Do it bitches, I’ll start…
-c. short x 3, rh Cannon Drill with Cammy sets up a free SUPER deep crossup short if you hold up/forward after the Cannon Drill. This only works in low jump grooves because their jumps have more startup frames (to accomodate low jumping).
-Todo’s tigerknee Jab Wave corner CC (TK’ed jab Waves over and over) guard breaks P/K for free, free 30-35% damage.
-Shotos/Rugal and others have easy, free jumpins after punch throws just by dashing right after, and superjumping in with a rh. Rugal’s is especially dangerous because no matter how obvious the jumpin seems, the risk (of missing the setup) is almost always in your favor if you have lvl2+. 11K damage FTW.
-Chun has free crossups on Guile if she uses the right setups. Crossup short, close strong is an easy hit confirm, safe on block, so she can go for another crossup short, close strong. If Guile tries to anti-air, he will eat a counter hit crossup short, close strong xx super into whatever. Guile cannot anti-air her in this case. Same goes for c. jab x 2, STANDING short, crossup short, repeat, etc. Try it in training mode. Once you train him to either block the crossup, or roll under it, start throwing him. Note that if you try variations of these block strings, simple things like switching the c. jab x2, STANDING short to c. jab x2, CROUCHING short, crossup short, he will be able to hit Chun at the tip of her jumpin.
-Sagat can LINK lvl2 Tiger Raid quite easily off a meaty c. fierce. Pretty easily hit confirmable if you’re looking for it. Quite a few other characters have hit linkable, hit confirmable supers, similar to Sagat. Experiment.
-Ken can LINK his fierce Shoryuken off s. short. Even easier if it’s meaty. Try it, it’s pretty funny. Other characters can link their uppercuts off high frame advantage normals like Ken, just a matter of testing in training mode.
-Cammy can kick throw in the corner, dash twice (2nd dash corpse hops), close fierce, link super.
-Cammy can short, short xx lvl1 Spin Drive Smasher, SUPERJUMP immediately with short, hits SUPER meaty, repeat. On fat characters, huge potential for damage if they block wrong, and your Cammy has 3 stocks in C, but not that many ppl use C-Cammy. Works in A, too, but I dunno if ppl would wanna “waste” their bar on LVL1’s.
-Ken has a similar setup. C. short x 3, lvl1 Shoryureppa, wait a split second, superjump crossup forward, repeat. Has huge damage potential since as everyone knows, you can’t quick getup after a super, and if you delay your superjump a split second, the sj forward doesn’t crossup.
-Todo can command grab, close s. strong xx jab Wave, IMMEDIATELY sj EARLY short (will beat almost any anti-air, RC grab, repeat. Very good setup because of the surprise factor.
-Yamazaki’s meaty standing forward is prolly his best tick into his grab super. Works very, very well.
-When using a character like Sagat who’s got a great jab, but you’re playing a character that ducks it, use it to your advantage to fuck with their reactions by doing stuff like crossup short, jab (whiffs), throw. Turn the negatives into positives. Then next time do crossup short, whiff jab, lvl2 Tiger Raid. Similar to Shoto c. short, s. jab (whiff), throw on wakeup.