Thanks ockS! I appreciate the kind words. I’m going to keep trying to make the podcast even better as time goes on.
I’d like to try weekly podcasts, but there are two problems:
Availability of guests
Choosing a fun format
Finding a couple recurring guests would probably be pretty easy, and the podcast would still be interspersed with many other people. The bigger problem is choosing a good format, and I’d like some suggestions.
I could rotate a format for recurring guests. Such as tournament talk one week, strategy the next, community after that, a player intro, so and so forth. Everyone let me know what you think would be interesting to listen to.
Well having looked(or should that be listened?) at some of gootecks casts and catching stuff here and there, with the plethora of tourneys in all these states, it might be cool to start up some podcasts to help promote them and get a street feel for all the scenes we have in the midwest. As well as maybe getting discussions going on different games and the characters in those games, mindgames, techniques, and… and it looks like you said all that already… gotta learn to read, gotta learn to read.
Just requires some travel and networking to get in touch with scenes outside Ohio (my home state). I’ve gotten some introductions to Wisconsin, Minnesota, and Indiana, but the more the better.
The ultimate dream is to keep good TOs and their events in the minds of the players in all the Midwest states. That way each state would be ensured some sort of exposure for their scenes. It’s only a matter of time and travel!
Sure is, Syxx. Sorry that it’s not just exclusively your podcast being released, but this was also a good day for the TJ Porter fellow I interviewed from London. Hope you don’t mind sharing the release day
It’s so funny that Syxx is able to remember combos off the top of his head, on the spot in an interview like that for a game like T5DR. I avoided talking about specific games because I was afraid I’d get a question where I had to remember something like that. I don’t even USE combos, much less memorize them.
No, of course not! You’re interview is, well, queued up is the best way I can describe it. There are a few releases ahead of yours. At this moment I have your interview scheduled for release on October 2nd.
I know, that’s a long way away. Until I can have guaranteed guests every week I will continue to release the interviews bi-weekly (or bi-monthly, either way of saying it works), and will continue to pre-record them in case of an unexpected guest drought.
Sorry if I didn’t let you know about that; completely my fault. But rest assured your interview is not lost or forgotten! It is simply waiting in the mist. Waiting for its chance to strike, on October 2nd.
I think very soon, though, I should be able to manage a weekly show.
And no that isn’t required that you know like, a billion combos, but after playing for so many years you go through a very extensive process of trial and error. It does however, help to know what you can do in certain situations, like, if you launch your opponent with their back turned, or you launch them from the side, as well as your max potential damage of off each launcher.
A lot of people see Tekken and think it’s a game of stupid long combos and while they do occur, that’s not the ONLY thing the game has. It’s a matter of spacing, turtling and waiting for that chance to get the combo, and even then, you still have to react accordingly to your opponent waking up and shit. It’s way deeper than it looks.
I wondered for a second, lol. I knew you were interested in doing an interview, NappyJin, but I knew we hadn’t recorded anything yet. I was for a moment! By the way, we still need to set up a time for that interview.
But to get on topic with Tekken; I’m one of the people who thought it was a long string of combos, and after dling and messing around with DR my outlook has changed and I’m eagerly awaiting BR.
Sure, there’s more memorization learning curve right from the start, but there’s nothing wrong with that. You’re not being some combo-zombie when you play. The combos are just the best way to punish the opponent when you take an opening. And they’re fun to watch.
Generally, and im no where near a top tekken player. you really only need to memorize 2 combos for each situation, 1 that does the most damage, and 1 that leaves you in the best place for Okizeme. usually everything else will fall into place as you learn what punishes what. at least thats what i learned from treyphenix