I don’t see why the stick thing is a “con” for the PC version. It’s not like you even had the option to use 360/X1 sticks on the PS4 natively so it’s really just an added bonus that you get to use them on PC. If you were going to compete you were gonna need a PS4 stick, anyways.
The PS4 version beta was already dropping a few frames mid-match going by the DigitalFoundry analysis causing some slight stutter effects. In that regard decent PC rigs have an advantage in that they will see a locked 60 FPS throughout but of course PS4 performance can change since it’s a beta. It’s not something people are too aware of, but even the 360 version of USF4 drops frames on some stages offline, so it’s not a guarantee that a console game can have perfect performance just because it’s a console game.
If you don’t plan to ever compete at tourneys you can play with lower input lag on PC. Better v-sync options with SLI set-ups, g-sync/freesync monitors, or plain old disabling v-sync can accomplish this. SF4 on PC is about 1.5-1.8 frames faster than the PS4 version if you use these options. Even if you do compete it’s really not a big deal I find to adjust to input delay especially if we’re talking about SFV where everything will be more lenient, anyways. It’s clearly an advantage when you play online, in any case.
I disagree with Capcom’s PC port support being spotty. SFxT is an anomaly and the game itself was abandoned before they could even think about tending to the PC version. The transition to Steam for USF4 was an API malfunction which Valve addressed. Other than that, almost every single Capcom port runs extremely well on PC with many games running extremely well on toaster rigs. Every game has had all the standard PC features in terms of being able to pick arbitrary resolutions, increased AA/AF, etc. Some examples include SF4/SSF4, DMC/4, Lost Planet 3, Resident Evil 4/5/6/Revelations, and so on. I would go so far as to say that out of all the Japanese publishers on Steam Capcom tends to release the most polished console-to-PC ports. And SFV isn’t even a port this time.
Something to note about PC recommended specs are that they are rarely useful for ever gauging real performance. One thing that has been consistent this gen is that a <$110 i3 CPU and a <$100 GTX 750 ti GPU has been competitive with the PS4 in multi-platform games. Outside of 2 notable exceptions, Project Cars which requires a faster CPU and Arkham Knight which requires more VRAM on the GPU, these parts have been pulling the same performance as the PS4 (sometimes even doing better) in every game. Even games where the recommended specs were above these parts still performed as well as the console versions on them. So any rig that has a better CPU or GPU than these are likely to perform better and/or look better than the PS4 version of SFV in some way. Basically I’m trying to say that the recommended spec of an i5 CPU + the GTX 960 is overkill if you’re just looking for PS4-level performance since these are vastly superior to the i3/750 ti. We will see when the beta releases how well it really performs, though, but it shouldn’t really deviate from the current standards set by other multi-platform titles.
Worrying about region-locking for online play is a little premature. Capcom changed the Steam version of USF4 so that it profiles you by your geo-IP whereas before on GFWL the country you set your profile to would decide your region. You can circumvent geo-IP by using a VPN. Anyone that uses American Netflix from outside of the US is already familiar with this and it’s useful to have one for general use. It’s not any worse than paying for a PS+ sub, for example. Furthermore, it’s not even a guarantee that Capcom will rely on geo-IP for SFV like they did for USF4 since it was really just a band-aid solution for lack of a better replacement at the time for when they switched to Steam. Not to mention SFV might not even use the same region filtering system as USF4…
A lot of these things will become more clear in the cross-play beta coming up.
I will play the PS4 version. Sony has been very helpful in making SF5 possible and has also supported a lot of small fighting game producing companies like Arc System Works. SF5 is a system seller for me and I will be getting a PS4.
Nobody is saying you have to. It’s still your preference to go with a stick of your choice and it’s nobody’s problem if you didn’t pick up the console yet.
most likely im going to get SFV for PS4. I only have a laptop and I dont feel like buying a new computer.
PC problem, people wont want to carry about their PC to a SFV tournament. I bet all SFV tournaments being held will have PS4 set ups. Also this means everyone is going to want to buy a stick for PS4, since a PC stick wont work in PS4 tournament.
In general PS4 seems more portable unless you have a pretty nice laptop. I only bought my laptop a year and a half ago, but it’s one of those cheap 300 dollar Dell laptops that I know wouldn’t be able to run the game for shit.
Definitely not lugging my desktop to any tourneys or even to someone’s house.
If people have PS4s just to lug to tourneys why not have the community collaborate on a build that’s equally portable for less money for the PC version?
Yes, no one wants to take their hobbyist build to a dusty arcade or to vegas but some small box? It’d be great.
Missing the point, don’t bring your whole home PC tower. Bring a console sized PC. https://www.youtube.com/watch?v=uZR-a35sxLg This was made in January for $350. It runs GTA5 a hell of a lot better than a PS4.
We could easily make a build for around this price, stick it in a small case, plug them into the TVs (PCs don’t need special monitors) and save the community a ton of headache to padhack sticks to work on PS4.
Sadly, that would require me to build a second PC when I already have a good one that’s in a tower. I’d rather just have a PS4 for exclusives and bring that. It’d be great in a perfect world where everyone has tiny PCs or are all looking to build new ones around the same time.
But anyway, you have to remember that Sony is playing a big part in SFV’s development.
I often use an app on my smartphone that emulates a mouse/keyboard for my computer. It’s good for small tasks when I’m not nearby but can see my screen (next song, load up a video, etc.)
That would solve having to bring a mouse/keyboard along with the setup.
If most of the community has a ps4 or a PC, why would they buy another portable PC? If the only headache is a pad hack I’m sure that is solved by far less than a 350 computer