Power of Who? - The new Nova Team Building Thread

you could try x/nova/taskmaster or doom would work really well. one of my good friends plays x-23 and nova and they both go pretty well. personally if i were you i would exchange nova for a horizontal assist and set up the team for a more suitable anchor, but I’m not in charge of your decision, and I definitely don’t know x-23 well enough to say a lot.

Thanks for the input guys.  I posted this on the X-23 and Phoenix forums too and I have heard Strange and Doom mostly so I’ll try Strange out because I feel Doom’s kinda stale :confused: (Already have him on 3 of my teams). Definitely loving the Nova/X-23 I just didn’t think they need that much but now I see they are both rushdown and need coverage. So is it a general consensus that both need a beam assist or a lockdown assist? But I think the Boltz last long enough to do both jobs so ya… And Jean is awesome! ^.^ and I would gladly give up her gimmick for more health too.  Again thanks!<br>

I’m actually interested in running x23/Nova/Taskmaster too…I want/need a B team

X23 and Nova would be great with drones. Something that can help X23 get in and set up resets. Since drones isn’t a true blockstring X23 gets some nasty mix ups.

I just don’t see the synergy behind X-23 and Nova. Some people seem to have a different team mindset where as long as you can play your 1st and 2nd characters well, and you give them one assist, it’s a good team. But personally I think your point character needs two assists that do different things to really be effective. Different strokes I guess.

Thing is, your second character can get away with just being an average assist if your third(or second depending on what order you play) is a good enough assist. Me, I love characters with tools, so my teams usually end up having 2, sometimes even 3 good assists, but you can win with just one, look at chris g, vergils assist only looks good because morrigans fireballs make him borderline untouchable, or pr balrog, who pretty much uses the assist for combo extension and incoming mix-ups. Or justin, who runs second, a character with some of the worth assists in the game.<div><br></div><div>If your point character NEEDS two assists, he’s probably not very good to begin with. Of course, this is just my opinion, and more importantly, the opinion of someone who runs nova/doom/sentinel, so take it with a grain of salt I guess.</div>

nova (b,) nemesis (y,) and spencer (y.) im fairly comfortable running this team in any order as needed and comfortable with the fact that its not a great team. however i would love to hear your (the forums) thoughts about this team.

preferred order is spencer on point though but novas first for the threads sake.

<blockquote class=“Quote”><div class=“QuoteAuthor”><a href=“http://forums.shoryuken.com/profile/12662/jak%20d%20ripr”>jak d ripr</a> said:</div><div class=“QuoteText”>Thing is, your second character can get away with just being an average assist if your third(or second depending on what order you play) is a good enough assist. Me, I love characters with tools, so my teams usually end up having 2, sometimes even 3 good assists, but you can win with just one, look at chris g, vergils assist only looks good because morrigans fireballs make him borderline untouchable, or pr balrog, who pretty much uses the assist for combo extension and incoming mix-ups. Or justin, who runs second, a character with some of the worth assists in the game.<div><br></div><div>If your point character NEEDS two assists, he’s probably not very good to begin with. Of course, this is just my opinion, and more importantly, the opinion of someone who runs nova/doom/sentinel, so take it with a grain of salt I guess.</div></div></blockquote>Nova’s obviously not a character that “needs” two assists but he’s definitely more optimal with them. I agree with you about Morridoom, but that’s cause Morrigan is paired with her BFF assist in that, as is Wolvie/Akuma on Justin’s team. Nova doesn’t really have a dedicated BFF assist, and I definitely don’t think Drones cuts the mustard by itself. Like I said though, different strokes.<div>(Side note: Rapid Slash is a stupidly good zoning assist, and I think Chris should start using it sparingly against characters who try to approach on the ground.)</div><div><br></div><div>Motion: No offense but that team is really bad. There’s no good neutral assist anywhere on there. Definitely hits hard though, and that’s cool that you feel comfortable with any order.</div>

Going back to the good anchor team mates for Nova/Spencer/x shells, why doesn’t anyone mention Arthur? If that shell does so great with projectile assists, but needs a strong anchor isn’t he perfect? He’s can actually be a terrific anchor if the opponent has burned x factor. Normally making sure that they have done that is a lot of pressure, but frankly, as ridiculous as Nova/Spencer as a combo is I think that it’s very likely your opponent will burn x factor before Arthur comes in. The other nice thing is that Nova/Spencer’s crumple combo actually makes it possible to safely tag in arthur and use his King’s Armor power up super. Arthur powered up daggers is probably the highest durability projectile assist in the game (maybe tied with Doom beam). If people think those two backed up with the durability of Taskmaster arrows is rough, imagine Arthur King’s Armor daggers. <br>

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<div class=“QuoteAuthor”><a href="/profile/45266/Bill">Bill</a> said:</div>
<div class=“QuoteText”>Going back to the good anchor team mates for Nova/Spencer/x shells, why doesn’t anyone mention Arthur? If that shell does so great with projectile assists, but needs a strong anchor isn’t he perfect? He’s can actually be a terrific anchor if the opponent has burned x factor. Normally making sure that they have done that is a lot of pressure, but frankly, as ridiculous as Nova/Spencer as a combo is I think that it’s very likely your opponent will burn x factor before Arthur comes in. The other nice thing is that Nova/Spencer’s crumple combo actually makes it possible to safely tag in arthur and use his King’s Armor power up super. Arthur powered up daggers is probably the highest durability projectile assist in the game (maybe tied with Doom beam). If people think those two backed up with the durability of Taskmaster arrows is rough, imagine Arthur King’s Armor daggers. <br></div>
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Actually I just checked and King’s Armor daggers has 15 low priority durability points. That should be the highest durability in the game for a projectile assist–they also pierce through the point character on hit or block. They essentially eliminate Sentinel drones from an opponents team and will allow you to out bully a plasma beam user. <br>

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<div class=“QuoteAuthor”><a href="/profile/45266/Bill">Bill</a> said:</div>
<div class=“QuoteText”>Going back to the good anchor team mates for Nova/Spencer/x shells, why doesn’t anyone mention Arthur? If that shell does so great with projectile assists, but needs a strong anchor isn’t he perfect? He’s can actually be a terrific anchor if the opponent has burned x factor. Normally making sure that they have done that is a lot of pressure, but frankly, as ridiculous as Nova/Spencer as a combo is I think that it’s very likely your opponent will burn x factor before Arthur comes in. The other nice thing is that Nova/Spencer’s crumple combo actually makes it possible to safely tag in arthur and use his King’s Armor power up super. Arthur powered up daggers is probably the highest durability projectile assist in the game (maybe tied with Doom beam). If people think those two backed up with the durability of Taskmaster arrows is rough, imagine Arthur King’s Armor daggers. <br></div>
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That actually sounds kind of interesting. Tagging into King’s Armor to DHC into Bionic Maneuvers for the follow-up and kill, not a bad use of meter. It would destroy your order though. Also Arthur is a terrible, terrible character.

I’ve been using Nova-b Spencer-b Rocket Raccoon-y.

Log trap is vert easy to confirm, even on trades. It’s very useful making blockstrings and allowing Nova to continue his offense or space them out.

I don’t worry to much about using a wall bounce because Nova and Spencet hit hard already

There’s some stuff with TACs with rocky for both of them. Hitting two up grapples with Spencer, and XFC with Nova while their grounded in blockstun. X factor lvl 2 Nova with log trap is pretty hard to read.

Rocky is not a bad anchor if your opponent has to come to him but if he’s out there without X factor and meter against 2 or 3 capable characters he’s boned.

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<div class=“QuoteAuthor”><a href="/profile/46940/discovigilante">discovigilante</a> said:</div>
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<div class=“QuoteAuthor”><a href="/profile/45266/Bill">Bill</a> said:</div>
<div class=“QuoteText”>Going back to the good anchor team mates for Nova/Spencer/x shells, why doesn’t anyone mention Arthur? If that shell does so great with projectile assists, but needs a strong anchor isn’t he perfect? He’s can actually be a terrific anchor if the opponent has burned x factor. Normally making sure that they have done that is a lot of pressure, but frankly, as ridiculous as Nova/Spencer as a combo is I think that it’s very likely your opponent will burn x factor before Arthur comes in. The other nice thing is that Nova/Spencer’s crumple combo actually makes it possible to safely tag in arthur and use his King’s Armor power up super. Arthur powered up daggers is probably the highest durability projectile assist in the game (maybe tied with Doom beam). If people think those two backed up with the durability of Taskmaster arrows is rough, imagine Arthur King’s Armor daggers. <br></div>
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That actually sounds kind of interesting. Tagging into King’s Armor to DHC into Bionic Maneuvers for the follow-up and kill, not a bad use of meter. It would destroy your order though. Also Arthur is a terrible, terrible character.</div>
<br>Lol yeah Arthur is bottom tier (honestly I think he might be either the worst or not far behind Hsien Ko) but that’s mainly because he’s one of only 3 true keepaway characters in the game (along with Hawkeye and Dorm), and one of only 2 pure keepaway characters (along with Hawkeye) in a game built almost purely for rushdown. He’s designed more like a character from the previous versus games where keepaway was not only viable but actually a big part of the game. <br><br>Once you recognize/accept that he’s a pure keepaway character using him that way with XF level 3 and King’s Armor (if the opponent has already burned their X factor–which again–I think is very likely if you’re using Nova/Spencer backed up by daggers) can be devastating. He has a chipfinite with KA lances that will kill any character in a heartbeat (lances are also the de facto highest durability non super projectile in the game–they beat every other non super projectile PERIOD)  And for characters with poor incoming aerial movement abilities you can toss his KA fire bottles on the floor so that they are forced to land in them and block on incoming–thus forcing them into the chipfinite. He also has one of the best level 3s in the entire game and the only one (I think) that will hit assists. It’s fully invincible and it can be canceled with X factor. It’s also another way to force someone to take the chipfinite if you have 4 or more bars and xfactor. Just do the super whenever you see them on the ground and pop X factor. The super will force them to block and stand still; and since you x factored out of the super recovery you are free to king’s armor up and hit them with the chipfinite while they are blocking.  The other great thing is that you can do this and hit their assists as well–meaning you can instantly kill 2 characters at one time. In the fun situation of a Doom/Ammy/Strider trying to pull that THC mix up nonsense you can kill the entire team at one time. <br></blockquote>

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<div class=“QuoteAuthor”><a href="/profile/84731/straycat">straycat</a> said:</div>
<div class=“QuoteText”>So what’s considered the top 3 best Nova teams? IMO it would be Nova/Doom/Strider, Nova/Doom/Ammy & Nemo. Honorable mentions to Nova/Dante/Strider and Nova/Doom/Vergil. With that being said I’ve noticed moons is playing Nova/MODOK/Ammy and I’m really interested to see how he does at winterbrawl if he plays it through.</div>
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<div class=“QuoteAuthor”><a href="/profile/45266/Bill">Bill</a> said:</div>
<div class=“QuoteText”><blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/46940/discovigilante">discovigilante</a> said:</div>
<div class=“QuoteText”><blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/45266/Bill">Bill</a> said:</div>
<div class=“QuoteText”>Going back to the good anchor team mates for Nova/Spencer/x shells, why doesn’t anyone mention Arthur? If that shell does so great with projectile assists, but needs a strong anchor isn’t he perfect? He’s can actually be a terrific anchor if the opponent has burned x factor. Normally making sure that they have done that is a lot of pressure, but frankly, as ridiculous as Nova/Spencer as a combo is I think that it’s very likely your opponent will burn x factor before Arthur comes in. The other nice thing is that Nova/Spencer’s crumple combo actually makes it possible to safely tag in arthur and use his King’s Armor power up super. Arthur powered up daggers is probably the highest durability projectile assist in the game (maybe tied with Doom beam). If people think those two backed up with the durability of Taskmaster arrows is rough, imagine Arthur King’s Armor daggers. <br></div>
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That actually sounds kind of interesting. Tagging into King’s Armor to DHC into Bionic Maneuvers for the follow-up and kill, not a bad use of meter. It would destroy your order though. Also Arthur is a terrible, terrible character.</div>
<br>Lol yeah Arthur is bottom tier (honestly I think he might be either the worst or not far behind Hsien Ko) but that’s mainly because he’s one of only 3 true keepaway characters in the game (along with Hawkeye and Dorm), and one of only 2 pure keepaway characters (along with Hawkeye) in a game built almost purely for rushdown. He’s designed more like a character from the previous versus games where keepaway was not only viable but actually a big part of the game. <br><br>Once you recognize/accept that he’s a pure keepaway character using him that way with XF level 3 and King’s Armor (if the opponent has already burned their X factor–which again–I think is very likely if you’re using Nova/Spencer backed up by daggers) can be devastating. He has a chipfinite with KA lances that will kill any character in a heartbeat (lances are also the de facto highest durability non super projectile in the game–they beat every other non super projectile PERIOD)  And for characters with poor incoming aerial movement abilities you can toss his KA fire bottles on the floor so that they are forced to land in them and block on incoming–thus forcing them into the chipfinite. He also has one of the best level 3s in the entire game and the only one (I think) that will hit assists. It’s fully invincible and it can be canceled with X factor. It’s also another way to force someone to take the chipfinite if you have 4 or more bars and xfactor. Just do the super whenever you see them on the ground and pop X factor. The super will force them to block and stand still; and since you x factored out of the super recovery you are free to king’s armor up and hit them with the chipfinite while they are blocking.  The other great thing is that you can do this and hit their assists as well–meaning you can instantly kill 2 characters at one time. In the fun situation of a Doom/Ammy/Strider trying to pull that THC mix up nonsense you can kill the entire team at one time. <br></blockquote>

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Arthur is most definitely NOT bottom 4. He’s probably bottom 15, but he’s definitely better than Ghost Rider, Hsien-Ko, Ironfist, and Nemesis.

Nova/wesker anygood ? 

Arthur is most definitely NOT bottom 4. He’s probably bottom 15, but he’s definitely better than Ghost Rider, Hsien-Ko, Ironfist, and Nemesis.   <----------Marvelo Quote, not exactly fluent with quoting parts of stuff on this new system.<br><blockquote class=“Quote”>
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Agreed. Infinite chipstrings as anchor, crappy instant overhead, but he actually has one, and when he’s not against teleporters he is a kickass zoner. Better than a few of the bottom tier, though I’d say Phoenix Wright is stronger. <br><br><br>As far as Nova/Spencer/Arthur, I’m usually not a fan of gearing a team towards setting up a superpowered assist, but that sounds pretty awesome thanks to bionic maneuvers DHC. The order would be Spencer/Arthur/Nova after the DHC, right? That’s not bad at all. Arthur can use Spencer’s restand assist quite well if it comes to that, and he can DP+M into a hyper and switch to Nova once spencer dies and you want to get the team back in order. <br><br>And Nova and Spencer are not terrible anchors…yeah. First good Arthur-mode centered team I’ve heard of. <br><blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/42587/motion51">motion51</a> said:</div>
<div class=“QuoteText”>nova (b,) nemesis (y,) and spencer (y.) im fairly comfortable running this team in any order as needed and comfortable with the fact that its not a great team. however i would love to hear your (the forums) thoughts about this team.<br>
<br>
preferred order is spencer on point though but novas first for the threads sake.</div>
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HI MOTION!!! <br><br>Heheh, you put your team on a teambuilding thread. I’m still surprised how you do well with that team, but those combos are insanely legit, having seen a few. And I know Armor piercer gives Nem and Nova like 950k at least before DHC, or something stupid like that. <br><br>However, this is a good time to ask, why on earth don’t you have spencer on the ground or anti-air grapples? Sure, they aren’t as great for Nemesis swag combos, but it would help you cover some more space either way, though the ground version may be better for that. Tentacles keeps it safe enough, so I don’t see much harm in calling it when you think you have a confirm.<br><br>Also, ground grapple lets you convert off all of his throws, think about it, throw, call spencer and TK rocket, st.H grounbounce, cr.M st. or cr H wallbounce, tag in spencer, armor piercer, bionic maneuvers, call Nova and otg , zip zip 80k…that sounds pretty fun :smiley: (it was actually going to be my addition to the Nemesis community video until my compy died). Anti-air gets you…well, not as much, but Nova can do stuff with it, and on Nemmy you could get some low-throw-jabthenthrow mixups on people not ready for it.<br><br>So, I ask you again, why?<br><br><br>The team is probably better than it looks with rocket assist, to be honest. Spencer can protect himself from an airthrow when zipping in, I guess, and Nemesis sucks with any assist but bolts, so what’s the difference (:P) and anchor Nova’s pretty good.<br>

Maybe I think Arthur is such ass because I can’t play him. No dash. Can’t stand that shit.<div>Hsien-Ko is underrated. At least she can plink dash. I’m gonna play a Nova/Hsien team to troll around.</div>

i actually switch to grapple assist as needed but i always find myself going back to armor piercer so i just post that all the time as my team build.<br><br>plus the combos are funner with a hard hitting wall bounce…i know its shitty for neutral but…well fuck it i dont know!<br>

Going back to Nova/Doom. I actually REALLY like pulse assist for Doom. Do your BNB with Nova > DHC to Sphere Flame for a kill > back up a little and call Nova assist for pulse. It’s really scary for the incoming character. Whenever you are chasing someone down with doom you can leave a pulse behind you to try to corner them or just to have hitboxes on the screen. And there’s the obvious zoning with it which makes Doom’s zoning better and more annoying.

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<div class=“QuoteAuthor”><a href="/profile/84731/straycat">straycat</a> said:</div>
<div class=“QuoteText”>Going back to Nova/Doom. I actually REALLY like pulse assist for Doom. Do your BNB with Nova > DHC to Sphere Flame for a kill > back up a little and call Nova assist for pulse. It’s really scary for the incoming character. Whenever you are chasing someone down with doom you can leave a pulse behind you to try to corner them or just to have hitboxes on the screen. And there’s the obvious zoning with it which makes Doom’s zoning better and more annoying.</div>
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It’s awesome if it didn’t use up red health<div>I’d imagine it’s really good for Doom or any character that requires lockdown but the red health loss may be a deterrent</div>