Calling for nerfs is way too early. It’s obvious where problems lie and buffs are needed, but calling for nerfs right now is absurd. People are still calling Sir Daniel one of the worst characters in the game when in actuality he has some of the better options in the game, crazy range on his Square that leads to good damage, mixup, or kill, and a shield that absorbs projectiles and grants him AP. He has tools to play keep away and, with proper positioning, one of the strongest pressure games.
Buffs that need to happen are pretty much sweet tooth across the board. While he does have some strong stuff, you’re kinda forced to blow his level 1 on a hail mary if you get too close to level 2, because that super is the WORST in the game. His level 3 isn’t anything to write home about, and the only way to combo into his level 1 is off a molotov or thrown machete @ proper positioning. Jak is kind of in the same position as ST. He has cool tools and honestly a pretty good level 1 and 2, but how do you actually land them with such a clunky moveset? everything is either too slow, unsafe, or doesn’t position the opponent for any kind of setup.
Y’all really gonna do this when the game hasn’t even been out a month? I mean I love talking about characters, and some early days salt is understandable, but this is a bit ridiculous.
The only complaint I have about this game so far is that you can’t air throw. That and they got DmC Dante instead of the real one. That’s it.
Let’s let this shit play out before we start calling for patches. And that’s only if it gets ridiculous.
The only thing that frustrates me as an evil cole player which this may come across for other characters too is that they need to fix the “hitbox” on some supers like if i’m comboing into Evil Coles level 1 super if i’m on an uneven platform the super will miss which really frustrates me. That’s why some levels w/ constantly moving platforms such as the LocoRoco stage is kinda bad for Evil Cole if he wants to combo into his level 1 because your opponent because if there is any slant on the floor and lets say you crumple them and then perform your level 1 super it misses completely. Or lets say your going for a punish w/ your super and while they are recovering and you perform your super if you aren’t perfectly level w/ them the super will miss
Good Cole’s Lightning Tether and Ice Jump need to go farther and last longer.
Seth Killian mentioned that Good Cole’s specialty is not getting killed, it makes sense that his evasive abilities would be better than Evil Cole’s who is more kill and juggle oriented.
Ok I take back what I said about Sackboy’s level 3 if you’re too close to the ground when it goes off you’re done and pretty much done again on your respawn if it’s too close.
I wish Drake’s propane tank had a bigger AoE, I find myself using his level 2 a lot though but you gotta trap people obviously. Haven’t tried too many people yet though, I keep finding myself continually playing ranked with Drake to moderate success.
Is anyone else pissed with the first part of Stowaways? Beginning the stage in a cramp space is a pain in the ass. Raiden, Drake, Kratos, Fat Princess and anyone with a level 1 that can hit multiple opponents easily can get easy kills before the stage extends.
yeah it sucks for evil cole since he’s not really a close range type of character against multiple people so i have to stay in the air either throwing grenades or the shockwave type move while I have kratos, raidens, and dantes using their good range to hit me.
It’s day 7. People gotta learn matchups. I’m more concerned with how good teamwork is in this game rather than the characters. I think every character is fine as is. Sackboy doesn’t have unblockables nor ridiculous combos to build meter, Raiden is almost always throw punishable.
You guys should spend more time finding a good pairing for 2v2s rather than complaining about a solo character. Teamwork in this game is great since you can combo into supers with the help of a friend.
Some of those characters become better in 2v2. Sackboy becomes a bigger pain in ass as he got back up and the match will be over once he gains that level 3. Sackboy doesn’t need combos as he has the lowest AP requirements of the entire cast and cupcakes, d.1, and d.3 does all the meter building he needs.
I think it’s better to buff the rest of the cast first before deciding on nerfs. However, I do agree that there’s an imbalance in the cast, atm.
The biggest problem with the game’s balance is the disparity of supers between the cast. There’s a bunch of characters who have difficulties landing their level 1 supers, while characters like Raiden or Cole have multiple ways to combo into it. Pretty much anyone who can effectively use their level 1’s (Raiden, Cole, Sly, Fat Princess, Ratchet & Clank, etc…) are standing out significantly in any match type. There’s also a huge disparity in level 3 supers with characters who can only get confirmed 1 time screen kills and those who can score multiple kills easily. Unfortunately, there’s no way to fix the level 3 issue, as it would require giving those characters different level 3’s but you can definitely buff the level 1’s and 2’s so those characters can compete more.
Oh yeah, figured I’d post some of the glitches I’ve experienced here and see if anyone else has noticed these.
Random Character Select - Multiple times when opponents are found I’ll end up with a different character than the one I selected.
Raiden permanent level 2 - There’s some sort of glitch involving Raiden’s level 2 and if he gets hit at some specific point in the start up (not sure when but it’s really specific). What happens after wards is that he’ll be permanently in level 2 mode. I’ve had this happen twice while I was Raiden.
Players go invisible - There’s been times at the start of a match 3 of the players will go invisible and unable to do anything. The player still on the screen can still attack and build meter and get kills on them. Sometimes the characters will reappear after wards. There’s also been individual cases of characters disappearing during a match and don’t reappear until they are hit or killed.