Psycho Science: Fundamentals of Dictator and more! (Learn here)

In a mirror match last night, a well timed s. mp will beat PC clean. It was epic. I don’t get mirrors too often. Ironically, the guy I was fighting is who “taught” me how to use him, as I got tired of getting my ass whooped

Crossup PC beat a Guiles flashkick (non ex, don’t know if itd workt hen). It barely crossed him up- If i did it a frame later it wouldnt have touched him I don’t think.

Does it seem like its easier to build meter to anyone else? Also corner pressure is still good but Bison doesn’t seem as dependent on it as vanilla, which seems to incline me to give it up to mixups(crossup PC or j.mk crossup) rather than try hard to keep them pinned and do risky shit in order to do that. Example: trying to preemptive AA Ryu or Rog with s.hk and eating an EX DP or HB into ultra. Now in those stituations I would rather mixup with crossups rather than try to maintane corner pressure. Anyone else know what I’m talking about or am I in my own world at the moment?

a skull dive anti air can combo into PP
found it out randomly =)
Ex wont work

EX AA would combo to nightmare booster tho right? Just curious- always thought it would.

I am getting easy wins with throw into 50/50 ultra and cross up pc’s but against a good opponent you won’t be able to use these mixups.Also the more you use a mixup the less effective it becomes.By changing your style to be more gimmicky you are taking away what makes Bison such a solid character and hurting yourself as a player in the long run.

I’m failing to understand you.
I always thought that it was better to have the largest array of gimmicks possible, so you aren’t caught doing the same thing twice or to much more than twice. And isn’t good mixup based off repitition? like your doing some what of the same thing but making them guess at certain junctions of your offense/defense, then once you have established what you like to do switching it up and making them start a whole new guessing game? Generally against high grade players it seems like the games are mostly chip damage no matter what and who ever gets greeding first ends up losing, or taking big damage first.

Bison isnt a gimmick character, he can win games just by playing solid. Using gimmicks will only get u so far with bison… u may wanna try blanka, Elf, maybe adon since they cater to that type of play. There’s nothing wrong with mixing it up, but my opponent decides that not me cuz if he’s getting hit by the same stuff then we all kno what ill be doing. If bison just out pokes/footsies some1 for most of the match then thats just solid play no gimmicks/mixups needed for the most part.

Bison not being a gimmicky character is also what hurts him if you loose the life lead. I agree though that is someone is getting hit by the same stuff then why change, I know I wouldn’t either. But against an opponent who turtles up and plays really safe once they got the lead, you need some gimmicks in case you fall behind. But If you play a solid game the whole way through usually your opponent will eventually get greedy and play into you, giving you the win eventually but its hardly free at that level no matter who you are playing because of his shitty defense. On that note because of his hitbox changes, his defense has become slightly better. It feels like I don’t have to worry as much about getting caught in defense for long periods of time as I did in vanilla(it might be because I found my local scene recently and have been improving though, but it could also be the fact that all the cast has had damage scalled to keep balance).
However, back to gimmicks a little bit more… I think that people forget that the simplest thing can be turned into a gimmick as well as just about any part of gameplay. Example: Jump in on Rog and let him tag you outta the air with his cr.hp, then empty jumping in and he whiffs and you get a decent combo in and a knockdown. Or against a shoto or Rufus(or I guess any character with meter) and you cross them up with j.mp and you know they are looking to get outta your pressure, you simply block really quick right after and they do a DP or EX messiahkick(or whatever) and you get ultra or a decent combo in, even another simple gimmick is using s.mk alot when they are standing at its max range, then when you have established that you like to do that, dash in once or twice a free grab. These are all so simple and so effective when used properly especially for creating openings. I think that sometimes when we advance as players it is easy to forget the simple things that still work and can be used effectively when your opponent seems to be locked onto your playstyle.
Gimmicks can become much more advanced of course they do, but lets never lose sight of the simple ones as well, they might just save you the round when you least expect it.

Baiting and footsies isn’t a gimmick.I think you are viewing sf as more of a traditional video game and less than how I view it as which is chess. In your reply you gave an example of baiting with cross up mk, footsies with st.mk dash in meta game .Bison has gimmicks but think what is my reward compared to the risk for my gimmick.

Also of note the lifebar should not affect the way you play for the most part because you should be making the best judgements according to the situation you are in.Once you start playing desparately you play into your opponents hands.And with a life lead the should be expecting it.

yeah I was gonna make a super duper flow chart that I go through in my head, and post it up, that shit gets complex quick!!! at least on paper…doesn’t seem to bad in my head though. I view sf as a video game for sure, but a really complicated one. I thnk i play more like paper rock scissors than chess.

I saw one of your vids and your pretty good it’s just I see alot of players try to shortcut their way to the next level. And it doesn’t work there are no short cuts to success especially with this character as solid as he is.

I was thinking about puting this in the vid thread but it definitely involves some fundamentals, and this exact part of the footsies handbook popped into my head, and it worked like a charm. The games against this vega were going back and forth, but it was about 4 a.m. and my head was splitting. I missed alot of links but the only thing that i really want to emphasize is the bait U2 in round 1, even though I ended up loosing the round, I feel like my bait was ultimate and could be a good tactic used in getting that ultra landed when your down on the life lead.

The article that popped into my head…(element 7)
http://sonichurricane.com/?p=852

The vid…(last game of about 20 games)
[media=youtube]jZvcvO-LnfA[/media]

^^

Extra love for the Tribe soundtrack.

The reason I like the baited ultra so much is because I was just trying to throw it during the vega players pressure, and everytime he waited that fraction of a sec to see before he kept attacking. So all my ultra’s except maybe 1 or 2 kept getting evaded, and I was trying to figure out a way to land it against someone who has those pauses in their game(so they are harder to reversal on their offense). And throwing out the whiffed cr.mk was good because forgive me if I’m wrong but its cancelable so you can throw ultra beforer it recovers, and he thought he could keep going in his offense because he had the reach advantage and I was in the corner whiffing low attacks. I made him believe for a while that I was just struggling to poke him away, but really I was baiting the ultra.
On another note i know I should be able to punish vega after a blocked walldive, but online sucks and my ultras only come out about half the time in clutch situations online(offline they always come out).

I think Bison is versatile enough to be gimmicky and solid at the same time. I agree with the rock-paper-scissors point of view such that for every reset/knockdown Bison has great meaties/gimmicks that can either easily bait, punish, and apply blockstring pressure off of many of the same moves.

I revolve my game around resets, knockdowns and corner pressure, just playing footsies all day and turtling was never my style.

Wootstick,

I get the ‘knockdowns and corner pressure’ part, but could you explain the Bison reset game? The only resets I’m aware of are off of anti-airs, at which point you can play this mini-game of dash-in block/throw/attack, immediately scissor in, etc. Is there more to it?

I played Boxer in SF4 and I’m thinking of trying Bison because I don’t have fun playing Boxer and want to try a more rushdown and versatile character.

Do the combos listed in the first post still hold as the best ones in SSF4. Did the changes in SSF4 modified the way Bison should approach the fight in a general way?

Does c.lp, cl.lp, cmk xx SK hit crouchers? Should I cancel into HK SK or HP PC?

I really need some help.

Ok so I know you guys have prob heard enough about the baited PP, but since I have adopted this tactic it has worked almost every time. I works something like this…
Your on defense usually in the corner buckled down so you can’t backdash/wait to be pushed out by a block string/tele out(but it doesn’t have to be in the corner). The first time they do a blockstring you whiff your cr.mk/cr.lk, then they force you to block another block string, assuming that you missed your SK combo and they can keep pressure because they are at a good range with that attack(something like ryu/ken’s cr.mk,viper’s cr.mk,vega’s cr.mp,abel’s f.mk,bison’s cr/st mk, just some examples). The next time you do the same whiff and then they go for their little combo again, but you punish the shit outta the beginning of it with U2. This tactic usually only works once in a every 5 games, but when you need the round it can bring it out for you. Then once you have landed something that random it will make them second guess pressuring you for fear of ultra, giving you an easier time turning defense to offense.

I just recently started playing dic seriously but im not a complete noob with him.
I messed around with him in Vanilla so i know combos, links, and im delving deeper into his matchups but i have one huge question: what do i do after a blocked SK
Right now my whole post-SK game consists of either another c.lk, backdash/teleport if theyre trying to reversal my c.lk’s, or PP if theyre mindlessly pressing buttons.