I can only plink UT with LP.
Trying it with MP or HP for some reason does not increase the range. I tested this for 1 hour yesterday in trainning mode.
There are times where you have to play smart and then there are times where you don’t.
He can afford to take some risks and do some dumb shit due to his damage output and health.
I did like an hour on ranked trying to work on my fundamentals (no jumping without reason, blocking and teching, whiff punishing, “playing smart,” etc.) and the problem was my opponents would build a whole stick of bar before I was able to get in. And when I finally got in I had to deal with a whole bunch of shit on their wake up.
So playing smart and patient 100% of the time may not be the best thing to do with Hugo.
I miss the fast one from 3S. It used to blow up Dudley’s game.
I think the original design of the move in SF3 was to have the enemy scared to stick pokes out and so would get in the habit of blocking. Then Hugo would whiff a lariat over the opponents head while they are crouch blocking and 360 them.
It seems the R&D team either forgot/didn’t know this or decided to make it now some sort of “mix up” with MeatSquasher. But who’s gonna just sit there while Hugo slowly runs across the screen? He even shouts “Lariat” to let them know what he’s doing.
I dunno…I just hope they can speed up this move a whole lot.
Can a standing 720 be done by inputting something like hcf hcf+uf?
Any safejumps/setups after U1 or U2? I’m clueless on what to do after I land either one of these.
How can I get the executioner Hugo costume?