Possible SSF4:AE Match Up Changes For & Against Lord Bison

I honestly though U2 was PERFECT. It really doesn’t do that much damage, still has to be done pretty fast on reaction, lots of stuff beats it if you try to do it randomly, doesn’t work very well from full screen unless you ume it.

It was just right in the middle. It was perfect.

If U2 was overpowered then I deserve to be in the crazy house. It seems like they’re fixing something that wasn’t broken.

22 Frame Ultra broken? A fireball counter ultra that can’t even counter every single fireball? Psssssh. I seriously hope the switch to the charge motion makes it so that they up the speed of the move.

They better Change chun ultra as well.

You mean change Kikosho to a charge motion? Cause Hosenka is already one.

So is Kikosho…the big difference is chun can easily land either of her Ultra’s in combos. Well that and her U1 is much much faster than either of ours.

No, I’m pretty sure Kikosho is a QCFx2 PPP motion. I was in challenge mode as her last night for practice, and I remember its a motion Ultra, not a charge. I am aware of the ease of use landing either of her Ultras can be though, and I see what the man is saying. If Bison’s easier to use ultra is getting changed to a charge move, so should Chun’s easier to use move.

I am sure if we get a new juggle into Ultra opportunity, at least 1 reliable setup, a lot of people will have little complaint about either Ultra being a charge. Hell Attack isn’t that reliable a setup due to out-prioritization against other air moves, and a poorly crafted hitbox. Focus Attack into Ultra, as reliable as it is, <cough, sarcasm, cough>, scales down the damage too much. FA into U2 does way less damage than U2 alone, and that’s with the level 3 FA in training, level 2 FA into Ultra is retarted low damage and definitely not worth burning it off.

Still, I don’t want this to happen, and I hope this location test proves to Capcom what a mistake it is, although the track record is against us.

lol well I feel stupid now, I mixed up her ultra with sonic hurricane apparently. Well that’ll learn me posting when I haven’t had my coffee yet.

Still point remains that outside of Honda who does enough dmg anyways he doesn’t need it most of the charge chars have viable ultra setups off combos, all except Bison.

I blame all the scrubs who made tier lists and exaggerated on how strong the new Bison is.

Bison isn’t top tier; people need to get their facts straight. He is high mid tier at most;

-Easily option selected escape moves

-No good reversal (in a reversal happy game)

-So linear when it comes to attacking and opening up your opponent. (no overheads)

Whats next? You took our ultra II … How bout you take our frame traps out too?

There is only 1 case where I’ll accept ultra 2 to be a charge motion and thats if they increase the hitbox size of 2x j.mp … no not by a little… but a ALOT… i wanna see a purple fist in the air. Something like Chuns j.hp hit box. Also it shouldn’t hurt Ultra scaling that much. Or better yet increase the Ultra damage and keep the scaling…

'Bison isn’t top tier; people need to get their facts straight. He is high mid tier at most;

-Easily option selected escape moves

-No good reversal (in a reversal happy game)

-So linear when it comes to attacking and opening up your opponent. (no overheads)’

Haha, I say the exact same thing to my friends but they refuse to understand what I’m saying. They just think because he’s been put top of a list he’s automatically godlike. As a character he certainly has weaknesses offensively (no overhead, you can virtually just block all his pressure) and defensively (like you say all his escape options can be OS’d like in the Ryu match-up).

If they go through with this, I’d better be getting something in the tradeoff, like Street Fighter EX juggle back throw, CVS 2 Psycho Vanish with overhead property, a better anti air, shorter startup on U2, dear God anything! I want Bison to remain and offense oriented character, but Capcom is hell bent on making him the worst character. And to an extent, I do blame tier scrubs, but I blame Capcom for their long term ignorance even more.

Even if they buff j.mp, I’d rather use U1 since that does more damage than U2 anyway.

They would definitely have to shorten the startup on U2 in order for it to be usable as a charge motion. I personally would rather see U2 have more active frames so that its easier to AA people with it (catch tripguard).

Id rather take better priority in Bisons normals and specials then anything else.

Pretty much same here.

I think they lowered his priority on purpose

I think they want him to trade everything with everything

They should just change his super from his two scissor kicks into slide to his custom combo. Roundhouse to the face in the corner for the win.

So people are changing mains just because U2 might be changed to a charge motion? I mean, it sucks that they might change it, but come on.

Honestly, if you’re a Bison player and you depend on Ultra damage, you should just completely drop Bison and never touch him again. On it’s own, U2 isn’t even that great. There’s no question that it’s a great fireball punisher, but even then it’s terribly slow, and can’t punish every fireball in the game. Any decent player will stop throwing out fireballs as soon as you get Ultra anyways.

I do admit that U2 gives Bison some pretty sweet reset/wakeup mix-up, but aside from that it’s pretty mediocre. Pure fundamental skill will always be better than hoping to land an Ultra. To be frank, I don’t care what they do with U2, U1 is more useful imo. Capcom, just don’t nerf PC.

Has anyone heard of any other changes regarding Bison from the location test?

Well can’t speak for everyone but I am not switching mains unless I find someone who suits me enough to consider it.

Can agree with you here

That last sentence is the entire point of U2, not necessarily landing it but the threat of it and a good chunk of the threat was the fact it is a motion ultra, you can activate it just about anytime and in most situations as long as you are on the ground. Making it a charge ultra kills most of the threat because all they have to do is wait for you to move forward a bit. I am hoping they will reduce to startup to the point where it is possible to combo into it, but even if they don’t I guess I can live without it. At the very least shotos are getting the lame escape from the corner taken away.

Disagree about U1 being more useful honestly but that is my opinion. The setups for U2 are the fun part really. Also they better not mess with PC, except to make it even better then I wouldn’t mind :stuck_out_tongue:

U1 is pretty much just an air to air.

I don’t see how that’s more useful than a near full screen anti-projectile motion ultra

If anything the real problem here is they gave him something that helped him out in bad or difficult match ups and now… they’re taking it away?

I keep coming back to the rufus analogy. It’s a lot easier for Rufus to get in than it is for Bison so they gave Bison an anti projectile ultra. Then they gave Rufus the same thing but, better. Then they took away Bisons. And are keeping Rufus’.

None of it makes sense.

Ultra 1 is still not that bad. I actually caught EmblemLord with one or two dashing Ultra 1’s.

But yeah, work on dashing Ultra’s… you can punish a lot of jumps and get that full damage in without risking or guessing j.MP x2 Ultra 1.

Leave Ultra 2 to be the turtle Ultra selection if it’s finalized by winter release. Put Ultra 1 on the offensive map.

For now, this topic is mainly for hypothetical match up changes that are not finalized. Just keep up to date, guys. I’m super super super excited to see how they change Seth and how this match up will change.