Question about Daigo's full parry on chunli

First of all can anyone here do it? has anyone done it? and secondly has anyone done the full parry plus the jump up parry on the last kick followed by your own super combo. It seems to me if other people can do it then its not that big a deal. yea i know he had no energy left and lot of pressure but some people play better under pressure

The reason people are making such a fuss about it is because of the situation he was in while he pulled it off (being at EVO and playing Wong) not because of the parry itself.

I do it all the time. I even do it looking at my opponent. Its no biggie.

I just like bragging and talking shit.

MOP THE FLOOOOOOOOOOOOOOR

ok then why the heck is everyone going like wow amazin if everybody who plays the game can do it! it does look very cool though, i dont think anything in any game looks cooler than the full parry on chun lis super. by the way yellow, are you a girl?? your picture there is a girl. if your a girl and you can do it thats like doubly impressive because i dont know any girls that like fighting games at all

Silly noob, you know full well there aren’t any girls in Canada.

I didn’t know that parrying ability was so common (Parrying supers I mean), that amazed me but atm parrying is one of my weaknesses so that’s why… I think the amazing thing about the vid mainly was that Daigo couldn’t take anymore hits, that was why he risked a full parry over a block I would assume, he pulled it off and countered it, turning the tides and defeating Wong. I mean Daigo did look like a gonner :clap:

Like guardcrush said, the parry and combo itself isnt hard with a bit of practice. But doing it under pressure in that situation with 487684764 people watching you is what made it so great.

Once you get the first parry it’s not too hard.

http://homepage.ntlworld.com/mark9/Daigo_chun_parry_combo.avi

Parrying all those hits under that much pressure is tough… I’ve seen people parry all the hits in training mode, but never consistently in an actual match.

the better question is has anyone done it in a high pressure situation, which is no except THE BEAST from the East…

And not everyone can do it. I can’t even fully parry a Shinkuu Hadouken yet, and the guy I play agianst (who has some kind of parrying ESP, I swear to God) can only parry the first third of Chun’s super.

I read that Daigo’s position when he parried Chun’s super actually enable him to parry it while having three of the supers hits whiff him. Is that true?

i’ll fucking give you money if anyone here can do it in a regular match CONSISTENTLY

to even question what made the daigo thing such a big deal makes you a fucking scrub.

that’s the truth.

the shotos only parry 15 hits, unless they’re in the corner.
everyone else is 17.

i could be wrong

Yeah, but apparently he was training beforehand because he anticipated that happening.

I heard someone from 'round these parts red parried every 2nd hit of Chun SAII before at some tourney. :confused:

…asshole.

Hey wait a minute…

What impressed me was that he JUMPED

Parried all the hits on the way down

Then comboed out of a jump kick into a super combo.

If he’d just stood and parried and countered into a combo it wouldnt have been as impressive but add the jump?! Doesnt that increase the difficulty? I doubt anyone but the best in the 3S scene could do that regularly, let alone at a huge event like EVO.

Ya talk shit, u mess it up all the time… just like I do…

Impressive, yeah. Difficult, yes. Necessary because one less hit in the combo would have reset the match, leaving them both with little life, damn right.

Daigo did what he needed to do to finish Wong. That’s all. It just so happens that it was at Evo, on a big screen, against one of the US’ best.

I can do it easily. Although, not until I actually practiced it(I’m not big on training mode. I just learn execution in actual gameplay. I don’t want to be good THAT badly to waste my time like that.) Parrying is usually pretty natural to me in both CvS2 and 3s. I don’t know what it is but, something about the parry flash tells me when to parry next so, I get a lot of bs parries just on that. Sagat high tiger super into TU I get pretty easily and the first time it happened I think I barely missed the last hit or two. Heck, the last few times I played in the arcade with Danny Leong I randomly parried Akuma dp into super fireball into straight up jumping hurricane(yes, I was stuck in the air the entire time) that hit all the way up and the way down(Danny gotz skillz like that. Speaking of Danny, he’s been parrying Chun’s SA2 for YEARS. Too bad he doesn’t have much comp nowadays. At one point, he was easily one of the most skillful players in the US. He was the first I had seen to consistently land the Bas Gouki vcs in the US). I get lucky like that when I’m on my game so, I don’t really need to practice parrying.

What makes parrying Chun’s super hard to do consistently is distance. From farther away, you have to parry after the flash. From most distances, you have to parry before the super flash. A good Chun who knows her distances can really be deceptive with this so, it’s almost always best to red parry(if you have the energy) after blocking. Fortunately for most, Chun players don’t usually hide the parry timing by standing in that ambiguous spot when lighting up(in which case you should be parrying ahead of time AND after the light up which I didn’t understand, at first, without practicing it).

The key ingredient that made Daigo’s parrying impressive is that he did it with a thousand fellas screaming in his ear while Justin intelligent tried to distract his rhythm by mashing in Daigo’s peripheral vision. This works. Mashing and tapping at different RHYTHMs can steal your opponents own rhythm timing to match your own and it happens before they are aware. When you have nothing to lose, this is the ONLY and most intelligent course you have to take that can save you. This desperate attempt of Justin’s clearly showcased his intelligence and desire to win in a pressure situation. Sure, it may have been obvious to some that this was his only option but, most would just give up at this point when, in reality, as “over” as it may seem, it isn’t. For lack of another example, if you look at my match vs. Ohnuki in A3 at Evo2k2, both rounds that I won, I had absolutely no choice but to do what I did which gave me the win. Ohnuki basically forces me to win by leaving me zero options. One round I had to force a major counter(too long to explain if you don’t understand A3. Basically, when a hard move like a fierce or RH hits a jab, special, it causes a counter that pops you up and puts you into the air and flashes white) to just survive being guard crushed for free and dying. Ohnuki should’ve ended it right there by understanding that was my only option and should’ve cancelled the fierce instead of just expecting it to guardcrush me which tells me that he just didn’t realize that he had left me an option to escape the K.O. which also shows that even the best Japanese players aren’t the smartest in clutch situations. He outsmarted himself in both rounds that he lost by expecting me to just die instead of taking the only possible options I had for survival. I can only assume he didn’t realize I had any options or didn’t think I was smart enough to deduce my only options in the heat of the moment. Not that I am smart enough, lol. Sometimes, when you’re in a heated moment(like a gun to your head) your brain just “uses the force” for you and you understand without calculating. I don’t think this sort of thing can be taught. It’s natural and instinctual, imo(although a gazillion hours of playing may give you the experience to recognize shit faster but, I give less respect to those that play for hours a day to get good. Infinite practice could make a retard great.

Anyway, this is what I look for in players. I don’t look for shit that merely comes from practice or simple calculations(which is why I avoid reading framerates because, although I understand their value, simple calculation is far less impressive that actually just understanding without calculating. Adding up numbers to find links is so much simpler than just noticing the timing of moves and shit like that). I look for the natural instincts of a competitor in all things. “Clutch” and the like.

Daigo and Justin both show great things under pressure like Valle and Choi in the past. That what made it most impressive. They are equal in instincts, imo. Only Justin got a little excited and decided to test Daigo’s ability(yeah, stupid gamble but, the odds are in his favor against 99.9% of players. Heck, I can’t count how many times I’ve tested Choi’s reflexes on ST. I’ve gotten away with it about 10% of the time and get my ass Tiger Uppercutted the majority of it, lol. Choi’s got some mighty fast reflexive uppercuts!). Daigo was just too good like he’s always been.

Still, this will be a match I watch when I go through the history of SF. Justin and Daigo have that instinct. Not just technical but, natural. Like KSK broke it down, there are logical players and feeling players. Most are a mix but you can attribute one trait more than another. Ohnuki=logical, Daigo=feeling. That’s why, even though they are closely matched, you see Daigo perfecting Ohnuki in the final round of the A3 finals in 98.

Daigo was under all of this pressure vs. one of the best US players, ever. Everyone screaming. The only reason this happened is because Daigo is Daigo and Justin was excited about smoking him and couldn’t avoid the itch to go for it.

Honestly, a ton of people can do this shit but, not under that kind of pressure at that kind of tournament vs. a player like Justin.

Sorry to rant but, I’ve seen too many posts like this and felt the need to fully explain why that was some uber hot shit. Also, sorry I couldn’t come up with any current examples and had to use a 2 year old A3 one. I don’t play anymore so, I couldn’t come up with anything else:(

Apoc.

Chun’s SA2 can be parried after the flash at any distance. The timing is as tight as a red parry, so you don’t even have to worry about being in blockstun. The biggest problem is when Chun supercancels a Kikouken into it… that’s when it gets random.

Nice post. :tup:

At any distance? Strange. I’ve never met anyone who has said or can do that. I’m talking from a blocking, gonna get chipped position. Are you saying that? I can see it maybe from neutral. Also, on the DC, you have to parry a split second earlier than the arcade so, is this possible on the dc too?

I find red parrying pretty easy. My method is to block an attack and let go immediately to neutral while in that stun and then parry. So, in this situation would I go to neutral during the flash(as if during a block) and then parry?

Not that I play anymore but, I’m curious. Still, a simple tap forward anytime you think a chip super may come is safe and no matter what you do after, if they happen to super, you get the autoparry. It just seems simpler to me.

However, if Daigo did do it after the flash, that makes it less impressive, imo. Justin, iirc, at least disguised it with a standing jab(again, even though he got impatient, his smarts were still evident. I still would’ve preferred a fireball too, heheh. If Daigo merely saw the flash and parried, that shit is too easy. Sorry but, the first hit of the super is the only difficult parry to get consistently, imo. I was under the impression that Daigo was waiting for it and tapping at any interval that he though a super might be coming. Still, all that pressure and noise…and money on the line? Still mighy hot!

Hey! Thanx Blazed:) I was feeling bad for making that post so long, heheh.

Apoc.