Regarding Guy’s matchups, the only really bad one is Balrog imo, and maybe Blanka (though I’m not sure if that’s Blanka or me). He seems 50/50 with almost everyone else, and Dhalsim and Gouken are 100% free.
Whoa, WHOA now, let’s not get carried away here. Any character where the player is more concerned with minimizing weakness, rather than enhancing strengths is not what I would call “amazingly designed”. Functional, fine. But let’s try to look at the rest of the cast before making such statements. We all love Guy, but a single day playing this game will show more love was given to a grand number of characters than this one in almost every aspect of his game. Look at Cody for goodness sake.
That’s *kind *of the problem. He has tools, for every character, in the game.
I think Guy has a lot of untapped potential, I haven’t had issues on tatsu whiffing on wake-up yet, maybe you’re using HK tatsu? If so, I would recommend using MK or EX as a wake-up option.
blanka match up is not that bad. In guy’s favour imo. As for Dhalsim, I can’t say yet but I’m surprised you think Guy owns him, especially since Dhalsim is better in ssf4. Might be even in the end but I’m getting a feeling it will be in Dhalsim’s favour. On Gouken, definetly doesn’t own him that bad. Maybe a 6-4 match up for Guy, highly doubt anymroe then that.
Also, Guile and chun are pretty tough on Guy, there will probably be other characters that will give him trouble as well.
um guys, actual proof actually has some good points, guy is so jacked up in this game it isn’t funny. after playing him for 2 weeks now, it’s apparent that he’s going to end up being lower mid tier almost assuredly. he’s very gimmicky and his fundamentals are seriously lacking, not to mention the various glitches about him (which hopefully will be patched). That being said, it’s not like guy is dan, he’s still perfectly viable, just not a great character. I enjoy using him, and will try to overcome his shortcomings
Ever since losing my job at the bowling alley, I’ve had a strong policy to never take advice from a man who can’t count to ten.
Yes, yes and that’s what I get for posting before going to sleep.
3-7 or 4-6 with very few 5-5 and 6-4 matches is what I meant…
I actually thought some of the original post was funny, maybe a quicker entry to the punch line, would have been better, maybe something like this:
“Somebody buy Guy an Alarm clock, to help him wake-up.” (Non EX wake-up game)
“Dan isn’t the only one with a Taunting Ultra, welcome to the game Guy!” (U2:))
“New execution for Guy Taunt, lp+lk.” (Low range throws, works when it matters most :D)
“Guy can air Taunt better than Dan, woohoo!” (Low priority Izuna)
The more weaknesses Guy has the more I like him, being able to mixup and win an un-balanced fight feels allot more rewarding than following the crowd with a stronger character.
I bet allot of us Guy players like to be considered the under-dog, and turning the tables with baiting, feinting and purely sick combos.
No point hating on this dude, he clearly isn’t a real SSF4 Guy enthusiast. Lets face it, majority of people chose CODY in final fight, yet guy was the real cool one Who cares if he doesn’t get the girl at the end, what CODY doesn’t know wont hurt him
Add more oil to the flame…
Crap Hitboxes… Whiffing completely open j.hk’s is truly sad when his foot goes completely through someones body… As if he’s purposefully missing to avoid gettin his $160 low top dunks dirty…
Yeah, maybe you like that, but I don’t like feeling like the only reason I won was because I greatly outplayed the other person. I would much rather be playing a game where player skill was essentially the only factor because the characters are for the most part all balanced without any standout issues. If a great player gets really good with Guy and can do extremely well with him, does this mean Guy is good? No, because give them any half of the rest of the cast and they would do even better and that sucks. Being the “under-dog” just makes me feel like I’m wasting time trying to play what should be an interesting character where most matchups are an uphill battle. And no, I’m not crying because he’s nothing like SF4 Sagat, I don’t like characters like that, but at the same time I don’t want to feel like I’m always at a deficit no matter what.
I agree with whoever said Guy feels a little underdeveloped. I feel like that about most of the new cast (looking at you Mak).
hmm i have to agree on this from what played of him.
Guy does have some nice things about him. Mix-ups, OP Airthrow, but he is lacking in alot of other department.
The main issue i have with him is his jump though. Why did they make it so floaty?
How do you guys deal with this problem?
They main issue to Guy is that he feels rushed and underdeveloped.
Saying that, the game is new and there is alot of potential for all these new characters.
Yo OP, hold back to block, bro.
Blanka-Guy is in Guy’s favour. I don’t know of any other character who can punish Blanka balls on block and on hit, with the exception of some of the new cast, maybe. The idea that a character can remove their opponent’s main offensive weapon and still be at a disadvantage is laughable.
It’s like fighting Honda without his headbu-- oh wait, you can punish that clean, too. People need to chill out and wait until we know more. Guy is a very good character with a ton of potential.
Yeah I lost to a couple of good Dhalsims today. The matchup still feels in my favor but he probably isn’t free.
I stand by my opinion on Gouken though. EX-Run, slide, flip/elbow make Gouken’s fireball game a joke (he has to guess right A LOT), and that’s half the battle. From there it’s just applying pressure while being mindful of his parry, which has never been that tough for anyone. Oh and EX-Tatsu punishes all palms clean. I don’t feel like I can ever lose this, but if a good Gouken player wants to tell me why I’m wrong, I’m all ears.
Chun feels like 5-5 to me. It’s just about using focus properly and being mindful of EX-SBK. She can’t do anything else about the elbow. Guile is rough though.
I could very well be wrong about any of this, but this is how I feel at the moment. If I’m wrong I’ll adjust accordingly. Like everyone else, I’m still learning
I guess wait and see for a while… Gen was seen as pretty bad in the beginning of the console version of SF4, but was great at the end. Gen was great when playing at a high level… maybe Guy is the same…
No, Gen was shitty and is still shitty. Gen’s potential lies solely in his gimmickry. Watch any protracted Gen session and the matches will probably go from 80-20 to Gen to 20-80 to the opponent given equal skill. He’s a bad character that was made worse by making him more “Gen-like” which apparently means taking away all of his good shit and giving him slight buffs in other areas as a backhanded form of compensation. Not to mention, SFA2 Gen was Dan-tier and people seem to forget that which is hilarious.
Guy’s much better than Gen ever was. I’ve had SSF4 for just over a week and he honestly feels strong. After maining Fei, and alting Gen and Fuerte, I know what weak characters feel like.
Amen…
Obviously, I mained Guile, and while he wasn’t Dan, it was FAR from a walk in the park… Obviously, now Guile’s got it far easier, but Guy doesn’t have it nearly as hard as Guile did. (In Vanilla) All anyone wants to talk about is “Oh, I can’t hit people with this, I can’t get this right”… Nobody wants to look at other things like mobility, potential etc… Guile never had mobility, and some potential in Vanilla, Guy’s got these both in spades as far as I can see it.
i think the main issue is with how people approach Guy. he definitely can’t rush the way he could in Alpha, but he still has the tools. i’ve told quite a few Guy players in my area this, and it seems to help them quite a bit. in this game, Guy is a lot less about rushing people and more about punishing people VERY hard for their mistakes. a lot of people try to just put up a consistent rush, which is something the SF4 engine doesn’t allow for unless you have ridiculously frame-advantageous air attacks (i.e. Viper or rufus), so you have to bait a lot with Guy, then kill them for it. The OP failed to realize this, i think.
also, Guy’s normals are pretty good for several situations, so i dunno what the OP’s complaints were about, to be honest. st.lp may whiff some, but look at how high Guy jabs. cr.jab is just as fast, and works just as well, because you can combo into his target string from it.
lmao, gen is a fucking beast in vanilla and in super. mk hands mk hands / end arguement.
jap tier lists about console characters were horse shit.
The only thing i don’t like about Guy is his whole game heavily relies on the corner. If you can’t get and keep your opponent in the corner, you’re not winning the match. He’s one of my fav characters but i wont be using him online anymore.