Question about Daigo's full parry on chunli

I have tried to parry the super after the flash, and has never been able to parry it.

But yes, if u watch closely Daigo was expecting it, and he was just walking back and forth, well more importantly, tapping forward everytime Chun made a move. He parried before the flash.

I have parried the super with a kikoken cancelled into it, the key is just to parry like how u would do it normally, but just add the extra tap when the fireball comes along.

Just look at the life bars before the parry.

well, the worst thing was Daigo was trying to bait it out. He wasn’t trying to rush Chun down to not give her space, he WANTED Justin to throw it out so he can parry it and punish. That’s balls and execution.

While looking at the person! :wow: :clap:
haha that shit was too good!

LoL :clap:

If you try to parry while Chun moves up, it won’t work because the screen is still dark. It has to be while she’s moving her leg up to kick you, which is a window of a couple frames or so.

Parrying before the flash is way more lenient in the timing, but you have to anticipate it. After is way tighter, but you can try to get ready for it during the flash.

I’ll try to confirm it in the arcade the next chance I get… I’m getting this all from the shitty Dreamcast version.

I thought it was bad-ass the way Daigo even took Justin to the air, parried that, came back down and linked his own combo to super. That was pimp. I don’t see why people shouldn’t be impressed by this. It was cool, and better than what most of us think, or can do.

up close, you could also parry chun’s super after the flash. but it’s not easy. you have to be holding forward after the flash, then go into neutral, THEN tap forward again right before the first hit. That’s how i used to try it in training mode, then i read up on one of Apoc’s posts on how to do it before the flash. 12093871209382 times easier i fyou ask me. at least then i could get the first parry in consistently.

better start a serious parry training … :slight_smile:

i’m getting more deprovement in parrying air-hadou

I dont see whats so admirable about justin mashing the buttons so as to distract Daigo. If Justin shouted and banged the table instead, would you admire him more because of his “desire”? Kudos to both players, but for a player of Justin’s calibre to resort to that kinda shit is sad. He got outplayed, fair n square. Thats why the japanese “versus city type” cabs are the best. You cant feel your opponent spinning the stick before a super, and you certainly cant stoop low to distract his parry timing by mashing.

Dude, you do know that you always have a habit of pushing your opponent away from the cab when you play. That’s the reason uhmmm people who play here doesn’t like you. Maybe Justin has a habit like that or maybe not. Maybe he doesn’t know. I just think it’s kind of ironic that you post what you posted.

I think some players want their games to be like an RPG, ok you repeat your combo, ok now i do mine, etc…

It’s like telling boxers not to talk to each other, there’s a line where conduct becomes unsportsmanlike, such as physically moving the machine, yelling at the top of your lungs just cause you can, etc… but to truly have a fight you have to be in the same area as your opponent, you have to be able to gauge whether they are focused or not, whether they are getting tense or not, that part of the game is what makes it competitive. If your watching the screen your only watching half the game IMO.

FMJ we’ve disagreed about this on #capcom before. There is no way anyone can convince me that Versus City style isn’t better than US style side by side. It doesn’t take away the ability to read your opponent, but you just have to go by his gameplay and not anything physical he’s doing.

anybody think that jwong only mashed buttons during a super cuz thats what he’s used to doing during MvC2?..just a thought…cuz it is habitual cuz i do it quite a bit too

I wonder how everyone would feel if Justin just shook enough to move the table and have Daigo fuck up.

Fuck you bitches that shake the machine like a scrub. Mop the floor

The problem is that small cabs didn’t always have room for two people to be comfortable and next to each other. Someone thought it would be a good idea to make people buy 2 cabs and put them across from each other to make more money (no doubt someone in marketing), but now with consoles and custom sticks and even custom cabinets, we can solve the problem without being sucked into this idea that it’s good to have 2 of everything just to play the same game. I can see it now, to play 2 player CFE you are gonna need 2 PS2s and 2 TVs. For 4 player GGI you have to dedicate an entire room.

You are so trippin’ Gen-An. Side by side is an entirely different psychological game. It’s like sportsman and teams that talk shit to hype or rile the competition or heat up the tensity of the comp. On head to heads, all it is, is you vs. the screen. You’re merely reacting to the animations. Side by side, you’re affected by your opponents “aura”(for lack of a better word). Feeling an opponents demeanor and having the ability to see their stick in your peripheral vision opens so many more mind games. Those are the REAL mind games, imo. Like faking fireballs with your stick and not hitting the button. Classic American style fake. This enhances your fireball game in general(like getting ppl to jump into your dp without risking throwing the fb) but also works because the opponent knows you’re faking it. That tells him to look for the real one and encourages him to want to react fast so he jumps the gun when he accidentily catches the motion in his peripheral at a random interval where he tells himself “this one’s the real one.” That simple tactic forces anyone opposing it to control their composure while making sure their reactions are accurate. That is an easy task on head to heads(Japanese Style). You merely react to the animation. Animation doesn’t give you a lot to be deceptive with in regard to your tactics. I’m not going to jump when I see Ryu crouch and stand or crouch and stand into a short. You’ll only react when you see a fireball animation. Easy. Side by side, the mere presence of the opponent and the twitching of his hands can encourage a miss-reaction. It’s so much harder to focus on what’s necessary.

This is a very basic beginning level of this psychological game. We play the Japanese on their style. It’s never been truly fair. They’ve never played us in our style of play(not fully) even on our own court. That has always sucked, imo. We should play under both styles.

Anyway, both are far different. Me, being more interested in the psychological aspect of the games, prefer American style. I’m not one to care about big combos. I care about the thought processes that lead to openings.

Apoc.

That would be cheating.

Apoc.

That’s what you always do when I get you in one of my beastly Dudley combos. :rolleyes:

When I play side by side, it’s not my opponents aura that gets to me, it’s their elbows.