R. Mika - Season 2

cr.LK is +3 on hit so no, it probably won’t work.

I blanked out and completely forgot, you’re right it wouldn’t work anymore. Guessing they thought having a comboable low along with a crouching throw that gives you major frame advantage was too good (part of the reason I suspected they never made cr. MK a low).

What’s the advantage of Mika after V-Reversal right now?
edit: ok found out. Advantage went down from +1 to -1 after dash. At least she’s still in range for throwing (Laura’s V-Reversal doesn’t even leave her in range for meaties anymore)

Can you please test and see if Mika is at an advantage after a peach knockdown then dash in the opponent quickrise ?

She’s +23 (+4 on QR) after regular peach and +19 (+1 on QR) after EX peach.

Well, accommodating for the distance and such, She should still be able to meaty people on wakeup. That is a relief to hear. Quite the nerf on EX peach though, I don’t think it was like that before.

C’mon

Chun, Urien, Juri, Gief, Ibuki, Ryu… all of them are getting new cool combos/juggles. I wanna see Mika’s new stuff as well. :slight_smile:

You mean you want people to bitch about Mika again.

I’m assuming j.mp is still slower than j.lk? Are they changing anything with the hit/hurt box of j.mp? can you neutral jump mp and still land a target combo?

I am not sure. We will have to look at what Juri’s and Ibuki’s air TCs do now to get an idea but i doubt it. I am not sure what is the point of his TC anyways, Mika already had decent enough anti-airs. It would be nice for air-to air situations but i don’t know.

I think the point of the AA is to give her a juggle off of it. I don’t know if I’d ever hit the 2nd time vs just take the juggle.

I think the knockdown has some purposes because it usually sends the opponent right next to where you’re gonna land with a great advantage on wake-up. I guess the choice will depend on positioning - if you’re too early or too late for the juggle you can just take the KD instead.

The damage Mika is going to get off anti airs will increase with these air target/juggle options. Now people will be even more afraid to jump at Mika. Anyone who’s getting these juggle buffs is getting a big buff in the anti air game. You can now chase people in the air like XTekken and make them pay big.

Does Ibuki’s air TC work from a neutral jump ?

These Mika player tears are glorious

Capcom released the official patch notes for season 2. Here are Mika’s changes

R. MIKA
Dream Driver (throw against crouching):
 Reduced damage 130 to 100
 Reduced stun 170 to 120
 Reduced CA meter gain
Standing LP:
 Changed startup 3F to 4F
o Increased duration of entire move 1F
 Reduced hitbox size in forward direction
 Changed advantage on-hit +3F to +4F
Standing MP:
 Increased hurtbox size forward during active frames
 Reduced active frames 3F to 2F
 Changed advantage on-hit +7F to +8F
Standing HP:
 Increased damage 80 to 90
Crouching LP:
 Changed so collision box doesn’t move forward
Crouching MP:
 Now grounded during the entire movement
Crouching MK:
 Changed advantage on-hit +2F to +3F
Crouching HP:
 Changed advantage on-block -4F to -6F
Crouching HK:
 Increased size of hurtbox upwards
o Only the increased size of hurtbox has added projectile invincibility
Jump MP:
 Changed startup 6F to 7F
 Reduced damage 70 to 60
 Reduced size of hurtbox to match visual
 Changed hit effect from air recovery damage to knockdown damage
Stomp Chop:
 Reduced block pushback
Shooting Star Combo:
 Added a new target combo (Jump MP to Jump HP)
Lady Mika:
 Reduced damage 90 to 80
Passion Press:
 Changed startup 6F to 8F
 Changed recovery 13F to 20F
 Reduced active frames 4F to 2F
 Changed advantage on-hit +2 to ±0
 Changed advantage on-block -2 to -8
 Standardized hit and block stop for grounded and air damage
 Added hurtbox to feet during motion
 Now cancellable into rope throw on-block
Passion Rope Throw (forward, backwards):
 Changed duration of move 38F to 50F
 Opponent no longer hits wall mid screen
V-Skill - Mic Performance:
 Changed activation of super armor from after 11F to after 5F
 You don’t lose power up effect even if you get by opponent
 Reduced increased damage on throws at Level 1 from 25% to 20%
V-Reversal - Peach Gator:
 Changed startup 15F to 17F
 Changed recovery on-hit
Wingless Airplane:
 Removed proximity block box during move
Rainbow Typhoon:
 Reduced CA meter gain on whiff
 Increased CA meter gain on-hit and block
LK Brimstone:
 Reduced damage 130 to 120
 Reduced CA meter gain on whiff
 Increased CA meter gain on-hit and block
MK Brimstone:
 Reduced damage 140 to 130
 Reduced CA meter gain on whiff
 Increased CA meter gain on-hit and block
HK Brimstone:
 Reduced damage 150 to 140
 Reduced CA meter gain on whiff
 Increased CA meter gain on-hit and block
EX Shooting Peach:
 Added 4F recovery after third attack
 Increased active frames of second attack 2F to 5F
 Increased size of hitbox forward during third attack

Passion Press:
-Now cancellable into rope throw on-block

Thoughts people?

I’m still trying to figure what exactly that means

I don’t understand the change. I thought it meant you could throw someone even if they blocked but indeed it behaves like before in the beta (if they block it will whiff). Unless they changed it after the beta…

P.S. welp, she can link f+HP after a CH st. MP now.

First thought is that Capcom doesn’t know what they’re doing. My second thought is more of the same as is my third.