Hrm…I liked the matches. I’m currently learning something very similar, so the play gave me an idea where to go next. Forgive me if I seem critical, I don’t mean to be, I like your play a lot.
I do agree with other people here that a horizontal assist may be better-suited to Nova/Dorm’s game, yet I think Strider can totally work, he’s kinda one of the best assists, still, not early umvc3 status, but still pretty awesome.
Other than vajra in neutral, which did no work, not necessarily on you, I didn’t really see you using it like you could. I saw a human rocket punch backed by it, but it still looked fairly unsafe after both shots hit(1:04:11).
I just never saw Vajra connect much (except 1:02:59, that was nice), and I don’t think it’s the characters, but just how Helix was reacting to it, he never really went high up, and stayed low with shadow blade assist so he wouldn’t get shot out of the air with Mags, even his morrigan was pretty measured. So, he put himself in a position where he could easily stop both vajra and j.H, around the later matches.
So, I would like to see cr.M and human rocket/cent L strings with assists a bit more to approach (1:03:11 was a really good use of that), as he covered that horizontal area less often. You always approached at an angle that Mags st.L and morrigan’s assist can easily smack, kinda that Dorm j.S tridash area. After cr.M is blocked or advancing guarded, there’s gotta be some way with those assist to convert into pressure, ideally instant overheads galore with dark hole lockdown. You did great in matches where you kept that space covered, then when that waned a bit, helix had you number more often.
And finally, a question for you. I sometimes j.S too early after the stalking flare DHC. I see you’re cutting the Nova Force super off halfway as well, I do that too. Have you ever tried letting it pop them up? because on occasion that DHC still works, and I find the timing’s different for the j.S. Not sure which is easier yet, but yeah.
Oh, and at 1:11:09, the best Dormammu corner groundthrow combo I can currently find (for my version of the team, which has bolts in back), is call Nova, wait, lay carpet, immediately j.MMH (if you don’t start j.MMH quickly there won’t be enough hitstun for the other two jumps), j.MHS j.MHS st.MS MMHS, otg and bolts, raw liberation, dark matter x 2 dark hole super. The end will obviously be different with strider, but still, try it out.