PS360+ Xbox mode not working properly

Is this problem present in all PS360+ boards?

I wired one up the other day and I get random instances of Focus Attack, throw, and taunt coming out as one button or the other. Doesn’t happen with any of my other sticks which all have original or hacked controller PCB’s.

If you ask me people are just being spoiled brats.

They want a easy to use ALL-IN-ONE solution that easy to install and be fully updated for all 7 and 8th gen game consoles although Eight generation consoles the PlayStation 4 and the Xbox One haven’t been out even a full year yet and you want your miracle PCB to allow allow you to plink cheat?

It’s not cheating. It’s part of the game and widely used by any serious player on the planet, including foreign players and EVO champions. It’s not too much to ask for a patch to resolve this issue, especially since PS3 mode functions just fine. It affects EVERYTHING with double presses, including throws, focus attacks, and anything that requires two buttons to press. If you are even SLIGHTLY off with your timing, it will split inputs and cause a failed input. This does not occur in almost every other stick used today.

If the creators of this PCB don’t want to fix it, that’s fine. But it is a person’s right to know that this issue exists, so that they can save their $60 and use it on a stick that works according to their needs. I know I would have, had I known this issue existed.

Taking advantage of a in game exploit that was never intended for game play is a CHEAT plain and simple.
Just because EVERYONE doing it does not change that fact. Everyone doing pot, it does not make it less illegal to Federal law, regardless how many states “legalize it”.

Like everyone in MLB uses steroids to boots their performance, that doesn’t mean that it is okay to take steroids.

Regardless of your feelings on the matter, this bug affects anything involving two button presses, including “legal” and intended actions, such as throws, focus attacks, taunts, EX moves, and anything else. Affecting plinks is just a side effect. So, for anyone that intends to use this PCB for Xbox 360 games and cares about their execution, please avoid it until it is fixed.

There’s nothing wrong with wanting a fix to a bug, and I’m sure Akishop can appreciate what’s going on. Per’s not one to just ignore this type of stuff, and I’m sure they are trying to work out what the issue is and how to fix it, especially with more people reporting it.

It’d odd it took so long for this to get noticed (I mean, it’s been out for years now), but as many users are probably casual players they don’t really care too much if once in a while their plink is dropped, much less even notice it happening.

I understand. I don’t wish to step on anyone’s toes, and I don’t know how hard it is to make a fix for an issue like this. I just would have loved to use my actual stick for EVO. I’m glad to see others reporting it, and that Akishop is aware of it. The best we can do is wait and alert others of the issue before they spend money on the PCB.

Wow you are extremely bitter about plinking.

It doesn’t matter if YOU approve of plinking or not. It’s a simple fact that there is a problem with a product that people have paid money for, and it needs to be fixed.

Plinking is here to stay, but you as a player are not. You can either accept it and learn to plink, or keep denying it and limit your performance.

I agree that it’s stupid. Hell. I think it’s stupid to have one-frame links. Period. But this really isn’t just about plinking. How many people do you think run these PCBs? I’d guess a lot and since the current firmware has BEEN out for a long time you can imagine that it has been effecting tournament outcomes for some time as well.

Do we have more than players who are just blaming there bad execution on the PCB or is this a trend among the PS360 plus PCBs?

I don’t usually use PS360+ but I did for one particular build and I’m having issues that I never have. Take that as you will.

Regardless of the legitimacy of plinking - or any other technique I like to put in the “unintended consequences” category - the fact is that if this issue persists, it makes the PS360+ pretty much non-viable as an option for xbox 360 users, especially tournament players.

Don’t get me wrong, I think the PS360+ is a straight up amazing product - when it first came out, I actually didn’t even think it could ever be done. The issue is though, barring very VERY minor performance differences, all other pcbs - whether they’re Hori, Mad Catz, Microsoft, Qanba, Paewang or Razer branded, all behave the same under similar usage (within some reasonable set of deviation). You do one command a certain way, they’ll all react the same way. Yes, the PS360+ is different because it’s a totally different beast all together since it’s compatible with a zillion system and has LED and voice support among other killer features, but if (a BIG IF) this issue is confirmed and very widespread, would any one of the 2000 USF players, or any tournament player, play on a PS360+ over any other PCB? I really, really doubt it.

I hope there is a fix because I’ve purchased more than just a few of these for a lot of builds. I have a stick that I’ll test tomorrow by wiring the buttons together to a single button to see if we can eliminate the other variables (as phreak suggested).

As for the legitimacy of plinking and or any other “unintended consequence” leading to a new technique: Things like this have existed forever - and not just in street fighter or video games for that matter. There are so many examples of techniques or strategies that were figured out to push the limit of rules in a competitive environment - infinites in MVC2, roll cancels in cvs2, kara throws and super jump canceling in 3s and SF4, kara canceling super moves in ST, wave dashing and all the crazy techniques in Smash Bros - hell even the original two hit combo of low forward into fireball wasn’t intended as an original design and is probably the most important bug or whatever you want to call it of all time.

Anytime you’re in a competitive environment, people will work as hard as they can to find an edge within the confines of the rules - in this case, the game’s engine. You’ll also see this in examples of sports in general. I don’t think fouls in the NBA were originally intended to be used in the 4th quarter of NBA games with 25 seconds remaining to try and start a slap fight to close a gap through free throws and forced possession changes. Timeouts in the NFL just to stop the clock or just before a kicker kicks a field goal to try and “ice” him.

I understand the MLB steroids comparison that darksakul pointed out, but IMO it doesn’t really work - that’s a banned substance and there is active regulation around it, and believe it or not, not every single player is roiding. That would be the equivalent of breaking a “rule” in an engine and only you could break that rule and others could not - unless they had access to it. That’s more like aimbots in fps games - an add-on to give an unfair advantage. Plinking and all those other techniques I mentioned are within the “rules” of the game and are accessible to anyone. It reminds me of a story back in the day of this guy who got caught at 3rd strike tournaments loading his ps2 save file which had 2nd player side use “system direction” and give himself more health and deal more damage. THAT’S like steroids. Yeah, and fuck that guy.

(Edit: I’m more specifically talking about plinking - using lower strength buttons. blinking or “back-linking” imo is a little different - but I do believe in the end it sits in the same category as plinking. Anyone can blink - it’s just a matter of where the back button is on your controller. Something a little different but similar in vein was 1-button dash macros in the control settings of mvc2. There were heated debates on that one for sure.)

Don’t get me wrong, there’s REALLY dumb shit that’s come up that is within the “rules” of a game in street fighter. The original Alpha 3 and crouch-cancelling infinites really broke the game, even though it’s within the rules. So what happened? Everyone stopped playing that garbage after the new meta game came out and moved on to CVS and other games out at the time.

Communities are organic and competition grows around good games with deep gameplay. Competition brings these unintended consequences out into the open - and while you or I may feel that they are for better or for worse, the fact of the matter is that it is what it is, and it’s what we choose to play or participate in or not. The choice is yours.

Just my 2 cents. I’ll shut the hell up now. :stuck_out_tongue:

You brought up some good points, yoooooon. I have a feeling Darksakul thinks plinking is much more “illegal” and morally incorrect than it really is. Some of the examples you cited of glitches in fighting games are definitely more game changing and questionable than SF4 plinking, which is just pressing two buttons nearly at the same time.

This is all a bit off-topic. Even without the plinking issue which only effects SFIV there are issues with all two+ button presses simultaneously. This effects most games. I need to get my friends stick with the old firmware and see if I notice this.

Ok - so I just gave it a whirl. Here’s what I did.

I have a mas stick that has a ps360+ installed with a db25 cord for connecting to a supergun. No other PCBs.
I used a wire to bridge the jab, strong, and fierce together so that one button would press all three simultaneously.
I loaded up USF4 on Xbox 360. It’s a phat jasper model with a 20gb hard drive and the game installed on the hard drive. No other USB devices connected.
PS360+ was originally shipped with 1.2 firmware, which I updated using the amtel software. It is now on 1.31.

Everything works perfectly as it should on this board.

I have uploaded the video here:
https://www.youtube.com/watch?v=FyFgsdDN2OI&feature=youtu.be

I will try testing a few other variables as well as a few other sticks with PS360+, such as adding other USB devices to the xbox (like another ps360+) or other joysticks to see if it makes a difference. I’ll also try other PS360+s.

As for now, I cannot replicate the issue.

Hope this helps.

I believe someone else tried to test using a simultaneous connection and got the same results (no issues). I think this issue occurs when there is a slight variance in button press timing (natural human timing). I believe Phreakazoid mentioned that the PS360+ might handle the input buffer differently when compared to other PCBs. Not sure if there is an accurate way to test it if that’s indeed the case.

I also tried hitting ex and ultras without the buttons being connected together and still had no issues - or at least ones like we are seeing in the OPs post. What model Xbox are you guys using? Just trying to evaluate all variables and set up more test scenarios.

Man, it’s just like some kids crying over taunts. Like them or not, taunts and plinks are in the game, from Capcom. Bug or intended, they’re there. Cheats? Because you don’t use them or you don’t use them well enough?
And please be reminded that the issue we are having with the PCB now is 2- and 3-button executions here. It is about EX, throw, tech throw, SA, taunt (ha ha), quick standing … damn, u really want me to go on? And yes, plink too! If u wanna cry over it, go another thread. I ain’t wanna step on anyone’s toes neither.
Back to the issue. I really can’t help thinking how come the complains didn’t come up until now. I got my PCB 15 months ago and since the build I have noticed it but no other report back then until now. I believe a batch of PCBs has the issue, and more and more new finished products carry the issue so more cases have emerged.
Just a case to share for your ref.:
I main Akuma.
Last week in a match I was up 1-0 and in the 2nd round to close it out I just needed a chip. The game became meaningless; he gave up and kept firing fireballs. I wanna do a EX 423 to fly over and give him whatever to chip.
I executed the move 4 times in a roll. All came out as non-EX normal version until my fifth rock.
Btw, I have 2 vanilla white hottest noisiest xbox 360, one 2nd-gen improved version, and a piano-black xbox 360s that I am using now. The PCB has the same issue with all of them.

Off topic?

Wanted to post a few updates. I received an email from Per regarding the status of this issue, which states:

Also, some of you may have already seen this, but Teyah just wrote an in-depth article comparing input lag among various commercial arcade sticks, and ranks the PS360+ at the bottom of the barrel while running in Xbox 360 mode, tested at 15.72ms of input lag. The same PCB operates at a much more normal 2.25ms while under PS3 mode. This pretty much confirms that something weird is going on with the 360 processing on the PS360+. Some key notes from the article:

Under the “Reason for Variances” section:

I emailed the article to Akishop, as it might help their research towards fixing this problem. You can read more about it using the link below:

http://www.teyah.net/sticklag/overview.html