Power Stone 1+2 Thread

Bumping up. Does anybody have collection for the PSP?

I noticed Jack got kinda weaker in 2 also. Guess his prime was in 1…

I dont have it for PSP.

Yeah cause you know… Jack… was SOOOOO good in power stone 1… I mean… he could of possibly been 10th best character in the game. If he really is worse in 2… well… I just dont know how he would ever even live.

Accel was always my pick in PS 2. Not many characters could go toe-to-toe with him and survive. He was the one-on-one beast. In free-for-alls,however, his lag works against him a bit.

Not just that but he has some of the worse supers ever. Don’t get me wrong, they damage like hell - but they can be cancelled out of should anything happen to accel during the process. This extremely doesn’t make him effective against the Wang-Tang’s, Ayame’s, and Power Throwers.

Played the game a lot again. I feel like Power form is highly overrated. The simple fact that most characters end up getting grabbed at the end of it makes it seem all most useless to me.

I am starting to see the balance that is involved in the game and the different play styles of the characters. There is actually more to this game then I thought at first.

in powerstone 1 i liked wangtang and ayame.

wangtang:fireballs and tornado kicks. when u knocked them to round and almost done with special, when they roll out (or u can OTG, if ur left neutral it will home in on them) jump+kick for the rush super. IT OWNS

ayame:well you guys already know.

Yeah I still play this game as well, too bad PSC didn’t have online capatibility. I think that’s exactly what it needed, being on a handheld in all. Nowadays all I do is beast with wang in 1 and ayame in 2. Occasionally, I might pick Falcon or Ryoma.

Anyone know of any decent things Falcon or Wang Tang to do to try and Dizzy the opponent? Even if it just works on characters with poor rolls or long hit stun, anything would really help.

I would think that it’d be a Herculean task to accurately tier Power Stone 2. There are so many items and nuances in each of the stages that tiering Power Stone 2 would be just about impossible. As far as the transformations, they aren’t total rubbish, but people shouldn’t rely on them either. Items are more important to winning in Power Stone 2 than the stones because certain items can stop a transformed character cold or at least set up other people in the battle to take a fall.

Only newbies make a habit out of rushing for Power Stones.

I need help with Power Stone 1 tiers

My ideas;

Top Tier:
Galuda (infinite)
Ayame
WangTang

Mid tier:
Gunrock
Falcon
Ryoma

Low tier:
Jack
Rouge

Edit: Out of date list, Galuda’s infinite only works in extremely rare situations.

the bosses are taken out, they’re too good.

anyways

Top Tier (Power Stone 1):
Ayame - good special form, does good damage, small and fast.
Jack - can turtle FOREVER and just hit you with a lot of things, his stomp is nice and will turtle you out for the whole game if he has to. a good jack player is HARD to defeat
Wang Tang - strong, fast, good special form and moves. can end rounds fast.

Mid Tier:
Falcon - good reach, strong. good special form too. both are hard to escape.
Ryoma - slow, but does great damage and has great reach. can hit you back and steal the stone and end the game. decent special form

Low Tier:
Rouge - she doesnt have much going for her, besides her special form. can get close fast and do some damage. her kicks have good range too.
the mexican/indian guy - hes not that great, really lol.
gunrock - worst one, hard as hell to move with, combos are way slow. reach isnt as good as it could be. special form isnt good. use him if you wanna clown ur opponent…badly.

Sure. Also she was high priority. However if the opponent knows how to fight against her there are ways to take advantage of the match. Her power form seems good at first, but dodge to grab can often be her down fall. You can space against her super so her kick in power form cannot hit but this be close enough to make it so if she throws her stars she will get grabbed. The fact that this is possible really limits her overall. Not to say that her powerform is terrible it is still pretty good but not the best. Her other qualities still keep her high up there.

You are the first person I have ever seen but Jack high. Quite frankly I cannot argue with him being hard to beat, recently I have had trouble with him. He is pretty fast, still don’t know if he has any safe cut offs but meh. I always have troubles touching him. His power form isn’t the best but I have had it so I couldn’t punish him afterwards so… he is pretty solid overall.

Plus his wall attacks do crazy damage if they hit… fuck that shit. Also I get annoyed by the way he drops some objects, my character is about to hit him in air, he drops object and I land on it screwing over my attack. =.=

He seems to be very easy to approach from what I have seen. He lacks a good jumping punch. He lacks good cut off points as well, which I feel limits him as well. Overall, I think the reason people think he is overpowered is because of his effective power form punch beams, the idea of him being strangely strong for a fast character, and his flashy supers. Glad someone else doesn’t see him as god tier.

Good reach is right. Fuck the reach on his aerial grab… that shit rivals Valgas’. Doesn’t have too good of cut offs though. He is often annoying… especially with those fucking air grabs. Power Form supers are pretty difficult to avoid… and have the potential for crazy damage.

He definitely has good reach, and not just on his sword attacks. His kicks have oddly good range as well, and I feel they are safer than his sword punches overall. His power form can be a bitch if he starts comboing but sometimes it just feels like all he did was waste time… he is rarely punished for turning into it though.

Her lack of priority is what I think kills her, especially in her jumping attacks. Mix that in with an odd jump and she because a bit of a bother to play as. Her power form is good but… yeah… I don’t see what she has going for her besides that.

Galuda. I disagree with you there. He has a decent jump in which has good priority. His grabs are powerful, his turn around moves do good damage. He is pretty fast. Now he does leave the opponent with a lot of blue bar, but he is dealing damage and has some many pressure applying tools it don’t matter. He has an infinite for crying out loud (though hard to perform and only on certain characters)!

His power form doesn’t have much going for it. But if he can somehow get an aerial kick to contact… combo into super, GGPO. Seriously I don’t usually risk going power form is him, its tough to make any sort of contact. Edit: Though he is vastly worse than how I thought he was, I still think he is above Rouge, and Ryoma.

Yeah some of his combos aren’t… working. They can be dodged out of, but others are overall strong. He has high priority in the air which is what makes him decent. His high damage shouldn’t be over looked. The reach on his first strikes aren’t too good but I seem to get a kick in nicely if I hit with my air punch while they are on the ground. His power form is really good IMO. His giant rolling super takes off a good chunk of health. The stomp combos into an air grab, boulders take up a lot of space too. I don’t see he is just for clowning your opponent.

Final Valgas is shit compared to Reg.

is he the big monster thing? if he catches u its gg.

if its the big brown buff guy then, he owns, like a faster and stronger gunrock.

Sorry for my misconceptions of characters in the past. Recently this is what I have been thinking of tiers for Power Stone 1:

Rank A:
Ayame:
Fast as hell and can just smother people. Unlike Wang Tang, its not only her running and her ability to use surrounding that make her fast, her actual ground attacks are really fast too… and oddly high priority. Her air grab has pretty good range and does decent damage. She can dizzy pretty well. Her jump in punch, although not great, is much more useful than the Wang Tangs. She has very good trajectory advantages on her shorter combos and gets power stones hella easy when you combine that with her speed. Her power form is decent, not as good as Wang Tang’s overall. The Hundred Flower Bloom super can be hard to punish sometimes, however if the opponent times a jumping homing kick correctly they can go right through it and grab her out of it, then punish her more when she loses the transformation. Some times it is best to use the Flower Bloom when higher in the air, it makes it harder for the opponent to dodge, but will prolong the amount of time for them to punish her. Her Cherry Blossom Dance, though weak in damage for a super, is safe and easy to get in since it hits on the ground (unlike Wang Tangs) and allows you to collect the power stones but usually. Has nice escape too… so she is hard to hit as well. Overall she is very good but she does little damage.

Geluda:
He is a slow character but he is definitely faster than Gunrock and is overall faster than Ryoma as well. Like Gunrock he cannot use wall attacks or poles too well. He has good damage attacks, and good mid-string stopping points. A good jump in punch. He adds dizzy up pretty fast and can get them in easy. He has a corner infinite that abuses dizzys and his good combo stopping points (as far as I can tell its an infinite). His trajectory is decent, not the best. But his power form leaves a bit to be desired… its just hard to get hits in. However he can combo into his strong super off an aerial kick and when that happens it is cool. Overall, he just gets damage in fast and his attacks are quick enough to get them in. He is very good and is overlooked by most people.

Wang Tang:
Often thought of as the god of this game. His mid-air wall attack has follow ups which is damn nice. He is fast, relatively strong, has decent trajectory too. Has a good power form but his supers aren’t really too great, but his normal super attacks are hard to avoid or just protect him well. His stomp can cancel into combos if done right, but its hard to set up for most of the time. His dizzies don’t come up often and his jump in is gimped. But overall he definitely deserves a top tier spot… but not god tier.

Rank B:
Gunrock:
Slow motherfucker. But wtf range? Seriously, his jumping punch is huge! Even Falcon has trouble grabbing through that! Plus it can be combo off of if it hits on the ground and seems to get the opponent invisible dizzy bar up pretty decently for an air move. If Gunrock gets a dizzy in on you well… a lot of your health is gonna be gone after the whole event. His trajectory isn’t the best but it isn’t the worst but his speed can make it difficult to collect power stones. However when Gunrock does get to go Power Form it can be pure rape, if your opponents on the floor it is almost always a free grab. And his rolling super is just too damaging. His speed keeps him back overall, and he cannot abuse the level around him too much. But goodness… he is a powerhouse.

Falcon:
Well he has decent speed, decent power, dizzy potential isn’t that good. He has a second jump which definitely can help him out especially since it works well with how good his air grab can be. Seriously, his air grab has very good range and does good damage. Makes me afraid to jump against Falcon players sometimes. His trajectory is decent, so its not too hard for him to get in power form. His power form isn’t too great though, but he is well protected during it but it can be hard to get hits in sometimes. His following super can be good and pretty much always gets 5 hits… but usually gets punished after it so it isn’t always the best choice.

Rouge:
She definitely doesn’t have the overwhelming speed that the other fast characters like Wang Tang and Ayame are capable of but she shares there low defense. The trajectory she send a power stone in off hits aren’t exact in her favor most of the time making it a bit harder for her to transform than other fast characters which have a bit better trajectory advantages. Her power form can be pretty godly when it comes to controlling space, but sometimes it can be hard to get people who just run away the whole time. She does good damage in her power form but not in her normal form outside of her grabs.

Rank C:
Jack:
He really has a hard time getting good hits in and he doesn’t do too much damage. He has a special dizzy, which is annoying cause its harder to break out of, which lets hit set up for his more bizarre attacks. He has a weird aerial his is rarely useful, his attacks off wall can leave him open afterwards as well. His power form isn’t too good except against the slow characters. What keep him playable though? He can escape like no other. This guy is so hard to hit because his escape can just be too good, but he only has a few follow ups from it. His turn around kick (spins on the floor) also is pretty good, and my friend who plays Jack can use it to help him get dizzy on the opponent. Overall, he can be an annoying opponent.

Ryoma:
Definitely didn’t get most of the good stuff in this game. He is slow and his range doesn’t make up for it. He isn’t really one of the strong characters and his range isn’t really that much bigger than the others so it really doesn’t add up to him being very good. he does hit the powers stones and his opponents at nice trajectories, so it isn’t very rare to see him transform. However for his transformation to really be effective it calls for some setting up and often it can be difficult to pull off these things on good opponents. If you miss any dizzy into a super, or super into a dizzy opportunity than expect to get punished when you lose your power form. If you cannot do these things well, make sure you know some way to be safe when power form is about to end. Sometimes you can go through a whole Power form and get pretty much nothing in as Ryoma. I may just not be skilled enough with his power form however. He can get into his power form fairly easily, so if you find some way to make it effective almost all the time then you could still do fine against the other characters.

Falcon was kinda “eh” to me. As far as him being a “B” ranked fighter I just dunno, his speed is slighty above average so that’s a plus…and he has fairly good strength to hold his own against some of the higher tiers.

But still, for what it’s worth - his transformation is constantly overrated in one. Veterans already learned to wiff his missiles due to certain angles on certain stages, lowering the percentage of hitting them not unless he’s extremely close. But then there’s his flame upper that does REALLY good damage for a secondary move - and it’s very quick with less start up.

The dash isn’t the safest of moves, but it’s Falcon’s best bet for damaging opponents straight up. Since Falcon is more of a close range fighter, he struggles with bigs constantly and almost have to remain transformed to best them.

I’d say C+/B- for Falcon, he’s beginner friendly but he will struggle at times to make you question his effectiveness constantly.

Ayame’s prime is in 2 but in 1 she’s still just as good and fast. Her moves are even fast, outpacing wang for more, but risky options depending on player. Keeping Ayame safe is the first priorty, because she has very bad defenses. She gives up defense for offense and speed - which means one good smack from something with considerable force spells nothing but trouble for Ayame. This is one of the reasons wang is favored over her, because he can take more punishment in that reguard.

Now although Ayame has got the offense of wow[ment], she’s depends on transforming so much she forgets to fight. Players are so obesssed in abusing her awesome transformations that are hard to dodge, they become reckless and throw her into uneccesary danger. As to wang players, who don’t rely on such measures granted the lack options…play more smartly and patiently. Ayame has less throwing distance than wang, as far as items anyway…so really, she is probably the most needed character to transform in this game if you have no strats.

But all in all, she’s scary. Especially in the hands of a proffessional. Ayame gets “A” good recognition from the players/fans alike.

i have to disagree with jack being that low. his damage output really isnt much of a factor since he can turtle forever and just peck away with hits. i played T-Kimura using wang tang and ayame and still had soo much trouble hitting him.

his damage when he hits isnt even that TERRIBLE. its good enough to hit you a few times, get a few stones, and just drain ur life that way. he has really nice priority and range moves. u have to think ahead when playing vs a good jack.

Well I will consider revising after I play some more. I know he is an awesome turtling and is near impossible to hit at times. One of the problems with Jack is he cannot out speed with some characters turn around attacks well after he escapes from a jump in, this makes it very hard for him to punish some characters. He still has some nice stuff though and his escapes are hard to deal with most of the time.

From what I have seen thus far Power Stone is a fairly balanced game. I am not trying to say that he really sucks or anything like that, just that he is slightly below average. I still think if we had a Power Stone tournament all characters would be able to be played and Jack players would still have a decent change to win.

As for Ayame, she has the second best escape… second only to Jack. Well people don’t play her impatiently she can beast. Her wall and pole actions are some of the best in the game… especially when fused with her double jump ability. Her box throwing ability is rather weak but because it is pretty slow you can still start to rush in when the box is still moving them (or in whatever direction you wanted it to go in). Her defense is exactly the same as Wang Tang’s.

I don’t think so, everytime I play as Ayame it just feels that one or two good smacks rape her health bar. In one, I play with wang as my feature character. And granted wang’s defense is nothing to get excited about, I know it’s a lot better off than Ayame’s. I think even her character profile in the manuels proclaim her horrible defense and that she must stay transformed throughtout bouts.