Power Stone 1+2 Thread

OK, it’s kind of hard to have “Power Stone” and “depth” in the same sentence sometimes, but they are still great games. Here are some tiers(work in progress):

Power Stone 1:
Top Tier:

Ayame: Crappy range on her combo starters, but her powered form is what saves her. The shuriken super is quite hard to avoid in PS1’s small, concealed levels, and it combos into itself for a good 35-50% damage (haven’t played in years so the damage is an estimate). She also has a very high priority stomp in normal mode.

WangTang: The DBZ wannabe had a lot of BS in this game. No double jump like the other “pixies”, but he had some of the best specials and supers in the game. Kamehameha Wannabe (don’t know the official name) was fast, unpunishable in most situations, and royally screwed your opponent over if they got hit into a wall. The Genki Dama wannabe super takes a while to come out, but its sheer size versus the concealed levels can really put the hurt on your opponent if they don’t have time to escape, and the other super is great anti-air.

Power Stone 2:

Top Tier:

Pride: While this guy is pretty slow, the damage he does makes up for it, both transformed and in normal form. P,P,P,Action does a nice chunk of damage, and he is a semi-decent box thrower. When he is transformed, you’re screwed. His special has amazing range (rivaling Rouge in the non-projectile department), and sets your opponent up for the missile super. While it lacks the homing capabilities of his son Falcon’s super, Pride shoots out TWO volleys of missiles which do INSANE damage. However, like almost all supers in this game, you can be punished while charging up due to the Hyper Armor nerf, so don’t throw it out. His other super is pretty crappy except for some cheap anti-air, and even then it does crappy damage.

Ryouma: Has some great anti-air on his combo finisher, and he can combo both of his supers together (Px5, yellow wave super, electric ball super) for insane damage, but he has a lot of lag on his combo, so watch out.

I’ll be back with more later.

The thing with Ayame’s ninjastar super is that it worked a lot better if you did it high in the air. It was a lot tougher to avoid that way, but then it also left you vulnerable to getting thrown. Her other super was good for catching non-double jumpers hehe

I hated Stoned wangtang’s 3 punch fireball. Tough to dodge all 3 plus it hits OTG. To me the big ball isn’t that tough to deal with since you have to set it up. His grounded wall kick is pretty good too.

My top tier in PS1 has to be Rouge. She’s not really good normalwise, but get her Stoned, try to carpet ride them for a while, then turn on the big head. At least 40%, 80% if you do it right owowowow.

Me and a freind Will ran “the only one ever in the uk as far as i know” a Power Stone UK championships when we were running game Guildford. The DC had just come out and we were loving PS so we thought we’d make a day of it with a DC as the prize. I can tell you top tiers for PS and they would be pretty acurate. I’m going to watch Xmen2 now tho so I’ve no time but I’ll be back tonight for some postage.

I’m glad somone started this thread PS1 was an awsome game!

Hm, didn’t think a Power Stone thread would pop up at ol srk. Anyways, at first I used to think PS1 was more “deep” than PS2, but I found myself enjoying PS2 way more and I actually like the changes now (Power Charged characters don’t own for free in this game). I play PS2 almost daily.

Haven’t played PS1 in a while and don’t plan to anytime soon. As for “tiers” in PS2, I can easily say that Pride is NOT anywhere near top tier, him and Mel suffer from lack of lack invincible frames on their wall attacks which makes them easy targets for most of the character’s Power Fusions. Also to add to that, Pride has VERY BAD defense. That along makes Pride not able to compete in Battle Royals and most 1on1 matches. I do like picking him every now and then cause he can deliever alot of damage when Power Charged.

I wouldn’t count Ryoma as top tier either, his is really average at best, he has good range on the ground to start combos, the only character with a TRUE anti-air finisher (good vs. some stompers), and good priority air attack, everything else other characters do better. When Power Charged, he can be annoying with those lighting balls, but that’s it, his Power Fusions aren’t that effective when using Wall Escape. I’m not gonna break the game down to every tier, but the characters to watch out for are:

(Post count limit, cont. next post)

Ayame - Annoying when the game was first released and annoying now. It’s too easy to scrub up wins with her vs. inexperience players and even harder when the Ayame player actually knows what he/she are doing. Ayame has good running speed, double jumps makes her hard to catch, and her air attack has retarded priority. Her weak attack power doesn’t make her a good attacker, but it doesn’t matter since the main thing you do with her is just run away for the stones cause when you get those stones, the match could be considered over. Her ninja star PF is hard to avoid and the bitch recovers before the move even ends. So most matches goes like this: Get stones, ninja starx2, run get stones while opponent(s) are still getting juggled, ninja starx2, repeat. Pretty ghey, lol. You can use Wall Escape though to reduce damage and hope you catch Ayame in the process when recovering. It sucks to be Ayame in Battle Royals, at least around here, cause everyone targets you cause they don’t wanna go thru that hell.

Accel - He kind sucks in Battle Royals cause most of his attacks are targeted for one opponent only, but Accel has VERY GOOD defense (higher than Falcons and less than the "big guys). When Power Charged, he can’t be touched cause of his speed and his Power Fusions are great, Crazy Revolver can be used similar to Ayame’s ninja star super (not as abusive though) and his motorcyle PF is similar to Gunrock’s rolling PF doing around the same damage to.

Falcon - Scrub killer character. There is really nothing wrong with Falcon IMO, his attack and throwing power are average and he has a double jump. The scrub killer part comes into play cause of his Power Fusions. People who don’t know how to avoid his PFs get killed fast and alot, but later on when they find out how to avoid them, he isn’t as threating. You can’t go wrong with him though.

Rouge - She is weak, defensive, attack, and throwing wise, but she has the strongest Power Drive in the game and strong PFs. Her wall attacks are great as well (flying wall attack kinda sucks). Her air attack makes her a fast character for getting stones (not as fast as Jack though). I think she has the highest jump in the game, I’m not sure though, but she jumps pretty high, almost as high as a Falcon/Ayame double jumping.

These are the characters I hate to fight the most in the game, there are some others like the chief, but he isn’t as threating until he is Power Charged and even then Wall Escape makes his moves useless. I think Jack is the best character in the game, but he is almost my favorite character, so take that how you will, lol. I posted all this cause I was bored at school. Peace.

What about Pete? I totally think Pete is awesome. His Air green super (r-trigger) I think completely owns. He’s also got a reasonably high priority punch attack combo it beats out all middle weight and heavy weight characters.

My fav player was the british guy in Red, what was his name

This is an old ass thread, lol. Surprised it didn’t get lost in the database crash. My thoughts and opinions changed quite alot from my previous posts. Pride still sucks though.

Pete is good, his ground elec dome super is more menacing than the aerial one IMO because most characters could just outrun it. He isn’t that good with using items or throwing them because they shrink whenever he picks them up, unlike Jack where items he picks up grows 2x their size. I agree with the priority thing.

The British guy in red was named Falcon (or Fokker in the JP version).

Axel is top in two, Pride isn’t at all. I hate this game. If they add a few more things I might just be okay with it, but obviously they aren’t making a sequel. This game has so little depth it makes me want to cry.

Peep the Powerstone thread at Herv’s Negative Edge forum.

how can you avoid fokkers missile super if he’s got you in the corner? i always owned with fokker and never saw anyone dodge that super. in powerstone one i found all supers were avoidable and the levels were designed better.

i definately prefered the fighting system in ps1

In PS2 I’ve definately found Ryoma, Ayame and Falcon to be probably the most effective characters.

As mentioned Accel is pretty good too, one thing for him is that he has a cross screen projectile for default with his wall bullet. Not great damage but awesome range. I like Galuda in PS2, especially in the Samurai level, with the platform part Arrow super is devastating and once inside he has plenty of objects to keep any transformed character at bay with his awesome object tossing speed. Gunrock too, but definately a little less effective than Galuda. Although Gunrock’s normal in transformed mode is killer in tight areas.

I think it’s difficult to create concreate tiers in PS2 cause I really think certain characters have definate advantages in certain levels. There are some characters IMO that flat out suck: Mel, Gourmund, Rouge (she’s good in 1), Wang Tang (same) and Pete. I know some people have mentioned they thought Pete was good, I’ve found his reach too small and although Toy Soldiers and his Elec. super are decent corner moves he has no good long range power fusion. Airplanes are ok on a guaranteed juggle but kind of the same as Gourmund’s Soup move.

I dont know about Power Stone 2. But I think Power Stone 1 tiers are way off. Wang Tang, though being decently fast and having pretty good attack power had HORRIBLE defense, it was worse than Rouge’s. o.o His Stun combos arent very effective compared to other characters either. Oh well… he is still better than Falcon.

You arent putting enough thought into the game. Ayame has the ability to break out after the second hit of alot of characters combos. The end of her basic combo has HUGE priority too. o.o Oh and Gunrock is a beast, his stun combos in normal form arent effective, but they are possible. His Power form is just a freaking monster… stuns and one of the best supers in the game… plus his normal combos do massive damage, his Homing kick is more effective than others. He is a beast!

EDIT: Oh god, nevermind. Wang Tang is way better than I thougj his Aerial Slam thing can be cancelled after the first part of it hits the opponent o.o; That makes him be able to combo very well and hit the opponent with a Stun combo. ;;; Damn.

Edit 2: Falcon is amazing. Wang Tang is not.

Ayame!? God teir in Power Stone 1!!???
WHHAATTTTT!!!
Smashes his face with the key board…as the CAPS, ESC, & SHIFT Keys fling away to the floor.

Well, everyone is entiltled to their own opinion, And Rouge is the Goddess of Power Stone 1 hands down. She against Ayame…She definitely winnin’. Those shuriken peice of flyin’ shits could be dodged smoothly and easy. And the Useless Super She has is the fucking rush of volley’ed hits she does allong with the small ass daggers she throws at the end of the super to make it look cute & sweet. But Catchin’ someone with that shit is like trying to Final Atomic Buster team santhrax with Zangeif…not happenin’. You could OTG it but it does nothing to your enemy’s health but make your challenger laugh.

As for Wantang, He is otay, but those small asshole hadou-kens cannot touch you jack shit. He has a 1 second delay to throw the first hado, giving you time to walk passed it, but the second one quickly follows up, easy too. Just keep fuckin’ walking. Now herre’s the icing on the sugar cup cake. The Fucking third big hado takes 64,362,524,365 hours to come out…WTF!!! That too could be dodge like butta. I mean, me takin’ a Diarrhea shit on my hand and throwing it at you has a better chance.
Other than that, his powerball will ass fuck your health away, especially if you do it immediately after you obtained the 3 stones since it grows twice it’s size. Adding on, the speed it flies at you is fucking jaw dropping. That too could be dodged if your far away though. The lag kinda helps too.
His tournado Whirlwind is sexy, but again with these fuckin’ rush supers. Look at your enemy’s health when you catch ‘em with it…A Fucking riot, it’s a joke. It looks like Dorito Chip block damage delivered from Dr. Doom’s Mollecular shield in Marvel Super Heroes.
And Jack + 3 Stones = Me blowin’ a shit…god is he weak!

Well that’s my final thought, and I’m sorry that I was cussin’ up a storm, but I had to get it out of my soul.

P.S.: I dunno 'bout the god teirs in part two since I don’t play that peice of shit either. I should have put that discrace in the equation allong with Jack.

Gunrock was a beast in 1 - Slow as hell, but was a fucking tank. Seriously, his roll special had all kinds of ownage written all over it.

Rouge has a much more powerful Supers than Ayame’s. However they are less safe then Ayame’s multi-projectile strike special overall. Rouge and Ayame both have very very useful transformation forms. Ayame is usually gonna get her two power stones back right after she loses them. The speed of her strikes, high priority, easier stun combos, and her great escapes make her good, however she may not be top because of her poor defense. Rouge doesnt have as good of stun combos, doesnt have as good as of escape, she is a bit slower, but is stronger. She is very good though.

Geluda is an offensive monster, decent speeds, decent stuns, good damage, safe combos, good escpapes, and good defense. He is a monster, plus his powerform can be god but it takes awhile to get used to comboing into his supers.

Jack has good stun combos… and umm… he has good stun combos :wonder: … His Kick in powerform was powerful… but good luck hitting with it.

Ryoma in powerform got a good combo if you can put them into the ceiling. You can double hit with the Air lighting orb (first with the sword then with the orb) and continue it over and over, when reaching the end use either super and after the other person will have stun and you should have time to strike them again ^^

Son…Gunrock is my favorite character outa the whole game. He controls the ground and could make you jump. All you gotta do is air grab 'em whenever they jump at cha. If they run like a bitch…Grow big and run 'em over with the super. It’s a Wrap!!!
His rock throw is shitty and its best to throw chairs at the enemy then try to him 'em with the big ass rock. But once caught, stomp the floor and 1/5 of thier life is eliminated.

I just find Ayame’s moves shitty. Those two sets of ninja stars can’t touch you because they could be dodged. So can her dumbass dance of Shirukens that fly all over the stage. More like dancing fucking butterflies because they don’t do jack shit. Also her teleporting move is a good anti, and it could link to her rush super which blows dick. Don’t EVER link that super with her teleport move. Don’t even use it. Pressing that trigger should sentence you to death.
I mean, it’s fun to connect it when you OTG your enemy with it, but their health doesn’t deplete…you waste super when you could have threw ass shirukens or try to catch the enemy with a teleport.

Rouge is fucking deadly. She controls so much space, its not fair.
Her flying carpet move is a good anti, the large fucking flame be spits out is homing and aims at you once done, and it doesn’t rob that much from your super meter. Jump in the air and throw a shit load of fire on the ground and watch your opponent run away. Right therre, you could activate the flaming skull which is hard to run away from…Impossible, fuck that. She controls both ground and air since she throws her fire ball friend to the ground causing a ground inferno. Her other super where she cock slaps you behind the curtain is fun to watch but much better than Ayame’s “run real fast and hopefully I’ll get 'em” rush super. Just don’t jump with her since it is equivelent to Dhaslim’s jump in SSF2:Turbo. Doing a jump then a kick causes her to land faster, and she attacks in a whirling kick way. It is fucking useful as hell and a good ground combo setup.

Geluda could force your ass to run away and could chase you with his flyin’ dash he does. You could chain it to the 2nd best deadly’est super in the game…the air slam super…2 and a half/5 of life gone from your enemy’s health.

huff Now with Jack you gotta put it to werk. Make sure you use all of the super meter on your enemy to get whats worth of all his gOoFy ass moves. Saw there ass, if they jump, do a quick slice. When the meter is almost empty, throw knives then get ready to survive.

That combo does average, you can’t connect stuff in the game since it starts taking little by little damage. You gotta be greedy and use the “no such thing as block rule” to your advantage. But his move takes mad space too…the multi slices.

I find alot of trouble playing against Ayame’s dance of Shirukens. The rest of her attacks you need to be close to use when she is in the powerform, or else they will miss. The dance of Shirukens doesnt do much damage, unless it hits alot which is rare, reguardless of this it will mean that you will not get attack when you lose your powerform and will usually get two stones back (unless you dont space the beginning of the attack well).

The reason I find that combo good for Ryoma is that it caused stun afterwards. I like chaining that combo to the multi-slice, since it gives me more time before the opponent goes into stun and they stay closer to me, which is good cause I can combo out of stun that way.

The reason I really hate powerform is the lag when it ends. The people I play with will always punish it well, mostly grabbing or something of the sort. So I usually tend to use tactics that are very safe and not the ones that do damage the fastest.

Everybody has trouble with Ayame’s Shirukens, It’s like a one in five chance of actually dodging them. That’s why she was so good in 2 because she could do it twice with less lag - then re-pick up the gems again.

Those were some of the setbacks in 1, after deforming/lag. I guess that was just intented to let your opponent back in the game or something…