R.Mika General Thread: She's Stone Cold

wtf is fan service? like nobody wanted her but a few people so she got in?

More Gootecks :

https://www.youtube.com/watch?v=3j-ijTaUXa0
https://www.youtube.com/watch?v=iQJhjQ78E40
https://www.youtube.com/watch?v=7zG9iMZwl8I

Would like to see Gootecks use Mikaā€™s V-Trigger more. I believe it is where most of her strength as a character will lie.

Also is the jump-in that Combo uses (it looks like Sakuraā€™s jump fierce) her j.d+HP? Looks mad good.

Noticing some other good looking buttons as well, sweep, j.LK, c.LK, s.MK, s.HK (but people are respecting it a little too much it looks like) and c.MP? (the anti-air headbutt)

Her s.MP(?) looks like Giefā€™s s.MP minus the range, but it combos into s.HP. Looks like she can get big damage off almost anything.

So far she seems too good to be true.

Nope, thatā€™s just her jumping fierce, she doesnā€™t have a Jumping Down HP (however, she has a Jumping Down MP, Divebomb. I assume thatā€™s that move : http://media.eventhubs.com/images/2015/08/27_mika07.jpg)

Yep, her crouching strong is the headbutt. A friend of mine tells me that it was not good in SFZ3 but here, it seems really decent. Her crouching Fierce looks a lot like her old Crouching Fierce (a simili crouching leaping shoulder tackle). I donā€™t know if it is as good as in Alpha.

Youā€™re right again (or we are both wrong :smiley: ) Standing MP is her backhand/atemi and it combos into Standing HP or Forward MP.

I will post later every normals and command move.

Are you sure it was just ā€œa fewā€ peopleā€¦?

[quote=ā€œAngerfist62, post:422, topic:176321ā€]

More Gootecks :

https://www.youtube.com/watch?v=3j-ijTaUXa0
https://www.youtube.com/watch?v=iQJhjQ78E40

[/quote]
  • The crouching normal on the first video around 1:51ā€¦ her crouching HP. Appears to roll forward after the move.

  • A tad off topic: Is it just me or did they change Chun Liā€™s face again? ā€¦ Probably just me.

(Second video)

  • 4:31 - R. Mika just did that moonsaultā€¦ again. What is that supposed to be? This happened also in an early video where R. Mika performed this particular jump after her f+MP swing.

(Third video)

  • Drop kick really does give pretty decent advantage on block and on hit. Utilizing it for pressuring the opponent is recommended.

  • Scissors Kick punished by command grab.

  • R. Mika can easily change the trajectory of her jump with jumping down+MP command move. Might also be good for baiting things up, such as a badly a timed shoryuken for example but this is hypothetical.

  • 1:58 - Using V-Reversal on that scenario is going to require a bit of discretion. Then again, every other V-Reversal can be baited out.

  • 5:31 - V-Skillā€¦ R. Mikaā€™s microphone may stuff some normals.

Itā€™s her classic cr.HP from A3:
https://www.youtube.com/watch?v=EqC8tAH7UT4&t=10s

Used to knockdownā€¦was satisfying to landā€¦

I think Iā€™m gonna miss Paradise Hold and Flying Peach -.- Also, isnā€™t Wingless Airplane performed in midair? D:

Maybe it was a reset. I can see the combo counter was still at 4 so it does seem like a hit. I was worried that her super would be weak because it seemed like Abel breathless U2 but if you can combo into it, the viability of it has increased tenfolds in my eyes.

I suspect it behaves somewhat like grabs in KoF do, where the grab works on both a neutral and hitstun state.

Most likely just a ā€œhit-grabā€ and not a grab super.

If you mean a hit grab like Abels Super for example then i do not think so. That would make more sense if it was a 2QCF motion but a double HCF seems to emphasis that it is a throw. Perhaps it is just like NRS games where it is an unblockable command throw that you could also hit with. I remember Grundy having something like that in Injustice.

Thatā€™s never been a Capcom thing and I donā€™t really expect them to change it here. Even the comboable air grabs in IV werenā€™t grabs at all, but hit-grabs that only hit air-to-air.

http://i.imgur.com/NERE4kr.jpg

Concept art of Mikaā€™s future DLC costume for the proffesional ofended.

Didnā€™t SFxT have grabs you could combo into or was I dreaming?

Iā€™m seeing Combofiend tick into her CA and people getting scooped, and I havenā€™t seen her CA get blocked once whenever heā€™s done it rawā€¦ Iā€™m pretty sure itā€™s just a grab you can combo into. Itā€™s been done in other games I donā€™t think the concept is too crazy for them to implement.

Itā€™s possible itā€™s a ca like Birdy, itā€™s not a throw but it is a hit that goes into a throw.

I think it has been posted before but watching the trailer in slow motion is really awesome. You can really catch every small detail and the animations are outstanding.

https://www.youtube.com/watch?v=r-RKSDr3WvY

A bit late to respond but I think in the case of R Mika ā€˜comboingā€™ into her grab CA isnā€™t really a true combo. I think he was doing a reset, but because they just went back to the main menu before the first ā€˜hitā€™ could be applied and the combo counter could increment, we really canā€™t tell until we get hands on the character

The Japanese VA sounds more like Gon from 2011 Hunter x Hunter.

Did a bit of research: It could be Junko Takeuchi, who did the voices for Gon in the classic Hunter X Hunter series, Naruto in general, as well as R Mika from SFA3

The voice actress for Gon in the 2011 series is Megumi Han, who it could also be, I definitely hear Gon in how R Mika sounds.

Thawapthawpthwapthwapthwap? CONFIRM OR DENY?