What changes do you think Bison needs to address his bad match ups, or what changes would you give to characters who beat Bison without trying to break them in other matches?
I know some of his moves have limited use’s but I don’t think say making Devils Reverse and Skull Diver side switch-able or hitting people who use low crouching moves will address his bad match ups although they might make him more fun maybe.
I personally reckon Bison has 4 bad match ups in Super (along with my personal ratings). I possible think Fei-Long too but I haven’t made up my mind.
Guile (7-3)
Chun-Li (6.5-3.5)
Zangief (6-4)
E.Honda (5.5-4.5)
My only issue with Honda is just his damage output is better and if he does a special at the same time as Bison he will win clean or trade win. It seems he’s getting a general damage nerf, which helps Bison as it does everyone.
Zangief is getting changes but I’m unsure as to how they will play out. Can’t see buffs to ultra 2 making a difference here as Gief never uses it against Bison. Its also unclear how the lariat hitbox has been improved and its up for debate weather ex.green hand not knocking down is a good or bad thing. Many people have different opinions on that. As it currently stands my only issue with this match up is Gief can trade his way in to Bison via the air route. If Bison could just evenly trade with Gief with his anti air it would help.
As for Chun and Guile. If PP was able to punish their projectiles it would go along way to evening those matches in my opinion. But to be able to punish Guiles Boom you would a super fast ultra which would be probably be too good in other match ups.
I would remove Chun’s ability to trade df+lk to ultra 2. I would also change Bison’s neutral jump hard kick hitbox so at least it trades everytime with Guiles c.hp. I feel its really unfair that Bison can’t even neutral jump the projectiles of Chun and Guile without being stuffed by those moves.
I would also give Ex.Headpress air throw invincibility to help get around the air throw of those 2 characters.
I would probably lower Chun’s stun level as well to like 950 down from 1050.
As for the change to PP. Well it would seem changing to a charge motion will make this ultra alot less useful unless its sped up alot on start up. I don’t mind the added recovery though. I feel if Bison goes for a 50:50 on someones wake up and the opponent guess right they should have plenty of time to punish Bison back (I know they already do, but possible allow charge characters time to build charge for an ultra punish).
I do hear alot of people complaining about Bison’s ultra 2 being used as mix up when people are waking up. I don’t think its really fair to complain. I mean Blanka has the same option only it does more damage. It is punishable on block. It looses to reversals with invincible frames in most circumstances. I mean is it any worse than DP FADC Ultra from the likes of Sagat or Ryu, which is effectively a safe attempt at an ultra.