Looks really cool. I won’t be backing as I dont do the kickstarter thing, but I’ll buy it when it comes out for sure.
Good luck guys :tup:
Looks really cool. I won’t be backing as I dont do the kickstarter thing, but I’ll buy it when it comes out for sure.
Good luck guys :tup:
Noted. Thanks for the info!
Wait, so if we wanted to execute moves like they are done in other games (qcfs, dps, etc.) we can’t do that?
Otherwise, looks great, will pass on some money soon.
Wait, so if we wanted to execute moves like they are done in other games (qcfs, dps, etc.) we can’t do that?
Otherwise, looks great, will pass on some money soon.
We’ve looked into that, but the problem with just adding a “quarter circle” mode is that you get advantages the “diagonal” people don’t. OS that only exists with qcf (qcf+B being either your special or a throw tech) is just one of many things we’d have to make sure isn’t possible (or make a diagonal equivalent), and at that point things might just feel awkward. Still experimenting when it comes to this.
We’ll add traditional inputs if we can, but we aren’t going to make our default diagonals a throwaway “easy mode” that you HAVE to transition away from once you want to start playing at a high level. Either they are very close to equal or we only stick with one.
I think you’ll be surprised how easy you adjust to our diagonal system though, the buffering time is only 7f for all specials and it feels really responsive. You also never get one by accident either, 7f was definitely as low as we could go where that still holds true.
will it play like cvs2?
otherwise fucc the world :wtf:
Anyone got a link to the OST/All available songs? I wanna see if it’s worth backing enough to get the OST.
Also it’s incredibly counter intuitive to have newbie friendliness as a main selling point and then lock the strategy guide behind the $25 backer tier…
Considering this is a FG where information is as important as ever, you are just asking for people to redistribute it…
Anyone got a link to the OST/All available songs? I wanna see if it’s worth backing enough to get the OST.
Also it’s incredibly counter intuitive to have newbie friendliness as a main selling point and then lock the strategy guide behind the $25 backer tier…
Considering this is a FG where information is as important as ever, you are just asking for people to redistribute it…
The strategy guide isn’t going to have much more information than what is in the lesson mode, you are basically paying for the 90’s strategy guide nostalgia.
will it play like cvs2?
otherwise fucc the world :wtf:
It’s like CvS2 if every character had their own specific groove
On another note, I can’t be the only one that thought Naomi was a guy before realizing what her name was and it being specifically stated in the video.
Looking good. And the Kickstarter seems to be working out better than last time too. Only 5 days in, and you are already around 40% of your goal. Here’s hoping you can get all of those DLC characters in the stretch goals.
Surprised consoles aren’t being considered. The FGC primarily relies on consoles so it will be hard to distribute the game to the more hardcore crowd (and to people who like to play on consoles of course)
Surprised consoles aren’t being considered. The FGC primarily relies on consoles so it will be hard to distribute the game to the more hardcore crowd (and to people who like to play on consoles of course)
I hate to say it, but I think a game like this has limited appeal and porting it to consoles might be more of a headache than it’s worth.
^ i agree, but for sort of the opposite reason, in a way. game has the potential for pretty big non-fgc appeal imo, kind of like if divekick didn’t have the really impenetrable in-jokes and whatnot.
^ i agree, but for sort of the opposite reason, in a way. game has the potential for pretty big non-fgc appeal imo, kind of like if divekick didn’t have the really impenetrable in-jokes and whatnot.
Or if DiveKick didn’t somehow feel like a big joke/parody overall.
Yeah, home consoles are pretty unlikely for a bunch of reasons. Portable consoles are a really nice fit, though! We’ve thought about a smartphone port on top of Vita/3DS, but it’s challenging because we would NOT do the virtual buttons thing so many ports do, those always suck.
Hope it gets released on Vita/3DS, you know since $ony Hearts Indies and Big N claims they support Indies, you’d think they’d help. Especially Nintendo 3DS needs more Fighter’s.
Will back this Friday when I get paid Good Luck CardboardRobotGames
Bumping For Front Page, come on SRK show these guys some Love!!!
Sorry for double post.
You got any big titty girls lined up for DLC? Because I just realized you don’t got any.
I knew something was missing but I just couldn’t articulate what. Felt it in the back of my primal brain.
Want to throw my support behind getting this up on the front page. I lurk here a lot but this game is one I care enough about that I’d joined just to ask who do I pester to get this up on the front page?
Yeah, home consoles are pretty unlikely for a bunch of reasons. Portable consoles are a really nice fit, though! We’ve thought about a smartphone port on top of Vita/3DS, but it’s challenging because we would NOT do the virtual buttons thing so many ports do, those always suck.
A lot of people liked sf4 volt just saying
I also registered to Shoryuken just to say that I’ve backed this game. Enough to get to design my own boss battle, actually. I had never backed in a game before, and never was interested in kickstarter games enough to back them, but I’m supporting this, 100%. I really, really want to play this, and I’m not even really into fighters like most of you, I’m not much of a competitive guy, I only play games for fun. At this point, I’m ready to save money to fund the whole thing myself, should the Kickstarter project fail
I mean, this game has everything I’m asking for. Mod support, retro graphic style, a unique gameplay through a classic genre, and that ghost AI really looks great and promising.
I’m wishing Cardboard Robot Games the best of luck for this game.
How does your artist draw the character sprites? I can see it’s a pixel style, but is each ‘point’ in the frame drawn at 1x1 pixel size; and then everything scaled up afterwards? Also what software does she use for editing and generating sprite sheets?
I pitched in, best of luck with the campaign.