. They reduced the damage on Brimstone. On they other hand they buffed V-skill and left her Rainbow Typhoon and WA in tact.
The nerf to TC is bad, especially for post dropkick and wakeup situations but maybe we will find other alternatives or maybe cancel into WA on block to reduce the potential punish.
She is nerfed for sure but i won’t call her dead yet. Her damage will be really freaking high compared to the rest now. Honestly, the V-skill buff alone just gave me hope cause it will mean better and scarier tick-throw game along with a more frequent V-trigger. That and a lot of the problem matchups have gotten nerfed like Ryu but others like Laura will most definitely be bad now. Guile will probably be unwinnable at this point though.
As long as the V-Skill is slow as hell, I am not convinced the buff means much. Literally the only times we have an opportunity to use it is when we’re across the screen from the opponent. In S2 more than ever, that’s not a position we should want to be in. Maybe it’s something that’ll be a better option to use after landing a Rainbow Typhoon, though.
I forgot to mention it, but yesterday I tried to do the TC after a charged dropkick and it still pushes the opponent pretty far away. I don’t think anything really changed about that.
If that was the case, we’d have been seeing Heated Mic Performance lvl 1 all the time in Season 1 already for the V-Gauge increase and the temporary buff. We didn’t, because the thing has 75f of startup, whatever frames of recovery, and is extremely telegraphed. That hasn’t changed.
I assumed it simply wasnt worth it because any hit would cancel the buff…the startup remains the same true, but armor activates Much earlier so she can eat a hit safely if need be.
Edit-To be clear i didnt literally mean for free, just that there were numerous potential opportunities.
75f startup? Maybe…but that buff kicks in almost immediately, if you have armor in 5f then dimes to donuts your 1st buff is live too. Im just glad its not complete trash anymore
Zenfluence is right. 1st damage buff comes straight up. People weren’t using it because it’s a risk that can go away with a jab, now there is more incentive to do so.
I used to use the V-skill a lot. Upclose, just away from throw distance, when my opponent needs one hit to die. My spacing baits them to do a quick move to hit me, I get one armour block and drop the mic for the kill. Oh, so satisfying! I used it much less to actually buff.
In S2 you will see people, and me, doing it more often, because the buff remains until you throw, Why not just keep it there? Get enough buffs in, the opponent will be scared shit out of the prospect of being grabbed, leading to stupid mistakes.
What I want to know, would it stack? Would multiple V-skills stack? if I do it twice for a moment each time, would the buff be level 2 or would the second buff override the first? If the latter, What if the second buff is shorter than the first, would it keep the longer one or the latest one?
I might be speculating here but Mika could be played in a way that revolves around a couple of big throws to end the round. No need for lengthy combos.
idk - some characters can punish v-skill full screen. That’s why I don’t use it. With the lvl 1 bonus staying even through damage I’ll likely use it a bit more, but it’s far from a good move. The only real use I’ve had for it is when the opponent is dazed at the end of a huge combo. The scaling is so bad at that point that it’s better to either mic charge into reset and throw or mic charge into super.
How in the world would an opponent sit there for what is close to literally 2 seconds to get hit by a mic in that situation? I’d actually like to see some replays of that, because this sounds crazy.