Purple Eyes Only: Juri Video Thread (Updated: 9-28-10)

EX Divekick -> U2 is still there. Absolutely. EX Divekick doesn’t wallbounce for nothing.

Faster U2 startup? Oh snap!

[media=youtube]_QurejHkOM4&feature=player_embedded#[/media]!

HAHAHAHAHA

Sucks to be charge characters, god im so hype to beating them up in AE.

That seth combo already works in SSF4. It’s one of his trials.

What?

that must mean they either increased the startup of the ultra, or they fixed the hitboxes of it, either one would be a plus, but i know for sure they increased the damage on the ultra though, it did a hell of alot of damage on that bison there. also her walk animation looks alot more sexier thanks to the walk buff, gotdamn.

also, random thought here, u know whatd be great? if her cr.lk has a 3 frame startup…dont know if thats been confirmed or not.

No one has confirmed it. On a slightly unrelated note, how the FUCK!!! does cody and guy get a 3 frame lk and Juri…a TAE KWON DO USER has a 4 frame c.lk. the fuck?!

we get a close st.lk with 3 frames :slight_smile: though id defo trade it in for a 3 frame cr.lk

Having a 4 frame c.lk really doesn’t bother me much, but I see your point :wink: I would be abusing the hell out of c.lk > st.HP xx pinwheel, if they changed it. Of course you could do the same thing with st.lk, but I’d love to add a low in that mix-up.

cr.HP -> ex suck -> cr.HP -> ex suck -> cr.HP -> U1 works in SSF4. I’m not sure if he can connect that ex suck after j.mp juggle though.

The point of the “what” I think its exatly the ex suck after j.mp …

I was just kinda confused about why we were talking about Seth until the clarification. My fault

i was looking over frame data on my app and i noticed how almost every character has either a crouching short or a crouching jab that has a 3 frame startup. hell if standing light kick has a 3 frame startup, then crouching light kick should have a 3 frame startup too.

Capcom is going to have to take the shackles off of My queen. You see, i firmly believe they’re trying hard NOT to make this character too good. The problem is, they’re not making sense with her character. Shes a martial artist. She should be really good up close. She should be able to link mids with a 2f link window imo. If Ken can do all those crazy links now, i dont see why Juri cannot.

Hell…I firmly believe that Juri is stronger than Sakura and should be a better fighter…yet…Sakura is able to do a LOT more up close.

I get it…they’re trying to seperate non-fse juri from fse juri.

And thats why FSE is the shit!!!

The videos of Japan AE 3v3 tourney (where KyonumAzzz’s team won the whole thing) held in 12/25 are being uploaded in famitsu’s website daliy.

Grand finals (not that impressive actually):
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Pool:
[gSTARTING OVERh???4 - X[p[Xg[gt@C^IV@Ublog

The video of their team vs Kiryu Tsukimiya’s team hasn’t been uploaded.

good shit man i really enjoyed those videos, something i always notice from him is that he will never go for a fireball store during his pressure to make himself safe, he always goes for frame traps, grabs and st.mk/hp to blow up crouch tech and just goes for pinwheel off hit confirms.

[media=youtube]lMzRKgqLQq0&feature=youtube_gdata_player[/media]

I heard metalllicmikes feedback, and good feedback that was. I’m curious on your views on these ideas for fuhajin pressure in corner or on wake up.

The key to the idea is to pressure with the mid fuhajin by hit confirming using a low fuha combo. If they don’t, you can void the combo and keep the pressure going.

I hope it’s easy to understand. My commentary was ass. I also hope to hear ways to improve these videos.

Now… Dig in

eventhubs got you frontpaged lol, good shit.

I was going to mention id no way give up the juicy damage off st.hp to expinwheel to cancel into a mk fuhajin release that they would probably block. It might be something im not seeing but whats the pay off in comparison to just going for expinwheel off of st.hp, and also would lk fuhajin on their wakeup not be better? whats the difference between using mk fuhajin on wakeup and lk fuhajin?

You could use lk I THINK, but I was trying to put mk to use.

The damage off the sc hp is good but the whole point is a setup that keeps you far from the opponent and keeps them in block stun. Dunno how good this is, but I’m sure it will beat some reversals. Gotta try them next.

Theres not alot you can do with block stun when your that far away, you demonstrated some combos if the fuhajin hit, fancy as it is people are going to block that more often than not.

I think you might be able to find a practical use for mk fuzzy fireballs off of Anti Air cr.mp/cr.hp xx mk store xx mk release, where the release is timed to hit them on their reset (if thats possible, i dont have an Xbox for another week and a half to test it out). Alot of the time they wont be too far away for you to throw out a normal so maybe you can do a overhead/cr.mk/cr.hk from that distance.

That would benefit from two stored fireballs, in the situation that you anti air when you have lk stored you can store mk and release, because the mk tags them for block stun even if they crouch (assuming fuzzy on reset is possible) you dont waste your lk fireball just yet, the cr.mk sets the 2 frame frame trap and you can cancel it into lk fireball and from there take it to expinwheel/fadc/lk pinwheel/sweep/ w/e.