I think with Daigo, he makes that shit harder. Everytime I see vids of him, he has like no emotion whatsoever. Either side by side or versus, he doesn’t make it easy for his opponent to read him.
Solving that problem doesn’t require relocating the other person to a remote part of the room. Just increase the room between 1p and 2p, problem solved.
Who’s to say what the proper spacing is between 1p and 2p. Some fools are bigger than others. :lol:
My vote goes to head 2 head cabinets and no physical aspect in 3s.
But that’s partly why the video is so cool(and/or doesn’t due it justice based on testimony of those who were there), because regardless of what Justin did, or how loud the crowd got Daigo prooved he was a god at SF by doing it perfectly regardless of any panic move justin tried to do to throw Daigo off. That to me is cool, and I spit in the face of people who arent cool…like Apoc. I think your a fucktard for saying even retards can get good with practice, if you don’t think those japanese kids practice up their ass then I think your full of shit.
I was a retard at FGs once…until I started practicing. Now I’m halfway decent. :rolleyes:
And Head 2 Head cabs >>>> side by sides.
demon, calm down bro, its true though, anyone can get good if they practice enough and play against people of high calibur. Thing is alot of stuf apoc said is true, so accept it.
But props for daigo to what he did, he sparked the life back into 3s.
i dont think it adds anything to the game when the clicking of your sanwa joystick gives away what youre doing. you can hear wake up dragons, or even see them coming which removes the point of wake up mixup etc.
where do you draw the line apoc? distracting your oponent while they’re playing is unfair in my opinion. head to head is better. and i used to be a big guy i hated having to be wedged next to someone. very uncomfortable.
The problem is easy to solve when you just try to solve problems instead of answering everything with “lets go be japan’s bitches”. Finding how far apart to put joysticks IMO is trivial, there are other types of cabs, CE, the large screen ones with detached panels, custom 2 player console joysticks, lots of people have played on them, lets ask them if thats far apart enough. Noone has justified the need for an entire second cab, just the need to improve what we’re currently doing.
This one guy during a tourny tried to parry my Chun’s SA2 only to die after successfully parrying the first 4. I know he wasn’t going to finish it though because he’s not Daigo.
Yeah and I’m tired of people looking at my hands to see what I’m going to do. So now I have to play “outside mind games” by faking button presses, so that I can bait my opponent into doing a retarded shoryuken attempt only to be punished.
Oh yeah and if Justin would of shook the table… I’m sure he would of been DQed.
Lol, thanks for pointing that out. I never knew till now. :tup:
And that goes to prove my point anyways: If we all played on versus city cabs there would be no room for talk like this. Plus, i know people dont like it when I bang the buttons when I lose. Actually, I used to do that because i was frustrated with myself for not playing better, not because I’m pissed of at the other guy for being cheap or whatever. With versus city cabs, this wouldnt be an issue at all.
Anyways dude peace, lets not talk about the past. :karate:
its doublely impressive to me cause the most i’ve done was a shinkuu hadoken and i had to listen to the sound of the parries about 20 times before i got it once
i gotta agree with head to head better then side to side cause i’m a tall dude so i have long arms and people end up knocking my elbows and looking at my hands to see what i’m going to do next japan knows whats up
It’s all cool.
Watching a person’s hands during a match is incredibly low and petty, IMO. The fight is on the screen, not the controls. Watching hands takes away from the intensity of the match, and you basically have a half second more time to react to what your opponent does. It just seems, to me, to be an insult to your opponent, and a way to bypass one’s slow reaction time. That is the same as watching a person’s screen while playing a FPS, ala Goldeneye.
I believe this is the first time I have ever disagreed with one of Apoc’s posts…
I’ve found that body language becomes a part of only the closest of matches I’ve played. Most people just don’t consider using it. Someone mentioned it being classic american style… wtf? its not your style, it’s just an eventual consequence of how close you are to your real life opponent. I’ve once had a guy violently roll the stick and then press the 1p button to try and get something out of me, and I just laughed and told him I’ve considered doing the same thing. Where I play you sit next to each other on a detached unit, watching a big screen. It’s easy to see what your opponent is doing, but I find the body language game a little trite compared to following the virtual opponent. Besides, if some guy keeps looking at my stick(hah) instead of the screen then he might just me give the opening I need to get the upper hand.
I download the parry vid but it wont play in media player on this comp!
“cannot find specified module” or whatever…
BAH!
Nice.
You get to sit at those things right ? o_o They look a little short for me. Actually they look way too short.
You’re missing the whole concept. The stick doesn’t give away what you’re trying to do(unless you don’t think about it). It shows what you WANT them to think and they have to be more keen when reacting since, you may do a wake up DP motion and right when you wake up you end up throwing them even though they saw you do the wake up motion. You just tricked them into backing off or blocking for you to throw by just faking.
To me, head to head is nothing but another video-game. It’s you against the screen instead of you against the opponent. So simple and not intriguing to me at all. Then again, videogames don’t get me excited so, I need something deeper.
Where do I draw the line? I draw the line at physically affecting the opponents controls. Meaning, shaking the machine so that their stick might miss their motion(you know? Like when a console stick shifts in your lap and you get a fireball instead of a dp, etc. I don’t care if my opponent starts wagging his tongue in my peripheral vision while looking at me. If I get distracted from the task at hand, I lost composure. That’s my fault. Afterall, what the heck can he possibly do to disrupt me? Absolutely nothing, without touching my controls or shaking the machine violently. If I lose my concentration and my opponent is able to pay attention to distracting me AND beat me? He’s the better player at that moment. He was far more capable, mentally, than I was at that moment. I can make every excuse I want but, I could barely concentrate on the screen while he’s playing AND distracting me.
Apoc.
lol. Dude, if you wanna dis, don’t make yourself look like a fool. Here let me quote you and help you out.
K, now read what I said and tell me that you’re making sense. Of COURSE they practice their asses off. In fact, they play waaaay more than the average good American player. It’s part of their culture. Yes, if you waste your life on a video-game, you, also, can be one of the best!!! I don’t subscribe to that nonsense. I played vs. Japan in A3 and I can guarantee that I played infinitely less hours of the game leading up to the set and they didn’t do any better than I did even with far superior characters. Proof positive that you don’t have to dedicate your life to SF to be good. If someone beats me and I know that they’ve spent twice the time I had throughout the year on the game, I don’t consider them better. They are more trained and more desperate to win. More power to them if they outplay me. I’m not willing to put in time like that. SF is a hobby, not a way of life. Well, not in the US anyway. In Japan, it is a way of life. Japanese get props from me for talent and ideas and certainly not because they play infinitely longer and have a much better training ground.
My point was that if anyone practices that much, they WILL be good. However, only a certain small percentage of players will spend 8 hours a day playing games(fighting games). There isn’t a combo or technique in the game that can’t be done with enough practice. If I told you some of the things my ex gfs could do on SF in MINUTES, they would make the average player look stupid.
Sorry but, for me, I don’t get all excited over combos and glitches. That’s boring to me. The excitement is in the fight and the psychological aspects of it.
The trouble here is, ppl don’t even out their measurements. More proof of this is the fact that we don’t play Japan in American style SF. The scale has always been unfairly balanced in their favor(we play against them in their style only instead of both). Shiet. Ask the Japanese players themselves(I have) if both styles are different. Even they realize the large contrast. Heck, they have a ball playing players that play good American style. They fall for fakes and lose more than just winning constantly. Believe it or not, that’s more fun for those that I’ve played with. Bas laughed out loud, often, when he got faked out easily because he wasn’t used to our style. It was new. At B5 the Japanese even gave us props on our psychological game.
You’re obviously a troll but, I didn’t want to leave you any excuses for not knowing wtf you’re talking about again. I mean, if I say that anyone that practices that much can be good, HOW THE HECK do you interpret that to mean that the Japanese don’t practice their asses off? I can’t compete with that kind of thinking.
Apoc.
Haha, sup Hollow:) (You know I’ve got to reply to you, heheh)
I believe watching hands brings intensity to the match. Honestly, try watching hands and playing at the same time. I’ll bet only 10% of US players can do this. That doesn’t seem low and petty, it seems LEET. If it were low and petty, than ANYone could do this. Fact is, even “good” players are incapable of doing both at the same time. Why? Because it takes a superior and more talented player. It’s much harder to practice something like that. You REALLY have to know the game and the characters. If you aren’t watching the screen, how does your head have a picture of what’s going on? Especially when you’re focused on your opponents hands? Heheh, nothing lame or cheap about it since, well, no one lame and cheap can even do it. It’s a higher level, imo. In fact, busting freestyles on your opponent while playing is a higher level. Who the f*ck can concentrate on coming up with rhymes, on the fly, like Ali, and STILL be whooping your ass? That shit doesn’t happen because that shit is too hard for most anyone. The game usually takes up most players’ capacity. It’s only those with that extra mental capacity that can make use of looking at the opponents hands. That’s a far cry from practicing the latest high damage cc.
I agree that you do have an extra split second to react. The flip side to that is that it will also encourage someone, trying to gain that millisec, to respond too quickly and, therefore, incorrectly. An easy example. Ever since supers were implemented, I’ve used the super motion on wake up just to back my opponent off. If they deep attack into my motion, that would be stupid. They’re going to eat 50%(when I hit the button). If they back off, they don’t get the advantage from knocking me down and we’re back at square one. Now, seeing this motion, my opponent blocks or backs up and now I can take the initiative for free(again, I’ve gained this by doing an empty super motion. In the most competitive SFs, initiative is key and I just got it for 98% free). Or, he could use that extra split second to try and dp me out of my super, thus, leaving himself open for me to rip him a new one ALL because he reacted to my motion(and perhaps a button fake like tapping the panel right next to fierce). See? You can’t EVER just react to the motion in American play because the motion, itself, can be bait. On head to heads, it’s EASY to decipher what is going on. You just react to the lil pictures onscreen. Nothing special about that at all, imo. You can’t use this to bypass slow reactions because you must discern whether the motion is intentionally or merely intended to deceive you. You aren’t gaining any help there if both players understand this level of play(and you’re still concentrating much more than you would need to in order to bust a nice combo, lol). In fact, if you both understand this, you then have to step up to a higher level to have any true advantage with this.
It isn’t like GoldenEye because you can’t use your screen to paint a picture of what you want them to see. Quick OG Rog example. When I’m on the attack, with a super, I’ll bust the motion(forward, back forward) and fake the button while still holding forward and I’ll throw the opponent. See, whether he was watching my hands or not, he caught that I did a super motion which made him think that it would be smart to block(exactly what I wanted) and therefore, giving me the free grab while I still have my super. Now, even IF the opponent was watching my hands, he would’ve lost by the grab because I did the super motion and he recognized it as such. To avoid this, my opponent would have to compose himself and be prepared that I may not hit the button in time for the super to activate and must have another recourse since I could be using the stick to fake him. Again, he can’t just watch my hands and know what I’m doing. In this case, it got him killed.
I think that most don’t understand the repercussions of this style. That’s the only way I can see watching hands as a form of cheating since watching hands can just as easily get you killed as it can help you AND it’s taking up more of you concentration as well.
Apoc.
Apoc:
:lol:. your posts are always a good read.
we still need to get some games in, man. my Dudley’s a beast now :wgrin:. hope all is well with you, bro.
:rock: