Takes a bit of setup, but it’s a very powerful tool (I suggest doing like the guy says and create a separate account for this, just in case Niantic throws a fit).
Thats the code my project is based off of, only Im changing a lot of stuff, adding in a DB layer, etc.
Also, that park is basically the average park around here lol.
I went to a park tonight, shitty ass park. Dirt everywhere, trash, grimy bathrooms, everything about this park is shit. Except its a dratini hatch zone. So theres 100+ people out there catching Dratinis. I was there for an hour and got like 5 or so.
3 pokestops and 2 gyms too, but much better farm zones than there.
The thing that gets me is how tiny that fucker is. I’m pretty certain that I could stand at the playground area (where that ring in the center is), and just sit there, pickin’ up all 5 in one go. That astounded me.
Would definitely have to watch out for some overprotective mothers though. Definitely wouldn’t dream of doin’ that shit unless I at least had my kid there.
This POS always crashes when I find a good Pokemon.
Also do you losers (we are all losers okay?), use a 3rd party app to tell you where they are? Or are you just looking for em? I think it kinda takes the fun away.
Eh, I have that python script, but overall my only intent is to use for any given pokemon I need to find more of to mulch into Soylent Candy for the one I already found on my own (I found a dratini, but fuck finding them regularly enough to feed the one I got). I really hope they revamp that system. It makes rare pokemon a chore at best to raise, nigh impossible at worst.
I AM going to liberally use that spreadsheet to make sure I’m getting GOOD ones though.
I was walking around nyc with my gf and her friends last night. Central park was fucking loaded with pinsir’s. I think i caught like 11 of them bastards yesterday. It was crazy
Apparently there’s a spot in my area that has alot of Dratinis, magikarps, and shits at Gyarados. Gotta visit it sometime. There’s alot more shit, but thats the real nigga pokemans.
The thing is, the pokemon that are common really depends on where you live. I’ve seen 1 drowzee where I live. But like 20 geodudes/rhynhorns just from a couple of park trips. I was watching some streamer who had caught a shit ton of pokemon, playing for like 8+ hours a day for a week, and then he had gotten a badge for “10 ground type pokemon.” I was like, wtf, checked mine, and I was at over 40.
So the notion of which pokemon are common is different depending on where you are, which is pretty cool
It is a neat idea, though I think the raising aspect of the game was implemented poorly because of it. It makes pokemon in your area that are rare not worth raising due to how rare it is to catch more to mulch. You could be workin’ on that one pokemon for months, in that time you could have been raising several even slightly more common, and still feel like you haven’t accomplished much. I’m morbidly curious how legendaries will be handled in that regard as well, considering I doubt you’re gonna be able to go farming for Mewtwos, ever.
I can only guess that down the road, there’s either going to be some “generic candy” that you can get from pokestops/store that isn’t pokemon exclusive, and/or they sack the current candy concept and make it something like type-based candies or some sort of similar grouping.
Question, is the max CP of a pokemon the same for every type of pokemon? So if I power up a pidgey with cp10 first and then evolve it, versus evolving it first and then powering up, its the same right? There is a lot of conflicting info on the internets
As far as I understand it, CP is some variant of a combination of the pokemon’s hidden attack IV, defense IV, stamina IV, and level. Powering it up is like levelling it up. It bumps the hidden value of level by a certain amount (I’m assuming by 1), which by proxy increases the hidden attack, defense, and stamina values. Max CP, due to it being partially level based, means that the cap is relative to your trainer level, as you can’t make a pokemon’s level over the trainer’s. As your trainer levels up, the cap increases. However, the cap still will be limited by the pokemon’s IVs.
That being said, I don’t believe it matters if you evolve then raise vs. raise then evolve. the IVs are ultimately what determine your CP cap regardless. The only possibility I can think of that being a detriment is if evolution causes the base stats to cause the pokemon’s CP to go “over cap”. I don’t believe that’s possible, however, due to the level limits.
I strongly encourage the use of the spreadsheet that was linked last page. It allows you to figure out if it’s even worth raising certain pokemon right off the bat.