Presenting the Evidence: The Phoenix Wright Video Thread

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i’d try and do some combos for other teams, but i am not very creative and only know how to spencer and foot dive.

Actually, using the unblockable to land an assist into a combo is sweet. If only I could use it (might try it with Frank and Shopping Cart).

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Wee bit of wright tech.

Polt bodied a guy in a first to 10

Happens at 5hrs9mins40seconds

He also has some tourney matches that were streamed.

Really like the way your wright’s looking Polt, but damn man you gotta find safer ways to tag haha. Otherwise solid stuff.

For anyone interested I played in something called beatdown stream. Started playing at 6:42:27. Came back at 6:53:28 after the loss and went streaking til around 7:21:00. Used the wright team most of the time but switched it up every now and then. Best match was probably 7:08:12 since I think it’s the only time I got to turnabout http://www.twitch.tv/gunmetal/b/334825496

In the lab…
warning: high volume!
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Just some stuff I utilize in matches so nothing too out of the ordinary. It’s more of a team video thing if any though I’m proud of my Investigation combo at the end lol. Also, thanks Roxas for giving me ideas on how to convert off air throws :tup:

Long time no see guys. Got a bunch of videos for you. they’re all pretty old, except for the recent #9. Since these videos, I have since then gotten better combos for all my characters, including the objection loop for Wright.

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I’ve been keeping up. Have you tried a Break the Witness loop? Corner only, but I think they do more damage per rep. I do know you can get three reps instead of just two. They’re not hard.

I am trying to learn variations like that. I’ll post a video of my progress later.

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Not sure if the video is to just show if the synergy exists or not, but the combos in the beginning are really unnecessary - Wright can do better in the corner, even without an assist.

For example, for the air throw corner combos, it’s much easier and more damaging to do M-Maya?! :m:into :m:, :h:, :f: + :h: into an exchange, do an air series with another Hold It! , land, call out M-Maya?! :h: for a second OTG, hit :s: and finish up with :h:, :d: + :h:, :s: into OitC. Using the assist (I think) stop you from DHCing into She-Hulk after you’re done. (Or at least I think that’s how assist combos work.) You land 3 hold its for stun, and I do think it does more damage.

For the midscreen throw, you should know that Wright has a much tighter, but more damaging way to land an Objection now. (See Roxas’ post above.) But even with that, I think all I witnessed was Shulk being used as an OTG. Not trying to bash, just figured you should know. You should probably try using that assist to further extend Wright’s solo combos, but to me it makes more sense to just do a heavy Wright combo and DHC.

I use She-Hulk for the sake of stunning my opponent via Clothesline while in Investigation mode to give me time to grab 2 pieces of evidence, then start a combo with a Wesker OTG assist that lets me collect 2 more pieces of evidence when finishing, or ending with OitC.

Wesker OTG extends She-Hulk’s combo, She-Hulk allows a combo-extender or cross-up opportunity for wesker or a chance to increase Wright’s evidence-gathering time, and Wright’s Missile helps She-Hulk get in or allows for a cross-up with Wesker.

It’s all unorthodox, but it works.

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BTW, updated The Phoenix Wright Guide: Ultimate Thick Law Book Edition.

With the she hulk stun then close line, you can get 3 evidence and then launch and plink the for a fourth evidence and otg then press both assits to call Maya smelting, and get 2 more evidence. I do this. And use the coon for thc so I can get 4 evidence when I get the fourth evidence. So that’s 8 evidence in a combo. Works with dante too. Also combo the Coons net trap, switch to Wright plink Maya and Press both assists, 5 evidence in a cool combo. 6 with dante instead of coon.

She hulk doesn’t need wesker, needs horizontal assits. Or will just get lamed out. She can relaunch on her own,

I could almost do the same thing off a Haggar dizzy just the headbutt has to be a counter hit :frowning:

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We in there.

Interesting, though I’m horrible at plinking so I’m not sure how consistently I’d land this lol

This actually makes combos that involve collecting evidence-midway much better now, since you don’t have to keep a certain slot open to keep your options open.