Primal Rage

Ok but remember that the Genesis versions is one of the less accurate. I mean, skipping the graphic/audio limitations, the combo system is severely flawled and its very unlike the arcade. Also the damage settings are weird.

Take a look at the combo vid and you will see what I mean.

I will put soon a list comparing each console version to the arcade.

Which arcade version is the best version to play on?

Gah that sucks, maybe I’ll use an arcade emulator instead.

Hey Noct! Long time!

I took this from Victars SUPER COMPLETE faq on gamefaqs.com (thx man!) cause he writes english better than me:

-demo mode intro text has letters made of bones instead of black letters
-one new fatality for each character added
-eating humans adds much more energy to your health meter
-100% health bug from ver 1.7 fixed
-gameplay speed changed
Diablo, Sauron, most leaping attacks, most projectiles sped up
Armadon, Blizzard, Talon slowed down
-Simultaneous attack collisions tuned: “sweet spots” removed,
quick->fierce->power->quick “round robin” priority system added
-little SF2-style “Christmas Lights” added; they flash with every strike,
blocked or not
-gone are the faint “blue shields” that used to appear when blocking
attacks
-generally, damage to heart & brain meters decreased, but block-damage to
heart increased
-block-damage usually won’t kill you
-if you’re on the ground, projectiles don’t knock you down anymore
-combo names, Total Domination, Quick Kill features added
-Sudden Death lasts for 30 seconds instead of 20
-hop jumps can now be used vs the CPU
-CPU’s “AI” patterns changed; many old tricks no longer work, but some new
tricks do
-“fatality”/“no fatality” music added; other music enriched w/more
percussion
-a previous high score drops to 2nd when beaten
-In free play mode, the words “DEMO ONLY” appear & CPU can’t hurt you
-all Leaping Attacks can be blocked
-all Stomps can be blocked and/or done in the air
-Armadon’s Spinning Death and Mega Charge don’t go under projectiles
anymore
-Armadon can volley his victim after the Mega Charge
-Blizzard’s Freeze Breath inflicts damage; Freeze Breath & Ice Geyser
don’t last as long
-Chaos’ Battering Ram makes an annoying new sound
-Chaos’ Cannonball finishing move can kill enemies on any stage
-Diablo’s Torch combos more easily
-Diablo’s Inferno Flash can be blocked
-Talon’s low 4 is cheezey to use twice in a combo
-Talon can attack (or be attacked) as he rebounds from the Brain Basher
-Talon’s Pounce & Flip does no block-damage
-Talon’s Shredder fatality made gorier
-Vertigo has a new teleport, and can do both old & new teleports in the
air

Yes, Chaos is a pain, but then again, Diablo and his beautiful Warp, can be a pain as well (in the right hands, like mine). :lovin: I can admit it, I abused it, why not, you could use it as a get away move, or as a counter move. Just the look of confusion on a players face when you execute it properly as they’re attacking you, and they don’t realize that they’ve been stunned. :rofl:

I thought Sauron was pretty decent, as he had a few low number and simple to do combos which did pretty good damage. I noticed his overall damage output was pretty high. A really simple counter combo I did with him was, tiger jump 3+4, Earthquake stomp, C 1+2, Cranium Crusher. His jumping 3+4 (whether tiger or normal) was pretty good and would hit crouching opponents, which not many players realized, which added to his high-low game.

Also, if you talk to Steve again? If you could ask him why they never released the updated PR version with Necrosan? I was very looking forward to playing against him and if they had included a boss code, would have made it even better!

My weakest character in Rage was/is Vertigo.

Also, it’s been about 10+ yrs since I’ve play Rage competitively! So I’m very rusty, as it looks like you’ve been keeping your skills up Hanzo (that’s awesome)! :tup:

Hanzo, I understand how to do the repeat or multiple jump in attacks (you know the 3, 1+2, tiger jump 3, 3+4…etc…) that I saw in your cmv. But, how are you cancelling and doing the multiple chain attacks (whether normal or special) when you’re standing? Like for Armadon, the combo at 1:15 in your vid, it looks something like this:
Jumping 2, 1+2, tiger jump 2, 1+2, 1, 1+2, Flying Spikes, 2 (or 1), c.3+4, Mega Charge, c.2 (or 1+2), Spinning Death.
If you could please explain how to properly cancel out of moves when doing combos?

Man, I wish I was down by you, as I would love to play against you guys! But I’m up here in the states, in MN.

Wsup NEB?

lOL man maybe you think like me! I think that Diablo on the right hands can be top 3!!!

Totally agree with you. Altought it would be broke if he could poke more with his standing 3!

OF COURSE MAN! Thats an obligatory question! I m thinking on elaborating a few question just in case he allow me to do it!

Mine too and I think that everybody s too! his keepaway game is somewhat good but his low damage combos really doom him!

Well mostly in the combo departament…I wish we could gather more players…

To do multiple tiger jumps on a combo you MUST do an attack in the middle of a previous attack cancelled with a tiger jump…IE:

HF>SUTJC HF>HP>SUTJC In between each attack cancelled with a TJ you must do an attack in between (GOD my english sucks I hope you get the idea!)

You can also cancel power attacks into power attacks for example with the apes Backfist into Backfist (1+2 into 1+2) by doing the TJC and CANCELLING the TJ animation into the next Power attack. Thats the way you can acomplish those combos.

MAN I would love foreign competitiooooon on PR and MK! If anyone want to check some hot venezuelan action on MK games check my youtube profile:

http://youtube.com/profile?user=mkkhanzohasashi

lol Tier List :Based on my experience and totally agreed with the one posted by Patrick Coffman and his FAQ (Altought its based on MAT2 version in wich the special attacks are done in different motions)

Upper Tier

Chaos
Talon

Mid tier

Diablo
Sauron
Armadon
Blizzard

Low Tier

Vertigo

Sometimes I think that Diablo can go up a spot due to his Hot Foot attack and Teleport wich can be spammed both, but again I have to test more.

Ok PR arcade vs home versions (or better, what the consoles differ from the arcade):

Quick rundowns:

I omitted stuff like in each ver wich includes combo names and that, cause Im more toward combo/playability wise.

Portables GB and GG:

Mostly the absence of Vertigo can be felt on both games. PR for GB is a bit choppier than GG and of course the color loss. Also GG has blood in it. Both seem to share the same code cause in both the same combos are possible. Both versions have fewer specials/normals/fatalities than its arcade counterpart due to obvious reasons (lesser buttons and processing power duh!) . GG version has Chaos Golden Shower fatality! Music and Stages they are OK. Control response seems a bit better in GG due to the lesser chopier graphics.

SNES

Wow! They acomplished very good stuff here! Sure there were graphic/soundwise losses but they werent as noticieable as in the Genesis version. PR in SNES is based on PR 2.3 mostly but a few rules of 1.7 apply here too. IE: You can TJC forward wich in 2.3 cannot be done. Button mapping is ok but it doesnt let you cutomize the way you want but the presets are ok. The combo engine is good enough to satisfy arcade fans for a while. All the arcade combos can be done but some arc glitch specific dont work due to this version has a major pushback on every hit. Still every 2.3 rule on onf combos apply here. It had all the new stuff the upgrade did like new specials an fatalities.

Genesis

This cart is quite inferior to the SNES version, and the PC version tops 'em both. Genesis PR’s graphics and sound are of course poorer. The characters lack all the new moves and fatalities that were added to arcade version 2.3. There are no combo names. Worst of all, many more arcade combos are missing for no good reason. Sauron cannot chain two 1s together, Talon cannot chain a low 1 into a low 4, etc. It isn’t a question of knockback; the combos simply don’t work.

PC - DOS

Almost arcade perfect! Playability wise it got all from rev 2.3 and…they nerfed a bit Chaos! His standing 2 had lesser range also Vertigo s 3+4. Sound/Graphics were almost on par but with lesser resolution. It had a redone control scheme designed to be user friendly and had Tug of War mode! I think it can still be found on some abandonware sites. Remember its a very old DOS game so it may not run properly on all PCs.

32x

The same as Genesis but it has an extra easter egg in wich Fergus Mc govern appeared in the Diablo Stage. It shared all its faults too.

3DO

This was the first to introduce FMVs onto the game and it was pretty accurate on playability/combo engine. The sprites were smaller than arc but were well animated and the sound was good. Loading times were acceptable.

Jaguar CD

One of the worst versions. The combo engine is the same as the Genesis/32x but it has even better color and animation than the PSX one!!

PSX

Closest to the arcade in the combo/play engune. It had lots of animation cuts that make it seems choppier but still acceptable in these days. It has small loading times in almost every situation (between rounds, win screens, character select, etc). In certain attacks, it has a bigger HIT STUN than in the arcade. This is most noticeable on the apes wich are combo targets for everyone. Soundwise is excelent only missing a few grunts and screams. Definately rev 2.3.

Saturn

Almost pixel perfect to the arcade in graphis but VERY defferent in gameplay. Actually you could do a lot of stuff that normally arent possible on arc. IE: Chaos crouched 1 x 5!!! Vertigo has almost no combos!! Soundwise its exact to the arcade and it had minimal loading times. Dont know on what revision its based.

Didnt played the Amiga version. Maybe these days I will.

MAT2 version is a carbon copy of the arc graphically and playability. Soundwise its less refined as it seems to have been sampled in a lower bitrate. Its rev. 2.3. Of course, this is the most affordable version and the one to get. As a side note, all the special attacks were remapped to simpler control sequences for everyone to adapt…wich I found to be troublesome for some stuff like SUTJC with blizzard.
:arazz:

there was also a Midway collection for PS2 that had it. http://ps2.ign.com/articles/554/554701p1.html

Not much is going on with me, Mr Hasashi. Well, actually, I’ll be getting a Mac in about a week…

SUTJC. I know the TJC is short for Tiger Jump Cancel, but what does the SU stand for?

I’m having trouble with the TJC when trying to extend the combo after doing either the 1+2 or 3+4 power attacks. Or maybe it’s because I’m trying to do them in the mame version? :lol: Which is pretty poor. That and pads were never my choice for playing arcade ports (funny how I can play WeaponLord and EC-CD with no difficulty at all using a pad). :looney:

About the home versions. I thought the Jag version would have been the best, since it was Atari’s baby? That’s funny that it would turn out to be one of the worst versions.

Straight Up, sorry It was my fault.

Yeah pretty bizarre!

LOL maybe its because the MAME. OH and those imputs are hard at hell! At least they were to me!

Hehe, I sure did. joysticks only having one button made the Amiga port a bit odd… Still fun

Yes, I also read that it came in a 2 disk set and you have to be swapping disk once in a while even during gameplay!

Was there a windows version of PR? As I know I had a computer version of it, which was pretty good (from what I remember at least). I have it buried in my house somewhere. :looney:

I remember the GB segment of that vid had some lousy combos. I could do better than that w/ Blizzard for sure. I’ll have to check it out again though cuz I thought I saw a lot of infinites for some of those versions…

Good Mokura!! If you can post or record those stuff please do it!

Well Steve emailed me and he said he s open to questions so expect some good developers stuff!

Ok here we go, I asked Steve a few things and also some of the questions present here by SRK posters:

Steve wrote:

"Ask away.

It was a long time ago and I may not remember everything, but I do remember editing AI tables for many of the characters; I’m not sure how other Fighting games do it, but all of our AI was a bunch of move tables, distances and percentages that fed into moves and combos that the AI would perform.

One of the coolest things I remember debugging the game was real-time frame-by-frame editing of the game to set up very rare situations that would result in bugs; for example, getting hit from a projectile at the same frame as being locked into a throw. This helped the programmers clean up situations like that.

On a side note, I’ve just discovered M.U.G.E.N. videos on YouTube and if I ever get some spare time I’ll get my hands on that software. Omega Tiger Woods FTW!!! :wink: The MUGEN community has gotten their hands on Talon and Vertigo."

NEBULOSO asked:

Steve:

“why they never released the updated PR version with Necrosan? And what about PR2?”

Steve:

"Primal Rage ‘Update’ = version 2.3 in the arcades. Primal Rage 2 (the one with Necrosan) was in Beta test at several locations but did not test well. It was never produced, but Dev Cabinets and PCB boards do exist (I played one a few years back at the California Extreme Expo in San Jose)

4696 asked:

Steve:

“i actually wouldnt mind hearing from the developers now, like, what’s their involvement with Midway these days?”

I was laid off from Midway Games West in 2002, bumped around and worked for a few months on contract at Midway San Diego in 2005. Both studios are now closed. Weird! :wink:

Hanzo_Hasashi asked:

“Are you still in touch with Jason, Larry and the other guys?”

Steve:

I had a Primal Rage Reunion lunch while I was working at Electronic Arts at Redwood Shores, In attendance were Dennis Harper, Cameron Petty, Eu-Ming Lee, Jason Leong, Gilbert Valadez, and Don Livingston! At that time, everyone but Ming and Cam was at EA with me!

As far as I know, Jason Leong is still at EARS.

I last heard from Larry Cadelina a few months ago. He and some ex-Atari Alumni are at TvHead Inc.

Hanzo_Hasashi asked:

“What are you doing now? I hope still game developing!”

Currently at EA Los Angeles working on Medal Of Honor: Airborne (X360, PS3, PC)

Hanzo_Hasashi asked:

“Will we ever see a return of Primal Rage to any console? A niontendo DS port with WIFI connection would be great!”

Steve:

If I know Midway, its only a matter of time before they reach back into the ‘vault’ and update Primal Rage. After watching many MUGEN vids, I had a vision of Blizzard drawn in the style of a Capcom fighting game.

Thanks for the questions!"

If anyone has more doubts and stuff to ask, please leave your posts here!

Thanks for asking Stve our questions Hanzo!

I could have sworn that I read in a Gamepro mag that they were doing another update for PR, and not PR2, which would have have Necrosan as the last boss? Oh well, I guess Gamepro was wrong…

And when I read this in your post that Steve had said:

He sounds like a kid inside. Meaning you’re never really too old for anything. That’s cool. :lovin:

I hope Midway puts PR2 in a future version of Midway Treasures…

Yes I have that magazine too. It has a black silhouette of Necrosan and it clearly says: PR update. Maybe Gamepro got it wrong. Still it was a rumor…

Absolutely agree with you. i always think that game programmers needs to have at least a little of his childhood to reflect it into the games.

YES! Me too!

Look If you got any other question, please post them here so I can ask Steve about them.