Poison combo thread

Will update with format.

This will be where all poison combos will go. I’m going to attempt to make a doc so everything is compiled neatly and posted here.

cr.lp-st.hp-rekka (245)
cr.lp-st.mk-stongrekka (215)
cl.st.mp-cr.hp-rekka(295) (Close standing strong will whiff on crouching opponents.) (Best against standing opponents.)
Overhead-cr.lp-lightrekka (205)
cr.lp-cr.lp-mk-rekka (214)
cr.lp-st.lk-cr.hp-rekka (238)
cr.lk-cr.lp-cr.lk-light rekka (182)
Fierce AE-st.mp-cr.-rekka (247) (works best in the corner and possibly on bigger characters its easier.)
cl.StMp,Cr.HP, ex rekka into st.Hp does 510 Stun and 316 damage
cr.lp-st.lk-cr.hp xx L.hadoken fadc cr.mk-m rekkas (295) works midscreen
cr.lp-st.lk-cr.hp- ex rekka-U1 (314)
cr.lp-cr.lp-st.mk-ex rekka-U1 (290)
cr.mk-U1(371)
Fierce AE-cr.mk- ex rekka-U1 (377) (Corner or mid screen) *For mid screen you might have to dash depending on the character reel animation.)
cr.lp-st.hp-rekka (245) (355)
AE-cr.mp-Rekka (255)(255)
Cr.mp-AE-FADC-st.hp-rekka (318) (400)
AE-DP-FADC-U1 (477)
AE-Far hp (170) (250)
AE-LMT (240) (240)
AE-sweep (160)(150)
cr. LP, cr. LP, cr. LK xx LP WoL - (182) damage (230)stun. 2 frame link.
cr. LP, cr. LP, st. MK xx MP WoL - (214) damage (270) stun. 1 frame link.
(Corner) j.hp,st. fierce, EX AE, cr. lp, st. mk, mp Rekka (407) dmg (630) stun
Corner only: cl.HP xx M fireball, cr.LP xx L Rekkas (292)
Overhead,cr.LP,st.MKxxRekka does (244)
Close s.lk -> Close s.mk -> c.lp -> s.mk -> m.rekka 254 dmg
j.HK, cr.HP xx HK DP FADC U1 (543)
j.LK (cross-up), cr.LP, cl.MK xx HK DP FADC U1 (426)
HK.Love Me Tender, cr.LP, cl.st.HP xx Rekkas (298 dmg)

Currently ex rekka to ultra 1 currently whiffs on (It does work in the corner, the issue is that they fall out too far from the fireball)
Guile
Honda
Dudley
Cody
Fei Long
Adon

(All damage values will be up by the end of Tuesday along with some other possible combos.)
The doc will probably be formatted in this way.

-Damage values on all of her special attacks will be in the first section.
-Easiest combos to difficult combos
-The weakest damaging combos will be listed first while the higher ones will be listed below.
-Counter hit combos will have its own section.

Reserved

Reserved

Just in case I need more space

I’m currently downloading the update and will edit my post with combos either later tonight or tomorrow once I’ve had a good stretch of lab time.

So far I got the damage values for all that is up there.

cr.lp-st.lk-cr.hp xx L.hadoken fadc cr.mk-m rekkas (295) works midscreen

She does manly damage in this game so joyed…

cl.StMp,Cr.HP, ex rekka into st.Hp does 510 Stun and 316 damage

Overhead,cr.LP,st.MKxxRekka does 244

Corner only: cl.HP xx M fireball, cr.LP xx L Rekkas, does 292.

She can trade lk KBG (her dragon punch) into ultra. Her best AA HP AE (fireball) follow up (IMO) is cr.Hp it does 170 total and she can special cancel to keep up the pressure. For AE MP you have to dash and cr.hp or just far.hp if you want damage you can HK/EX LMT (Jaguar kick+Follow up) for 240/270.

If you hit jHP the reel back causes the first hit of cl.MP to whiff on another reason why jHK should be her main damage jump in normal over jHP

Close s.lk -> Close s.mk -> c.lp -> s.mk -> m.rekka 254 dmg

coolest looking link ive found

I can only seem to link EX Rekka into U1 in the corner.
Is the link very tight or is it just not possible.

Also, she can FADC her SRK into a sweep. Wasn’t that supposed to be removed?

http://youtu.be/h3HJ8tyefhw

Do it earlier.

I was able to hit ek rekkas into U1 midscreen on Sagat easily when I was playing earlier, but before that I didn’t land it a single time vs. Guile. Character specific maybe?

I’m getting the same result (whiffing on Guile). Character specific seems to be the case.

j.HK, cr.HP xx HK DP FADC U1 (543)
j.LK (cross-up), cr.LP, cl.MK xx HK DP FADC U1 (426)

Eh, I’m just trying to find more efficient uses of U1 instead after EX rekka.

I knew the trajectory of her DP was simply dreadful, but sometimes after inputting HK DP FADC U1, she’ll dash to the other side and execute the Ultra.

EX rekkas > u1 also appears to drop on Honda. Going through the rest of the roster, will update with any others.

Hk.Dp> U1 is an efficient way to get ultra from a light hit confirm without too much scaling. If you do the dp up close you will most like flip sides for the FADC and you may or maynot have to have the input in backwards to activate u1 from the other side.