Poison Team Synergy Thread

I’m well aware on what your talking about and for the most part my previous post still stands.
You can burn the meter for EX KBG to get the full body invulnerability but :mk: is the best not EX version and still beats crossups, I do it all the time. If you use the normal version’s correctly, they won’t get stuffed out by anything but a move with more invulnerability or a command throw with strike invulnerability.

I never listed Chain into EX LMT because it’s not justified for the meter your burning for it…now matter what you do with it.
-your spending 1 stock to make yourself safe for one.
-if you land the sweep, what do you get? you really can’t OS with it.
-it’s not ensured damage for the cost of 1 stock and a iffy mix up.
-Would be better used to pressure with EX Aeolus after cl. :hp: for a true mix up if you CADC.

There are better options if your going to do that is what i’m saying.
I said to you in the other thread, we get Poison’d meaty fireball set up, it’s day 1 stuff. the weakness everyone here knows is the you can just block low against her as she has no good mids.
I appreciate the effort your putting in though, but it’s all in GD…for months now.

If you find some real crazy stuff like a 300+ damage bnb without meter then do that…

That’s actually the point of EX LMT, it’s an overhead. It doesn’t have to be a sweep either, cr.hp works just the same, semantics doesn’t matter. Honestly, I’d rather make my opponent of afraid to block low than just keep them locked and throw away a meter to keep them in pressure for an extra two seconds with an EX Aeolus Edge. The mind game and chance of free combo is way more worth it for me. I kind of accepted long ago that Poison is not going to outdamage other characters in pure damage by herself- she’s more about the mix-ups and mind games.

Yeah but the thing about EX LMT is that you visually see the Overhead…it’s slower then her command normal…even though you get the block string, they still have alot of time to block high, if they don’t though…oh well…you better hit that link.

The EX Aeolus stuff is actually quite dirty, especially in the corner where Cl. :hp: has minim pushback with canceled into a special…it’s good for actual frame traps…and you can mix up with highs and lows…even jumps if positioned right. eh…it’s whatever though. I gotta copy and past most of this into Eventhubs later today…

Listen, if you really want to do something productive and…well prevent this thread from going further off topic(my bad). Would you be the one who will do the thing I don’t want to do…and that’s manage the Match up/Strategy thread…way too much work for me…I’m already running 3 threads…so your feel to do that one if someone doesn’t beat you to it. But make sure your committed to it though. anyways, I like that your actually trying to input some new tech, so i’ll give you some props…

and sorry to have got off on the wrong foot~ SRK tends to make you forget about giving people the benefit of the doubt…

Hey who’s better at zoning between chun li and poison? Considering a team switch for balrog

don’t ask the same question in multiple threads…

Jesus christ, this dude XD

Been playing Poison x Ogre since day 1, seems to be my winning-est team. What do you think about this team?

Edit: Saw the post above by iVi and figured I should at least explain how I use the team… Nice job by the way!

I start Poison as a battery. I outfit her with Onslaught, Life Force, and Iron Wall gems. My ultimate goal as Poison is to bide time and build meter so that Ogre (equipped with Iron Wall and Onslaught as well) can come in with meter and establish a large life lead at the very least, or ideally get a KO. I usually play a pretty standard zoning game, throwing out Aeolus Edges carefully and not terribly often, but enough to build meter. CADCing backwards works pretty well for this too. Poison has amazing chains into launcher using St. MP, Cr. MP, Cr. MK, and St. HP. Most of the time, I use these or anti-air MK KBAG SC to bring in Ogre.

As Ogre, my goal is to push my opposition into the corner, which is helped due to the huge corner carry on Ogre’s Boost enders. With Ogre, I play a pseudo-rushdown game, focusing on maintaining position rather than causing raw damage. With Ogre’s versatile anti-air options (St. MK, Cr. HK, and Ancient Power) and great pressure game, holding a corner position is what he does best. If needed, I can bring Poison back in to allow him to recover life and to build more meter, and if it comes to it, run away to drain the timer.

Example combos:

Posion - combo to launcher, Ogre - St. MP, Hunting Hawk (2 hits), Cl. HP xx L Indigo Punch (max corner carry)

Poison - combo to launcher, Ogre - Hunting Hawk (2 hits), Cl. HP xx L Owl’s Hunt (hard knockdown) or H Waning Moon (reverse direction, max damage)

Ogre (hit confirm in corner) - Snake Blade, J. MP (causes bound), Cl. HP xx Owl’s Hunt SC to Poison, Cl. MP, Cl. MP, Cl. MP, Cl. HP xx KBAG

Started playing with Poison and Nina and from the looks of it, this seems to be one of poison’s better teams for these reasons:

1: Nina CAN COMBO off of poison’s mk kiss by a goddess on wakeup for over 300 damage
2: Nina does insane damage off of a poison raw launcher or st hp launcher
3: Poison can get Nina in on ppl like guile and sagat
4: Nina turn’s poison’s pokes into over 300 damage.

The only downside to this team is that, like most poison teams, poison doesn’t give Nina much synergy besides the boost in meter. Anyway here’s some combos that I have been using with this team:

1: Poison: mk kiss by a goddess xx partner switch xx Nina: crhp xx HK geyser, crhp xx blonde bomb (370 ish damage)

2: Poison: cr mk xx st hp, launcher xx Nina: cr hp xx HK geyser, cr hp xx blonde bomb (300 ish damage)

3: Poison: j hp, cr hp xx ex aeolus, cr mk, st hp, launcher xx Nina: cr hp xx hk geyser, cr hp xx blonde bomb (450 ish damage)

That last combo is too lavish. :slight_smile:

Damage, damage, damage. Well, what other aspects does Poison help out with? Poison and Nina are completely different characters, so I would think that they would complement each other well. I am not terribly familiar with Nina though.

Don’t get me wrong, I feel like Nina is one of poison’s better if not best allies. Anyway I;ll also add this:

5: Poison also gives Nina meter, which is good for Nina to escape pressure with her ex geyser or close space with her ex dash. So I usually put on onslaught gems for Poison and damage gems for Nina.

6: Poison has great Anti-air normals and kissed by a goddess (getting up to 350 damage with a partner tag to Nina). This is also useful because like most of Poison’s moves; kissed by a goddess carries to the corner very well

7: Poison has some of the best corner shenanigans in the game imho, so Nina can benefit off this via partner tag or launcher combo. The reason why this is very important for Nina is because Nina has a ground reset that she can do that resets them to standing position. In order to perform Nina’s standing reset, end all of her combos with the FIRST PART of her command throw. To do this end her juggle combo with her overhead, which ground bounces, and finish the combo with command dash into the first part of her command throw. (Idk how much + frames she has after that, but I believe it’s at least 2 or maybe 3) This works out great because Nina can apply a TON of frame traps in the corner against her opponents, due to Poison’s fantastic corner carry.

lol i guess I hadn’t thought about all of those bonuses that Poison gives Nina so disregard what I said earlier. This is indeed one of Poison’s best partners

You sure? What about cr.HP? It’s as godlike as Kazuya’s. Clean too, never traded for me. And if you score a counter hit, it’s a free geyser combo. Air to air ain’t bad either with j.MP. It looks crappy as hell, but it works.

hmm I guess I never actually tried using this as a consistent anti air; thanks for the info I’ll edit that out.

Cr. HP is what I got hit by last time I tried to jump at a Nina. :slight_smile: Seems like a good anti-air.

Now that I think of it, Poison and Nina works for the same reasons Poison and Cody works. Poison gets her partner meter so that they can do damaging combos but more importantly, so they can reversal.

Edit: And like you said, establish positioning as well. Corner positioning, preferably.

I agree with you Links that one of the most overlooked aspects of poison is the fact that she can get heavy hitters to the corner, whether it’s hugo, cody or Nina.

I’m not going to lie - I am just playing my team because I like the characters, but it seems like they are good together anyways. And Poison is currently my most effective character online in terms of win rate. POISON FOR TOP TIER lol

Now that 2013 as arrived what character are good in synergy with her?

Since she hasn’t changed much in 2013, the same general concepts still apply. But you can post your team and order and discuss about it if that helps.

I just bought the game and I’m thinking about playing hugo second but apparently he got nerf pretty hard. I’ll probably try lots more option in the day’s to come. I just hope I find someone who I find worthy enought to complement Poison or I’ll drop the game just like I did with umvc3.

Poison goes pretty well with anyone really. She doesn’t depend on anyone since she’s best as a point character. She builds meter, gets her licks of damage, and then lets her partner do all the work.

Basically she does what most managers do when they’re promoting their wrestler in entertainment wrestling: promote, hype up, distract, hide, profit.

<blockquote class=“Quote” style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”>
<div class=“QuoteAuthor”><a href="/profile/4355/Shin%20Oni">Shin Oni</a> said:</div>
<div class=“QuoteText”>Poison goes pretty well with anyone really. She doesn’t depend on anyone since she’s best as a point character. She builds meter, gets her licks of damage, and then lets her partner do all the work.<br>
<br>
Basically she does what most managers do when they’re promoting their wrestler in entertainment wrestling: promote, hype up, distract, hide, profit.</div>
</blockquote>

<font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Kinda… IMHO I think that Poison really benefits from having a partner who can confirm off of a tag canceled kiss by a goddess (cough…Nina).  Besides that yeah you are basically right</span></font>