Yeah, I went to go find that out shortly after. I mean…can’t use V-reversals is kinda…everyone while in V-trigger. The drawbacks to it don’t sound very…severe.
That was posted in the general thread, thanks to Izick for the video.
Some new infos :
She can choose to not move during the standing medium kick (second round of the first match)
Her critical art can combo (so, that’s not a grab ?)
She did a moonsault, I don’t know what that can be.
We can see a new button, her jumping Light (or maybe medium) punch. Air to air.
Another animation between round. She won but she don’t runs around her opponent, she falls back.
New winning quote, against Birdie obviously.
Off topic :
Birdie’s Forward Fierce don’t crush counter anymore. His Standing Fierce is now his punch crush counter (when his kick CC still is his Standing Roundhouse)
From the video above…
1:08 - j.HP, st.MP xx link xx st. HP, Flying Peach
1:58 - I don’t have a clue. I suspect it might be a follow up from her command move.
I wonder if that can also be used in the corner… or it may only be used outside of it.
As for that command move it self, I think it is one of those “hit-grab” moves like the one you would probably see from Ibuki’s Raida (hcb+P).
The moonsault is probably a canned follow up to the irishwhip, so it looks like it has 3 follow ups so far, 1) slide 2) moonsault 3) punch which lauches them
I think her critical art is a grab, it wouldn’t be the first time you’ve been able to combo into a throw in a capcom game, especially a super, i remember you could do it in jojo’s with hol horse and voing, i swear old joeseph could also do it to
I think you are right, that could be a follow up that only work outside of the corner (in the corner, wallbounce)
I may be wrong but I’m pretty sur that her slide and her launcher are her 2HK and her 6HP (Lady Mika).
For the CA, yeah, nobody blocked it for the moment, a grab is still a possibility (the combo indicator stays at 4, even if Mika is already in animation. If that was a hit, the counter should have been at 5)
Hnnng. I wanna use this character so bad. I was really hoping Alex would be in so I could get my grapple on, but if he’s not R. Mika will do just fine. Freaking Irish Whip, a Stunner, Nadeshiko coming in for the assists. Can’t wait to hit people with the most electrifying move in sports entertainment, Peach ASSault.
Is her critical art a command grab or what? In the footage Combofiend combos into it but then there’s another instance where he activates V-Trigger the opponent does nothing because he’s afraid of Nadeshiko and then he does the Critical Art and this time it looks like it’s a command grab.
Damn. So you an combo into it, or use it as a grab. Seems sick.
What Combo did was indeed fucking dirty. Mindgaming someone into blocking Nadeshiko and then Super? That’s nasty
Slow fireballs are scary as is because they force your opponent on the defensive. R.Mika gets an invisible variable speed fireball she walks in front of. That’s just nasty
The fact that you can set the speed of Nadeshiko AND her attack angle just seems a bit OP.
I mean, it’s way early. But it just feels a bit too cheap at the moment. As if they poured in extra effort to make Mika good and viable to combat how people saw/see the character. As a joke/Tits 'n Ass fan service.
V-trigger activation seems safe as fuck aswell.
Reminds me of Rose’s U2 in a way. As soon as she activates it, it’s her game. You HAVE to respect the orbs.
Same with Mika. Even a random V-Trigger will make you want to get on the defensive. But then Mika can go for the extended combo, or just grab you to fuck with your brain. Since you’re expecting a mix up, but NOPE. Grab yo ass son.