That’s a crazy amount of money though.
They are available for pre-order on amazon.com. It seems like they’re releasing the Switch version first.
- Six-button, Arcade-Style layout with Alps action buttons for precise control
- Toggle switches for directional pad and shoulder buttons enable customizable options
- Three swappable magnetic faceplates let you Switch up your style and Color preferences
- Inspired by the iconic SEGA Saturn gamepad, revered by fighting game enthusiasts
- Officially Licensed by PlayStation with two-year limited warranty - register at PowerA.Com
Looking forward to trying out the d-pad, this oculd be a winner if the materials and build quality are right!
Funny thing is
They got the 4 shoulder buttons and toggle swtich idea from the Fighting Commander
The removable faceplate from the Madcatz Fightpad Pro
The d-pad/shape from the Saturn.
Hopefully, they do not have the same buttons as the PDP MK pad.
I hate the button layout
Why its the standard Nintendo Layout on all their Switch controllers with the addition of both R buttons that used for fighter. This would be the exact layout a stick would use.
First written review I found
When it comes to fightpads I ask myself a simple question: How closely does it resemble the Japanese Sega Saturn controller? If you’ve played on that (legendary) controller then you know it’s considered the gold standard for fightpads. The Fusion fightpad is easily the most Sega Saturn-like controller of all the fightpads I’ve played outside of the genuine article. Even 8BitDo’s excellent [M30 gamepad]
Good news about the SS-like floating d-pad and matt finish but £54.99 seems like an awful amount of money for a fightpad. I think I’ll wait for others to put it through weeks/months of play to see what the build quality is like as it’s not mentioned in that review.
It may be exactly thr right layout for fighters, but it is also the exact same layout that causes proboems on the PS4/X1/NS version of the Genesis/Mega Drive collection, where L2+R2/LT+RT/ZL+ZR are emulator rewind/ fast forward buttons.
If the Xbox One is a good indicatorvof the other 2, Sega won’t have the layout correct.
Even though Xbox One has a mostly working customizable OS-based button remapper, one of its few flaws is LT or RT are only remappable to each other.
You’re going to have to hack a joystick if they ever make Eternal Champions Online.
Switch’s version in stock at Amazon, PS4’s releasing on October 15
Another positive review
https://nintendad.co.uk/review/fusion-wired-fightpad-nintendo-switch/
This is the most detailed review yet
Hi guys, are the buttons good enough for doing 3rd strike ex moves for example, without using binds like 3p and 3k? I hope so… im trying to find a fightpad with very close together buttons, but i can t seem to find it… thanks for creating this thread btw.
Looks like my perfect controller would have the 8bitdo M30 d-pad with PowerA Fightpad buttons
I’ve tested the controller with various fighting games for 5 hours.
Let’s start with what I like:
The weight, it’s heavier than the other fightpads and doesn’t feel cheap in your hands. I have medium sized hands and I find it comfortable to hold.
The d-pad is good, I had no problems pulling off Spinning Piledrivers with Zangief and instant Tsubame Gaeshis with Ukyo. If you’re familiar with the Saturn Pad, you’ll feel right at home. It would have been perfect if it was a little bit less loose, I found my inputs to be slightly more accurate with the 8bitdo M30. It’s still way better than the d-pad on both the Dualshock 4 and Xbox One controller.
The face buttons are well spaced out, it’s easy to press two of them simulteneously, there’s enough space between them to keep me from pressing the wrong one by accident. I also like the clicky sound they make. My only gripe with them is the glossy finish, it makes the buttons feel like M&M.
Now, let’s move on to what I don’t like:
There’s no touchpad, they should’ve at least replaced it with a button. This is really annoying with a game like MK 11 when I need to reset training. Enabling pause delay in the menu didn’t help, pressing the Option button twice should normally reset training, but this controller refuses to do it most of the time.
The bumpers are really sensitive, I accidentally activated Rage Mode in SamSho on a few occasions. It also caused me to perform the enhanced versions of some special moves instead of the regular ones in SFV. It didn’t affect my inputs in MK 11. Depending on how you hold your controller, it might not bother you at all.
Overall, I like the controller more than the Hori Fighting Commander, it’s more ergonomic and the d-pad is less rough on my thumb. However, I don’t think the controller is worth $59.99. Wait for the price to go down or wait for more reviews on the Razer Raion.
I ran into some issues when playing SFV, I’d get air fireball with Akuma in SFV when entering the inputs for Gohadoken with H.P. sometimes, it only happens when I’m facing right. I prefer using the controller without the faceplate, I don’t like how deep the d-pad is within the crevice, my thumb would brush against the surface of the controller when I slide it to the right.
since they are out for a while now, anyone happened to open em and see whats inside?
would be nice to now if you can swap parts from the original ss one to this pad.
Im deciding between this or 8bitdo’s SN30Pro+. Mainly for fighting games/2D games on the switch. Does the controller hold up well?. I don’t want the thing to die or break after a month or so. Hopefully will get lower price once black friday comes in.
I have the SN30 Pro+, but I rarely use it for fighting games.
I`ve had the M30 for 2 years now and it’s still working great, it was my main controller for fighters for a while.
It seems like it’s really easy for dirt to go underneath the d-pad of the PowerA, not sure if it’s going to affect my inputs.