Combo thread that consists of…
BNB combos
Specific combos on characters
Fuzzy guard set ups.
Combo challenges/Trials created by other Juri players.
Please keep things on topic. Off topic discussion will get you reported and your post deleted.
Combo thread that consists of…
BNB combos
Specific combos on characters
Fuzzy guard set ups.
Combo challenges/Trials created by other Juri players.
Please keep things on topic. Off topic discussion will get you reported and your post deleted.
midscreens
cr LK, s LP, s MP xx LK fuhajin store, walk forward, and either
s MP, s HP/HK
s MP, MK fuhajin store (whiffs, but you get a second store)
s MP, MK pinwheel (only like 1-2 hits, but you end up right next to their knockdown)
sweep
any easy link into cr MK, cr MP, or s MP, xx MK pinwheel, super
corner
any easy link into cr MK, cr MP, or s MP, xx HK pinwheel, cr HP jc Dive kick (one hit), s HP xx LK fuhajin store
–
that’s all I really got. looking forward to air-to-air counter hits/j MP combos, and combos off of anti air cr HP.
I need to make a video of the crazy damage output in this game… 502 Damage off of 1 Jump in? LOOL~
what a tease… make my 30 minute labbing obsolete quickly, eh? gotta show up to play with all the latest tech of course
Punishment combo:
c.hp x jc, lk dive, c.hp x jc, lk dive, c.mp x lk pw/store/super
on some characters you can use
c.hp x jc, lk dive, c.hp x jc, j.hp, c.mp x lk pw/store/super
Max damage when Juri comes in after a tag seems to be:
c.hp x jc, lk dive, c.mp x lk pw/store/super
or
c.hp x jc, j.hp, c.mp x lk pw/store/super
depending on character
I’ll add to Skatan’s list since I don’t think I can make a video fast enough >.>
324 Anti-Air
c.Fierce -> JC j.Strong -> cl.Fierce -> LK.Senpusha
404 Counter Poke
Conditions: Corner
c.Forward -> HK.Senpusha -> c.Fierce xx JC Dive Kick -> cl.Fierce -> LK.Senpusha
410 Hit Confirm
Conditions: Short.Fuhajin Stored, Corner
c.Forward xx Release -> c.Fierce xx HK.Sepnusha -> c.Fierce xx JC Dive Kick -> cl.Fierce -> LK.Senpusha
510 Dat Damage (meterless)
Conditions: Charge Senpusha Flash, Forward.Fuhajin Stored, Corner
j.Fierce -> c.Fierce xx Release -> c.Fierce -> HK.Senpusha -> c.Fierce xx JC Dive Kick -> cl.Fierce -> LK.Senpusha
576 Juri Super (midscreen)
Conditions: Charge Senpusha Flash
j.Roundhouse -> c.Fierce -> MK.Senpusha -> Super
633 Juri Super (corner)
Conditions: Charge Senpusha Flash, Forward.Fuhajin Stored, Corner
j.Fierce -> c.Fierce xx Release -> c.Fierce -> HK.Sepusha -> c.Fierce xx Super
Jumpin meterless/fireball-less corner combo(s), damage is with no gems active
J.Fierce -> C.Fierce xx Store -> C.Fierce (jump cancelled) -> J.Fierce -> St.fierce xx lk pinwheel(446 damage)
J.Fierce -> C.Fierce xx Store -> C.Fierce (jump cancelled) -> J.Fierce -> St.fierce xx store (430 damage) + a fireball store
J.Fierce -> C.Fierce xx Store -> C.Fierce (jump cancelled) -> J.Fierce -> St.fierce xx cross arts or super arts ( you might need to cr.mk for super, it does 577 )
J.Fierce -> C.Fierce xx Store -> C.Fierce (jump cancelled) -> J.Fierce -> Tag
mwahaha, my midscreen bnb is still good
didn’t know about the HK pinwheel in the corner allowing for juggles. I’ll keep that in mind.
im new to street fighter so bare with me here…im using trial mode to get a feel for the system, but iv seem to come to a snag with linking specials from normals after a few hits in…good example is juris trail mode number 17
i believe the notation is as follows…
j.mk, st.lp, st.lk, c.mk, mk.senpusho, super…
my problem is linking c.mk and mk.senpusho…
when i take it out of the combo and i just do j.mk, c.mk, mk.senpusho it combos just fine…
it apprears to me that the timing is changed once the special is attempted after 2 on the ground normals…i cant seem to figure out the timing…
so can some one please help me out and explain…
just to contribute a bit i guess…
in the corner…
j.mk, c.mp, mk.senpusho, c.hp, jump cancel, lp.shikusen,st.lp, st.mp, st.hp, super
you can also replace lp.skikusen for an ex skikusen then perform a character switch in the middle of the ex shikusen, then you can let your imagination roll…
what i did was use lili’s ex fiesty rabbit, hk to catch the wall bounce…but it seems like big waste of meter…but it looks cool…
ok there is a difference between “chain” and “link” although some people use the terms differently than I do.
In SFxT there are chains, where if you press , for example, cr LP, cr MP, cr HP rapidly you cancel the move into the next. However, you cannot cancel these normal moves into special moves unless they are EX special moves.
However, you can “link” - that is, timing more slowly, a normal attack into another normal attack. For example, Ryu can “link” cr MP into cr MP. Try out this timing, then you will see how you are supposed to “link” s LK into cr MK for that trial. It is a similar timing.
Hello there. I am from the Vega forum lol but Juri is my secondary. Those combos above are great. I had figured out most of them but some seem to go longer than I thought possible so I am glad I read up. I just want to note that if you hit a jumping opponent with her j. down hp it causes a ground bounce which can be comboed into. I dont know to what extent yet but it is definitely something to keep in mind.
well my problem isnt linking normals, i do understand difference between a chain and a link…but my problem is linking a special after a normal…
or more specifically a special after a a minimum of 2 on the ground normals…
see for example i can perform c.mk , mk.senpusho fairly easliy, this is a cancel, as mk.senpusho cancels the recovery frames of the c.mk.
as i understand sf x tk so far… all characters can cancel most normals into a special after one hit…after 2 hits though the special has to be linked…in my case im trying to link mk.senpusho after c.mk
j.mk, st.lp, st.lk, c.mk, mk.senpusho
i kno its possible because its in trial mode…
when i try the timing for a link after the c.mk the opponent seems to recover too fast, which can be explained by my timing being off…but the part the gets me though is when i was watching juris trail mode be completed it didnt look like a link, it looked more like a cancel since i didnt see juri bring back here foot after c.mk? am i mistaken or was that a cancel? if so then how?..
it was a cancel.
the link is st LK into c MK.
you can’t special cancel c MK if you chain st LK into c MK, only if you link it.
alright thx man now i understand…
so basically what i thought was a link st.LK into c.MK was actually a chain based off of my timing, since i was performing that string as fast a could becuase i knew st.LK can be chained into c.MK the mk.senpusho wasn’t falling through…but now that i delayed my timing between the st.LK and c.MK and made a link instead of a chain the c.MK became cancelable, since you can’t special cancel chains… coo thx phantasy lol you have know idea how excited i am…more depth to my combos shall begin…
Thanks for the combos thus far. I’m gonna nab some of these and weed out what i want to use.
What are Juri’s go to combos for tagging in?
When she’s coming in, cr.HP, jc, j.HP, cr.MP, LK Pinwheel.
You can also do anti-air cr.hp jump canceled to j.hp, st.hp xx LK Senpusha for 354 DMG (with counter hit) or 332 DMG (without).
I found that c.hp x jc, j.hp, c.mk x lk pw/store/super is more consistent than using c.mp, does that same damage too.
comboing into pinwheel, c.hp x jc, j.hp, c.mk x lk pw/store/super in the corner is so broken, lol
Here’s a video I made:
[media=youtube]OXnAob8dI7Q[/media]
edit: Re-uploaded a shorter version (old video was 9 minutes long :/). Hope you guys will find something interesting in there.
For some reason I don’t like Juri’s english voice in this game.