Potato... Potahto? Basic Hugo Q&A Thread

I can only plink UT with LP.
Trying it with MP or HP for some reason does not increase the range. I tested this for 1 hour yesterday in trainning mode.

There are times where you have to play smart and then there are times where you don’t.

He can afford to take some risks and do some dumb shit due to his damage output and health.

I did like an hour on ranked trying to work on my fundamentals (no jumping without reason, blocking and teching, whiff punishing, “playing smart,” etc.) and the problem was my opponents would build a whole stick of bar before I was able to get in. And when I finally got in I had to deal with a whole bunch of shit on their wake up.

So playing smart and patient 100% of the time may not be the best thing to do with Hugo.

I swear I can’t get the knee to work he jumps then it hits the recovering frames coming down

What do you mean?

The fireball knee jump. It seems he jumps over the fireball but it hits his back like wtf is up with that

Is it a slow projectile? Try hopping through fast ones as it’s easier.

Has anyone found a use for MK or HK lariat?

Punishes Bisons wake up teleport when I OS it with a safe jump.

I missed this post the first time. Good to hear man! :smiley: That was an old 3S trick.

I miss the fast one from 3S. It used to blow up Dudley’s game.

I think the original design of the move in SF3 was to have the enemy scared to stick pokes out and so would get in the habit of blocking. Then Hugo would whiff a lariat over the opponents head while they are crouch blocking and 360 them.

It seems the R&D team either forgot/didn’t know this or decided to make it now some sort of “mix up” with MeatSquasher. But who’s gonna just sit there while Hugo slowly runs across the screen? He even shouts “Lariat” to let them know what he’s doing.

I dunno…I just hope they can speed up this move a whole lot.

NOPE for speedup;

i want a real FAKE :wink: imagin shouting Lariat running with armor and then instead of Lariat Simple Stop the run and Block/Jump/whatever

EDIT: Posted under the correct thread.

What’s the purpose of using feint in Hugo’s Super besides making him slightly less punishable than he already is?

Can a standing 720 be done by inputting something like hcf hcf+uf?
Any safejumps/setups after U1 or U2? I’m clueless on what to do after I land either one of these.
How can I get the executioner Hugo costume?

I’m having trouble Comboing St.Mp after Meat Squasher as in Meat Squasher > St.mp. Any help would be greatly appreciated.

1: Plink it
2: probably different for each char
3: it’s later than you’d think
4: visually wait until they’re about your waist to hit it

ok thanks. I have notice that it’s really late than i would normally think. Thanks

Does hugo have any universal safe jumps that work against most of the characters??

Yes he does, check the Combos and Specific Setups thread. Not hard to miss that …

U need an up command next to each hcf.

So
Uf, hcb, ub, hcf ppp
Hcb, ub, hcf, Uf ppp
Uf, hcb, hcf, uf Ppp

All work