Project Justice- Anyone still play?

yeah i agree , the rest of the cast is too dull , hinata , shoma , batsu , tiffany , boman , gan , akira -__- .

zaki is awesome , despite that her combos seems average . actually her air.hp is annoying.

how so? I like her J.hp, so much hit stun. j.hp into party-up? hell yes.

shes does have basic combo stuff, but I can do more with it. if you end her air combo with j.F+HK, it puts you in a good spot to mix-up with her (QCF+K) lonesome pride stance.

well i’ve played against a zaki player before . she likes to jump around and mix up air attacks . it is wise not to rush her all the time her J.hp range is long and has so much hit stun like you mentioned .

hey that’s a good mix up . i have a friend did normal ground combo and mix that stance and then cancel walk up lp lp or throws .

Zaki :lp:'s are godlike. Not as annoying as Momo’s or Kyoko’s, but they are ranged. Now that I’ve played a little more (see earlier pages of thread), there’s indeed possible mixup from the chains (if you space right) and her command normals.

I wish this game gets put up for online just like MvC2.

and not as slow as boman’s/nagare’s/edge’s stand :lp: . and remember , she does hella stun damage with hee :qcf::qcf: :k: follow up .

list of characters that can do hella stun damage

top
hyo
daigo

mid top
hayato
zaki
kurow
kyosuke

mid
Vatsu
P.akra
roy
edge
hideo
akira

low
D.hyo
momo <— she need at least 3 ground combos to stun with :qcf::qcf::p: super , or at least 20 over :lp:s
Gan <— air :qcf: :hk: . by the time you try to stun the opponent , you already won .

that is what i know of so far .

yeah, I can do her ground combo to QCFx2+K twice and their pretty much stunned.

What are some good combos for Hyo? I can’t seem to get the hang of him.

hyo is the beast ! eeer not as beasty as momo sadly .
because his standing :hk: and his :r::hp: is easily interupted and reversable .
BUT , his :qcf::qcf::p: is the best ! for tardy bait and run away :badboy:

jump in :lk: , :lp:, :lk:, :hp:, :hk: , :r::lp: ,:r::hp: -> specials or supers

stun combos on average characters

jump in :lk: , :lp:, :lk:, :hp:, :hk: , :r::lp: ,:r::hp: , :qcb: :lk:/:hk: . do this twice , they probably STUNNED after getting :r::hp: or :qcb: :k:

stun combos on Large characters

jump in :lk: , :lp:, :lk:, :hp:, :hk: , :r::lp: ,:r::hp: , :qcb: :qcb::k: and do jump in :lk: , :lp:, :lk:, :hp:, :hk: , :r::lp: ,:r::hp: , :qcb: :lk:/:hk: STUN but if you do :qcb::qcb::k: , they usually get stunned by the 1st or 2nd somersault . but if they get stunned by the 1st somersault ,you will ruined it as hyo’s super ender hits on the stunned opponent:tdown:

thanks. I couldnt get the hang of him cause his attack set is a bit different from the others.

oh 1 more , i find that his standing :qcb: :hk: is rather dangerous , because the opponent could just tech towards hyo’s direction and attack with air :lk: and does a free combo hehe .

you kyosuke’s air :qcf::qcf: :k: with his :qcf: :k: ender right ? which is unsafe .

Wow, I didnt know that. I guess that’s why John’s version of that super does so much damage.

thanks for the combos, Imma have to try those out later today!

[media=youtube]cZO0zabv3Bs"[/media] , but only in rs1

man his HP had some range back then, I never really got to play RS though.

believe it or not, i just bought my first dreamcast like 2 weeks ago.
and its only for this game.
i been going in mad hard…so hopefully someone in here is from ny so we can play.

My local arcade has a machine with it, and I still play that mess as much as I can. I hear that Tardy Counters pretty much wreck any competitive possibilities the game had

i dont know michael phelps’s infinite, but i would sure love to.
but after watching the end of that dji project justice vid, i bit off his combo and came up with this: ON BATSU
:lp:, :lp:, :hp:, (:d::lp:, :d::hk:,) (:d::lp:, :d::hk:,) (:d::lp:, :d::hk:,) (:d::lp:, S:lp:, :d::hk:,) :r::hp:, :qcf::qcf::hk:, :u:, :lp:, :lk:, :hp:, :hk:, :qcf::qcf::lp:
38 HITS, 117 DAMAGE

Kyosuke all fierces

J:hk:, :d::hp:, S:hk:, :r::hk:, :dp::hp:, :u:, :hp:, :hk:, :r::hp:, :r::hk:
9 hits 70 damage

michael phelp’s infinite , lol
mine was this .

on batsu , roberto ,boman , daigo , hyo and D’hyo

:u::lk:, :d::lp:/:lp:, :lp:, :hp:, (:d::lp:, :d::hk:,) (:d::lp:, :d::hk:,) (:d::lp:, S:lp:, :d::hk:,) (:d::lp:, S:lp:, :d::hk:,) (:d::lp:, S:lp:, :d::hk:,) :r::hp:, :qcf::qcf::hk:, :u:, :lp:, :lk:, :hp:, :hk:, :qcf::qcf::lp:

is difficult to get the 3rd (:d::lp:, S:lp:, :d::hk:,) loop for batsu ,roberto,daigo and boman

on kyosuke/roy/edge/hayato

:u::lk:, :lp:, :hp:, (:d::lp:, :d::hk:,) (:d::lp:, :d::hk:,) (:d::lp:, S:lp:, :d::hk:,) (:d::lp:, S:lp:, :d::hk:,) :r::hp:, :qcf::qcf::hk:, :u:, :lp:, :lk:, :hp:, :hk:, :qcf::qcf::lp:

and as such combos on shoma , is the most interesting one .

i can’t remember the starting combos right after :up::lk: , is it :lk: or :d::lk: then :hp: 1st ? and then you DON’T start with :d::lp: , :d::hk: . i immediately does :d::lp:,:lp:,:d::hk: X 4 or 5 ! -> :r::hp: so on …

damn , i miss nagare . i didn’t use nagare much as there more people playing this game in the arcade back then .

i messaged dji but he hasnt gotten back to me.
has anyone ever gotten hideo’s infinite?