Primal Rage (updated with developers stuff!)
Way back in 1994, a weird dinosaur fighting game wrecked havoc (duh) on arcades on USA and outside it, It was Primal Rage, developed by Atari and Time Warner, perhaps one of the most underrated games of its time due to the unortodox control method, characters and theme (also MK2 was still new and Killer Instinct was coming the same year). It was for me tough , one of the most awe inspiring game in my life.
PR was innovative in may ways that ppl think.
It was the first game to incorporate a damage % in the combo meter
It incorporated damage protection in combos after certain attacks
It had a “NO CHEESE” meter that prevented you from doing certain stuff that the programers considered cheap (and this eads me to think, those programers/testers were very VERY well informed/versed becauese PR has has NO KNOW INFINITES to date!)
It was the first to have universal OverHeads (UOH) for all characters to prevent them from turtling(Sure SSF2T had Ryus f+Mp and Fei Long f+Mk but those were the 2 only Over Heads it had)
All characters had command throws instead of regular throws
All characters could interact with their enviroments by eating the humans worshipping them during the fight
It incorporated different types of jumps heights, it had one of the first reversal/counter system (lots of ppl arent aware of this until explained)
An advanced combo system lets you Juggle, Chain, Link, Cancel normal attacks/specials into one massive combo (button mashing had no room hre)
New (but weird) control type to exeute special moves by holding first the buttons then doing the taps with the stick (In ver. 2.3 you could execute them as any other fighting game)
Dinos enter in Berserk mode when you got badly injured (Ok samsho was first with his Rage gauge)
It had air chains although Darkstalkers was first in that
Also it boasted the almost “usual” stuff that fighting games used to have: 2 fatalityes per character, Easter eggs (or hidden features) and other things you coukld find.
I will go into deeper info later, like fighting system, combo system explained, tier listing, special moves anda few combos if anyone is interested.
As a teaser, here is the link to the vid we at MKK did as tribute:
Thx to tobemorecrazy for uploading it in his account!
If anyone played it liked or notplease feel free to leave your comments.
EDIT: I recently made contact with Steve Riesenberger who worked in the game. I will ask him if he can/want to give us some insight on the game and developer stuff they only know