Putting her feet in your face. (Juri Combo Thread)

Cr lk, st lp, cr MK xx Pinwheel.

Cr MK, LK fireball release, cr MK xx Pinwheel

Cr LK, st LK, st lk, cr mk, cr HK.

Those are pretty basic combos for her. Not sure how basic you are looking for.

You can also do her cross art anywhere after a heavy senpusha, the timing is stricter than a medium senpusha but it does about 2% more damage. So for simple combos since it was asked.

(blah blah) into c.HP, Senpusha, Cross art. Plus it looks awesome. So for an easy combo you get swag points without much effort.

Not that useful, but you can combo cl.MK xx tag cancel 1st hit > link 6~7framers maybe more. Safe on guard (you can blockstring with your tagged partner).

With a Fuhajin charged you don’t lose access to Senpusha, you can QCB + release K, a Senpusha will come out instead of a released Fuhajin.

Actually, I think that is kinda useful. :slight_smile:

You can never have too many ways to tag cancel safely. You wouldn’t do that for damage but when you’re low on health and are desperate to switch. I can see it saving my ass already lol. Thanks for sharing.

thinking of playing juri so whats her best bnb meterless combo that does a solid amount of damage at least

I’m having trouble connecting the c.HP after a midscreen fireball store. Any tips on timing/spacing?

Don’t know if this was discussed, but Juri’s st.:lp: whiffs on M.Bison (Dictator) (and on cats). It may not be important to most of you, but I believe it to be her best close light attack and move for hit confirms.

The only way to get st.:lp: to hit on crounching Bison is to use fuzzy guard and do st.lp after jump-in. The better alternative is cl.st.:lk:, but if you have :lk: store, cr.:lp: or taking advantage of fuzzy guard are the best options.

You can basically do jump in :hk: or :mk:, and st.:lp: and rapid fire two or three times depending on distance. Even if Bison gets hit crouching, the st.:lp: will connect.

It’s a little annoying but good to know against Bison. Online my usual hit confirm of cr.:lp:, st.:lp:, st.:mp: or cr.:mp: would whiff on the st.:lp:. Sometimes I would get counter hits, or just plain mashed out of the block string.

It hits him crouching, but for some reason, it randomly misses at times as well. And not just for Juri, but others as well. I think Bison may have the blanka hitbox of this game.

It’s not random, I’ve tested it. Set cpu to crouch block, it whiffs. If Bison is hit by a jump in attack, his hitbox becomes large enough to get hit by st.:lp:. Again, you can also take advantage of fuzzy guard to have st.:lp: hit on block.

Weird, I tested it too and I remember it hitting him crouching. I’ll have to try it again.

Edit: Ah, I missed part of your post. Yes, it’s only when he’s blocking that it whiffs but fuzzy guard nulls it. Luckily, I’ve seen like, 3 bison players so we don’t have to worry about it much.

What do you guys think of jmk cr HP XX Super I can get 480 damage. My issue is how can I set up a situation where I can do that. :frowning:

Bison is actually a cat
[media=youtube]RQf4__tD3jk[/media]

It’s not good because you’re not hit confirming. Always hit confirm.

Use Juri’s links/fuhajins or your partner’s cross rush or tag cancels to hit confirm then come in with Juri to land Super. Here are some common and reliable ways to hit confirm Juri’s Super:

-(Juri) cr.lk, st.lk, cr.mp xx M Senpusha, Super
-(Juri) j.hk, cs.mp xx L release, cr.mk xx M Senpusha, Super
-(partner) hit confirm cross rush > (Juri) cr.hp xx Super
-(partner) hitconfirm ground tag cancel > (Juri) cr.hp xx M Senpusha, Super
-(partner) hitconfirm air tag cancel > (Juri) cr.hp xx jc j.hp, cr.mk xx Super
-(Juri) hit confirm cross rush > (partner) juggle tag cancel > (Juri) cr.hp xx Super
-(Juri) AA cr.hp xx jc j.hp, cr.mk xx Super
-(partner) AA tag cancel > (Juri) cr.hp xx jc j.hp, cr.mk xx Super

Can somebody test this combo out and tell me if it gets 626
j mk cr HP mpinweel cr HP>j HPSuper

does 598 damage

I knew that was right the first time, Thanks for the input. I need to work on my fundamentals before I do any of this combo stuff though.

You really need to update this puppy.

Oh yeah, big time. We require some professional looking combo page. lol

Just wanna point out that a few of the day 1 combos I included in my video are pretty bad (ex: using launcher after cs.hp or dive kick lol). But I wasn’t aware of the juggle mechanics back then. I’m sure most of you know by now but you can’t launch someone who is already considered airborne. Well, you will still launch them but won’t be able to juggle afterwards…So always use far roundhouse if you’re going for the cross-rush. Never far fierce because close fierce might come out.

So if you do update OP just make sure you don’t include those combos.

I’m seeing a lot of super combos.

Juris super does s lot of damage. Its good. But… You’re team should be able to do super numbers with 1 bar. Just saying.