work in progress
This thread is devoted to the building and and understanding the strengths and weaknesses of Character Parings with Poison, This will also go into in depth strategies on her Point placement and roles during a match~ this thread is directly connected to the Gem Thread as Team Synergy isn’t just about character combos but Gem combinations as well. First We’ll be discussing Team Arrangement.
Team Arrangement: Also known as Team Order, is an Important thing to consider when building a team, who is going first? and who is going to be in reserve. Deciding on a order can be tough im here to help with that, first im going to explain the benefits of having Poison On Point.
On Point: Commonly known as Team Leader or Captain, the Point character starts a match off, and this is very important because this sets the tone of the beginning stages of a fight. Poison does Zoning really well, so her zoning out her opponent early on will not only build your team meter but perhaps forces a early switch out if your zoning out a grappler who can’t get in for example~ Zoning is a strong strategy however there are characters who can out zone Poison, however lucky for her, she can also lay down the pressure to rushdown your opponent. Poison has limited Switch Cancel options on point so don’t expect to have Poison extend any long juggles. Having the right set of Gems will also benefit Poison so here is a list of On Point specific Gems i’ve cooked up for this guide.
Pre-DLC
-Divine Speed lv.1(connect with 3 special moves)
-Onslaught lv.1(connect with 3 special moves)
-Fortitude lv.1 (Get hit with 2 special moves)
This Gem Combo will activate at once and give you a solid boost for 20 seconds, the speed boost will enhance you zoning abilities, the Onslaught will boost your meter gain while you zone out your opponent, the fortitude gem is there for you if you get hit by stray special moves which can happen often in a match, this is the most likely condition to be fulfilled in a fight making this fortitude gem valuable. Having the first two Gems activating as soon as possible will only benefit your team as the increase in meter will give you more options, you can opt. out the speed Gem if you desire another C.Gauge Gem, I recommend using the ever popular Onslaught lv.2 when your partner performs a launcher, because this may being about a last ditch effort in building enough meter for a Super or even a CrossArt to finish off you opponent, and its a safe investment as the gem won’t randomly be activated as Poison would have to be in reserve for it to have a chance to activate.
Post-DLC
-EX Divine Speed lv.3(connect with 4 special moves)
-Onslaught lv.2(connect with 4 special moves)
-EX Onslaught lv.2(connect with 4 special moves)
-Immense Power lv.2(connect with 4 special moves)
-Fortitude lv.1(get hit with a EX special)
-Fortitude lv.1(get hit by 2 special moves)
-Fortitude lv.2(get hit by 3 special moves)
The EX Divine Speed gives you a nice 20% boost for 30 seconds(almost 1/3 of a round), The Onslaught lv.2 helps out the meter building potential even more with a 40% C.Gauge boost.
The EX Onslaught lv.2 Boost C.Gauge rate by 40% and gives you a 10% in Power as well combined with the Immense Power lv.2 for another 20% damage boost, you can really go on the offensive with this Gem set. Note that these two Gem sets will activate really quickly, each rep of Poison’s Whip of Love counts as one special move, so your getting 3 counts for every successful Cr. :mk: or so. It’s very easy to meet the condition to activate these Gems for you to benefit from zoning early in a match.
The last set is for defensive minded players who are merely stalling or are trying to build meter at a different pace, having these Gems increase the chances of survival almost ten fold as these conditions are highly likely to be met during a match.
Cross Rush(On Point): when Tagging out its important to know what your Partners options and potential damage figures beforehand. seeing if a character can deal high damage off a launcher is always a plus but if they can get a hard knockdown can be even better! For example, Abel can always combo into Falling sky for a hard knockdown and it does good damage~ Other characters like King can also do this with his Running Jaguar Bomb. There are characters like Nina and Bob who can score big damage from using ground bounces or ect. to increase the amount of damage you can get from a simple launcher.
In Reserve: Having Poison in Reserve had its uses, most commonly it’s to preserve your Point Character. Most strategies will have Poison fulfill the role of a Tank or Battery for their Point Character. A Tank is like a damage sponge and will soak up damage, Poison having 950 health isn’t too bad for this role so doubling up on fortitude Gems will suffice. A Battery is a character who builds meter quickly for their team opening more options and damage potential for the Point character. Onslaught Gems will help Poison with the role of being a battery.
Poison can also be used as an Unorthodox heavy hitter as well, combined with the right set of gems, incoming from a Cross Rush or Switch Cancel Combo she can dish out a sold amount of damage once you figure out key combos in and out the corner. Stacking the effects of Immense Power Gems will easily make Poison a threat to your opponent and make Poison the “Problem” instead of your Point Character.
Gem Loadouts should be focused on what particular role Poison is going to be used to back up your Point character if shes in the Reserve, however its not completely necessary for one to completely focus on 1 type of Gem, but its highly recommended that you should as the effects can be stronger and more beneficial.
Cross Rush(In Reserve): Poison incoming from a launcher has decent amount of options, and potential set ups. Something thats Popular not is Dash Canceling her close :hp: into crouching :lp: or even :mp: for extra damage mid screen. If your not big on execution, you have other options as well such as close :mp: into LMT or close :hp: into KBG, some even opt. out to sweep at times for another hard knockdown option. Going into Super is an option but its better used in different combos rather then Cross Rushes. You can decide if having Gems activating from this condition will suit Poison’s roles as your getting a free combo if shes tagged in this way, and she can begin her role sooner then before.