OK, it’s kind of hard to have “Power Stone” and “depth” in the same sentence sometimes, but they are still great games. Here are some tiers(work in progress):
Power Stone 1:
Top Tier:
Ayame: Crappy range on her combo starters, but her powered form is what saves her. The shuriken super is quite hard to avoid in PS1’s small, concealed levels, and it combos into itself for a good 35-50% damage (haven’t played in years so the damage is an estimate). She also has a very high priority stomp in normal mode.
WangTang: The DBZ wannabe had a lot of BS in this game. No double jump like the other “pixies”, but he had some of the best specials and supers in the game. Kamehameha Wannabe (don’t know the official name) was fast, unpunishable in most situations, and royally screwed your opponent over if they got hit into a wall. The Genki Dama wannabe super takes a while to come out, but its sheer size versus the concealed levels can really put the hurt on your opponent if they don’t have time to escape, and the other super is great anti-air.
Power Stone 2:
Top Tier:
Pride: While this guy is pretty slow, the damage he does makes up for it, both transformed and in normal form. P,P,P,Action does a nice chunk of damage, and he is a semi-decent box thrower. When he is transformed, you’re screwed. His special has amazing range (rivaling Rouge in the non-projectile department), and sets your opponent up for the missile super. While it lacks the homing capabilities of his son Falcon’s super, Pride shoots out TWO volleys of missiles which do INSANE damage. However, like almost all supers in this game, you can be punished while charging up due to the Hyper Armor nerf, so don’t throw it out. His other super is pretty crappy except for some cheap anti-air, and even then it does crappy damage.
Ryouma: Has some great anti-air on his combo finisher, and he can combo both of his supers together (Px5, yellow wave super, electric ball super) for insane damage, but he has a lot of lag on his combo, so watch out.
I’ll be back with more later.