My Ken vs JR Rodriguez’s Akuma, dude’s got so many ways to demon. Fun matches…
[media=youtube]6XJA_hW7s-I[/media]
[media=youtube]c0OUyIorf3k[/media]
My Ken vs JR Rodriguez’s Akuma, dude’s got so many ways to demon. Fun matches…
[media=youtube]6XJA_hW7s-I[/media]
[media=youtube]c0OUyIorf3k[/media]
Man…who’s on PSN!!! Dr. Chaos? WTH are you??! G1 is whack…everyone just wants to get a win, so playing EXTREMELY SAFE and TURTLING is just too common in that place. Really takes the fun away when playing with Ken, though some matches like Chun/Ryu aren’t so annoying. Others like Guile Akuma are really silly.
So anyone wanna spar? I got my buddy Cynistar on PSN, but that’s about it…looking for some good matches.
ps–you don’t have to be a Ken main, I just want some good fights since I don’t really like playing G1 anymore.
@Max-NICE VID!! I’m going through the exact same thing on PSN with this player named Shin-Akuma204…STupid Demon flip mix-up is tuff!!! He gets at least one throw from that mess a round. Problem is, I’m always trying to AA DP it, but I’m just gonna start using more basic AA options to counter, cuz he gets it off waay too much. I’m really starting to hate gouki a little though. It’s a pretty fun match, I just can’t stand the fact that whenever he wants to run away, he CAN…Air FB are so gay…lol
oh yeah, I got Blaz Blue the other day, SF4 is better…period, don’t believe the hype. it is fun though
Everyone plays on 360. 2 people at my work that got me into sf play on XBL and the 3rd is on PSN but doesn’t play anymore. I wish the PC version of SF4 had cross-platform play online with the X360 because I would get it for sure.
Anyways, I’m a bit scrubby but I’m up for some games if you want.
Im on both, Cynistar is on my list, but our lag is crazy (on my end) Im in DC. Shin AKuma204 is also on my list. 3 bars usually gives me a lot of lag of maybe its just comcast. Sometimes I have no problem in 3bars others I feel like im frozen.
dunno about that…lot of scrubs play on both…lot of good players play on both. PS3 is more of a fighting genre console as well, especially for non-stick users.
I was just asking who on these forums specifically (that’s good) wants to go a few rounds.
khayri I’ll send you an invite to test our connection out soon…
He’s obsessed with connecting his Demon. He could level up his game if he spent less time on Demon set-ups and more time on ground game.
Of course - if he is mucking about (friendly match) and he knows you are not familiar with the set-ups… he could just be doing them for the hell of it.
I hope he taught you that your block strings have some holes. He countered quite a few times. He is obviously mashing UL during your strings.
Also take note that I think that if you spammed DP.ex during his c.lp - c.lp strings… you’d have countered him a few times for massive damage.
Counter-points against Akuma.
His double-kick s.hk, if blocking, will whiff the 2nd hit… leaving him opened to be countered. You threw him and low-forward a few times I think.
And his own string starter…
c.lp - c.lp, c.mk
c.lp is at +2f.adv on block. c.mk is 5f.startup. You’d smack him with DP.ex everytime. As Akuma - he needs to make sure he uses c.mp as the link to give him more safety and potential counter punish for those poking whilst blocking. But he seemed to be in the habit of c.mk no matter the situation.
Also notice the lack of strings ending in FB and more often than not in D.Flip. He’s taking quite a gamble. You were using the general safe answer to D.Flip shenanigans - j.attack.
I’ve been maining Akuma for the last month or two. I personally believe Akuma as a character top tier with Ryu. The only thing holding him back… is the player behind the joystick. If you take a solid player who mains Ryu (solid defense and ground game) and also mains Ken (great assault game and high damage gambles), then put Akuma in his hands… we are in a world of trouble.
^^Dude, u need to apply for a job and make strategy guides or something. From now now Im coming to u for break downs, lol. If u dont mind.
Seriously, if you mashed f.DP or EX.DP he would have eaten damage couple of times instead of you during some of his Demon startups.
In mid air, spam Tatsu if you see the Demon animation comes up.
I agree, you could use the stuff you post on SRK as a portfolio or something.
you got that right man…I was doubting any kudos I got for my Ken after playing a really good Akuma. He has tools to be one of the most balanced characters in the game, and your right the only thing holding him back is the player.
But players are human, and make mistakes, miscalculate etc…once you do, Ken’s EX DP absolutely will rip Akuma apart. I’m trying to get lp lp EX dp down just for this matchup! Ryu can out zone him and make him pay with an Ultra if he catches a demon flip. I think this is a disadvantage for Ken though. He needs a roll or something to get out of that FB runaway nonsense easier. And although Akuma has more variety in his mix-up, Ken’s is more than enough to get a perfect on him after 2 mistakes. It’s really just the FB shenanigans (much like Sagat) that saves Akuma from getting slaughtered by Ken. It’s really annoying catching them sometimes.
Here are a couple matches I had tonight against a very good, and very patient, Guile player. He made me scared to kara-focus SBs when he had EX meter. So just figuring out how to approach him was not an easy task. There was a little bit of lag, so we both miss some things, but it was definitely a good learning experience.
http://www.youtube.com/user/monkeysarefun13#play/all/uploads-all/1/uq2CSV7pLHg
http://www.youtube.com/user/monkeysarefun13#play/all/uploads-all/0/3WN4xyAgdS4
I only posted two, because they are all pretty similar, and they are all VERY long.
A couple things I learned/ am wondering about:
Crossing up a crouching Guile is difficult. Normal cross-up distance is like 3 c.jabs, but Guile’s is like 3.5 I think, his hitbox is kind of weird like Balrog’s. Also, you can try to bait a Flash Kick with a missed cross-up attempt, but punishing is difficult. I was trying to figure out how to exploit that, but didn’t have much luck. Also, the SB, forward jump -> air throw… I thought you could punish that with j.mk, maybe I am wrong, or maybe it was just not working because of lag? I couldn’t figure out a way to punish it from the ground, has anyone been successful with this? The best I could get from it was chip damage.
Damn that guy was extremely patient. I probably would have been in the same situation, I think once you got a knockdown you REALLY have to stay on him and turn the pressure up because he would fall back into his comfort in throwing sonic booms. He was controlling the zoning and it really shouldn’t be that way. I would say out fireball him but it would seem if you took the route it would come down to a chip damage ime match lol. If you did get in, he did a REALLY good job blocking all cross-up attempts so it seems like if you do get in your gonna have to put on major damage and keep within that distance for the duration of that match. Good stuff though man I love matches like that where its sort of frustrating but you can really appreciate having to think to win, and using your tools and skill set to tough out a victory, good stuff.
He was just out zoning you monkey…you forgot that you have step kick along with FB lol:tup:
I’m pretty sure you should never jump-in on guile unless it’s a cross-up or on wake-up. He was air throwing you, but even if he wasn’t fast enough for that, ALL guile normals will still stuff you lol, don’t jump in. Straight jump if you have to do something.
He was very predictable with his sonic booms though, so I dunno why you don’t just tatsu through them and get up in his face. This is a match that you want Guile to chase you, not the other way around. Stay close to him, and poke him. Even though Guile has better pokes than you, he doesn’t have kara, and you can FA him if he gets to punch/kick happy.
Good guiles are a tuff match, but you can say that about everyone. Stay close, Ken’s FB actually works in this match, but you still won’t get anywhere with it from full screen.
Best Guile I’ve played on PSN is Falzehope, and let me tell you, he’s a like more aggressive! After a sonic boom he’s throwing a little temper tantrum with low forwards and overheads. Guile can out poke you, but doesn’t have an answer for step kick/kara throw. And most guiles are always charging, so there in c.block a lot. You know what that means right? OVERHEAD TIME BABY!
To beat Guile, you really gotta mix-up. He’s a defensive character meaning he’s looking for mistakes. You counter that my X-up, Kara throwing, FA his stupid sweep, basically being half a step above his defense. Stay close and don’t play predictable–and you’ll own a lot of guiles. Don’t be afraid to X-up either, Guiles only answer is an extremely hard to time Blade kick. X-up his butt!! A lot!`
Sometimes they might get lucky and execute one and it’ll do that “auto” reversal thing–it’s pretty lame actually, just like revenge meter.
Yeah, I definitely fell into some problematic one track mind type thinking. I also realize that I could’ve used c/s.rh more often. I was doing it earlier and it was working pretty well when mixed in. I definitely lost my focus.
Forgetting about some of my tools is one of my biggest problems. (neutral jump!)
After playing him, I think Guile’s Sonic Boom is one of the best fireballs in the game. The recovery is so fast! Not only that, the variation in speed from the jab to the EX version is so big, you really have to pay attention to how fast they are moving.
Thanks for the input guys!
Sorry man… but that was just sad.
He was a typical turtling Guile player with no skills but runaway. I’d hate to see the day you run up against an Offensive Guile.
The major problem so far is lack of an answer to HIS jump-ins. If you are unsure about DP timing… just stick with c.hp. That is always a very effective anti-air move. DP is just for extra damage. Of course, sometimes with lag - you can never block a jump-in! That’s why I never play any online unless it is perfect. You can’t be changing the way you play because of lag. It messes up your game.
The rest of the problems is just match-up vs Guile
Guile’s SB’s
1. The forward-jump over
If you get air-thrown once… sure shit happens. If you get air-thrown twice… think hard. If you get air-thrown thrice… come on man - STOP JUMPING-FORWARD.
Guile’s air-throw has lots of priority… don’t mess with it. That guy has even thrown me out of a forward jumping tatsu - and i’m talking mid tatsu… not start-up.
conclusion… just don’t jump
**2. **Block
So you take a bit of chip-damage. You can then gain some ground. It’s like a poor man’s Sagat … except easier.
General strategy
If safe: contest all SB’s with a FB.
If you can contest most of his SB’s with FB and then FA-backdash the rest… you just nullified Guile’s SB… period.
conclusion: What is a Guile without a SB? Something so sad that it isn’t even worth the effort to think about.
Strategy on "neutral advantage reset"
Any point where you don’t have an advantage… back-off and beat him out with FB’s. In the least… make him lose his charge with a jump-over
FB zoning tactic/set-up
Get in a postion (3/4) where you can safely throw a SB and if he jumps he is too far-away to hit you.
In such a situation you can:
**1. **If you recover quickly enough after FB (or he jumps a little later) you can immediately jump forward and land half-a-second after he lands. Depending on your angles and timing - it could be frontal, on top or cross-up. But the main fact is… he has no charge and no time to really think
points to note: he can still land and immediately c.hp. But he’ll need to be extremely quick and trading is good for you - j.lk helps.
**2. **Immediately f+mk to begin your assault
**3. **Immediately f+hk
This option is best for if you know he has a tendency to just c.block upon landing. Guile’s that immediately walk back - option 2 is best.
4. air.ex tactics
Chasing down Guile (when he walks away)
Don’t get greedy. Let’s say you make a assault and he blocks and retreats and you trying to catch him. If hes gotten away… then hes gotten away. Give it up and back-off.
If he is still within f+mk and jump distance. You still need to be careful but you have some plays you can make:
-f+mk if you think you can get it in without out eating a SB
-Tatsu if you can predict when he’ll use it
-jump if he hasn’t shown much AA abilities (especially under pressure)
-air.ex to really mess with things
After thought: Playing safe if you really fear him. But if the guy can only defend and turtle… sometimes it pays off to be all over the place and aggressive when he hasn’t had much time to think when you chasing.
**
Extra notes on you specifically:**
Ken’s FB isn’t great. But it is good enough to mess-up Guile (when used appropriately).
If you want AA c.hp practice (or get your mind to think about it more) then go Sakura for awhile. You don’t need AA DP at all. It’s just another use for DP besides combo’s. But the fact of the matter… you need atleast 1 AA answer to a jump-in … and c.hp is really effective and easy to do.
Win by time-outs if you have to. A turtle like that can be nullified by anti-SB tactics and safe play.
*
Tips against Fighting a Offensive Guile:* Treat him as dangerous as a assaulting Ryu. Add on the above match-up info, except add lots of swear words… and lots of sentences with, “be careful when…”, “watch-out for…”, “block and hope for the best…”, "…run and turtle!"
And most of all - when he gets you in a corner. Hope to god that you’ve learned and watched his corner game well enough to not lose too much HP. And air-tatsu your arse out of there the second there is an opening (which isn’t too often).
Thanks Gunslinger. I will once again work on all the stuff mentioned. I think I might play some matches with Ryu (or maybe just Ken, I dislike Ryu) just to work on my zoning game, only allow myself to use zoning tools or something, just because I think I REALLY need to work on this, especially after my performance in these matches.
Thanks again to everyone for their knowledge.
yeah sf4 might have more hype and a bigger scene, but god damn i wish it had a bunch of the BB features… that game is like a RTSD’ers dream come true. nothing is better than seeing the punk who’s spending the entire match running away get placed into negative edge… love that shit.
BB is fun as hell. Definitely has lots of awesome features. I think I might take the time to learn Arakune, he seems pretty fun. I’ve been playing Haku-men, but I haven’t played it that much… I should start playing it more. Those air juggles take so much practice!
What characters are you guys gravitating towards? I kind of wanted to play someone completely different from Ken…
Sorry if we are derailing this thread.
i play ragna, i think his style is very similar to kens and as such picking him up has been very simple to me. and he’s helping me to break my f + mk habbit since his f + b is so much slower than his b attack (they are both kicks :P). other than that he just has good hit confirms and air juggles that i found easy to get into.
i can tell the flowchart kens have flocked to BB though… cause every other ragna i fought was trying to spam inferno dividah!!! as though it was SHORRRRRRRRYUUUUKEN!!! at least that flow chart goes down easily unlike noel and jin flowcharts.
Let me ask maybe a dumb question…
What does it mean when ppl say flowchart kens?
Some guy told me that i’m like a flowchart Ken?
What does this all mean?