I’ll be updating this thread to reflect understandings of the system mechanics. If there’s anything you’d like me to add or change, let me know.
Control Scheme
WIP
Supers
The only way to kill an opponent is by hitting it with a super. Supers cannot be blocked or countered, although they can be dodged with the dodge button or escaped with invincible attacks.
When you activate super, you’ll automatically use the maximum super level available to you at the time; you can’t choose which level to use. So if you have a level 2 super available, activating super will only produce one level 2 rather than two level 1s.
Each character has to build a certain amount of AP to reach each level of super.
–Big Daddy
-----Lv1: 100
-----Lv2: 225 (325)
-----Lv3: 425 (750)
–Cole
-----Lv1: 125
-----Lv2: 275 (400)
-----Lv3: 275 (675)
–Dante
-----Lv1: 150
-----Lv2: 250 (400)
-----Lv3: 350 (750)
–Evil Cole
-----Lv1: 125
-----Lv2: 200 (325)
-----Lv3: 425 (750)
–Fat Princess
-----Lv1: 150
-----Lv2: 250 (400)
-----Lv3: 275 (675)
–Heihachi
-----Lv1: 100
-----Lv2: 300 (400)
-----Lv3: 200 (600)
–Jak
-----Lv1: 150
-----Lv2: 175 (325)
-----Lv3: 425 (750)
–Kratos
-----Lv1: 150
-----Lv2: 250 (400)
-----Lv3: 350 (750)
–Nariko
-----Lv1: 150
-----Lv2: 200 (350)
-----Lv3: 400 (750)
–Nathan Drake
-----Lv1: 150
-----Lv2: 250 (400)
-----Lv3: 350 (750)
–PaRappa
-----Lv1: 125
-----Lv2: 275 (400)
-----Lv3: 200 (600)
–Radec
-----Lv1: 125
-----Lv2: 200 (325)
-----Lv3: 425 (750)
–Raiden
-----Lv1: 150
-----Lv2: 250 (400)
-----Lv3: 350 (750)
–Ratchet
-----Lv1: 150
-----Lv2: 250 (400)
-----Lv3: 350 (750)
–Sackboy
-----Lv1: 100
-----Lv2: 225 (325)
-----Lv3: 250 (575)
–Sir Daniel
-----Lv1: 125
-----Lv2: 225 (350)
-----Lv3: 325 (675)
–Sly Cooper
-----Lv1: 150
-----Lv2: 175 (325)
-----Lv3: 350 (675)
–Spike
-----Lv1: 125
-----Lv2: 200 (325)
-----Lv3: 275 (600)
–Sweet Tooth
-----Lv1: 100
-----Lv2: 300 (400)
-----Lv3: 350 (750)
–Toro
-----Lv1: 150
-----Lv2: 175 (325)
-----Lv3: 275 (600)
Throw System
Throws remove AP from the opponent in the form of AP balls that can be recovered by anyone. The amount of AP removed is a set percentage of the total AP held by the character getting thrown when the throw begins. Characters vary in how much AP they lose when getting thrown.
Rounding is not considered when calculating AP lost when thrown. If a character takes a 12.5% AP loss when thrown and has 350 AP when the throw starts, it’ll lose an even 43 AP even though 12.5% of 350 is 43.75.
–By character
-----Big Daddy: 15%
-----Cole: 12.5%
-----Dante: 15%
-----Evil Cole: 15%
-----Fat Princess: 12.5%
-----Heihachi: 10%
-----Jak: 15%
-----Kratos: 15%
-----Nariko: 15%
-----Nathan Drake: 15%
-----PaRappa: 10%
-----Radec: 15%
-----Raiden: 15%
-----Ratchet: 15%
-----Sackboy: 10%
-----Sir Daniel: 12.5%
-----Sly Cooper: 12.5%
-----Spike: 10%
-----Sweet Tooth: 15%
-----Toro: 10%
–By class
-----10%: Heihachi, PaRappa, Sackboy, Spike, Toro
-----12.5%:Cole, Fat Princess, Sir Daniel, Sly Cooper
-----15%: Big Daddy, Dante, Evil Cole, Jak, Kratos, Nariko, Nathan Drake, Radec, Raiden, Ratchet, Sweet Tooth
This is a work in progress!