I’ve played it. It’s fairly similar, the combo system isn’t nearly as open. They nerfed Sanji from the first one so I was saltymad.
On SRK? This is pretty much it though I heard if fans become more vocal they can create a subforum. There’s a specific all stars forum I remember being talked about but I forgot the name, sorry. Anyone help me out here?
Have you been able to play much of this game Ultradavid, and do you have many thoughts on it?
Hopefully we can get a subforum, this game having character forums would be appreciated.
How does parappa feel?
Debating picking this up soon.
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I can’t figure out how to get Cross-Play to work. I have a Vita and PS3, but not getting anywhere to having a match work with both devices. Anyone get this feature to work?
Yes, Sly Coop/Raiden/Kratos feel like gods in this game. Raiden can counter off his counter and his level 1 is really fast with great hitbox. Parappa is pretty average and easy to play with. Right not playing with Fat princess and Big Daddy. Big Daddy builds so much meter if he hits Down + Triangle but he’s so vulnerable to level 1 supers xDDD.
Not as floaty as the beta but you still have to space really well or you’ll get bopped easy. The good thing to this is if they just clip you, you’ll more than likely float out of their combo and be able to punish.
Anybody got any impressions on Heihachi? I’m most interested in him and Raiden.
Today is my first day playing, settled on Ratchet. He has good traps and grabs, so yay!
On any Ratchet grab starting almost anywhere on most stages, you can walk toward a corner, shoot the opponent forward at about your lv1 range, then immediately press super. I haven’t found any combination of roll, delayed getup, or post wakeup dodge that escapes this. Some characters probably have supers or something invincible that escapes but I don’t really know how to test that.
He feels like a strong space control character who has fast closeup attacks, deadly grabs, and good tools for approach, mixups, and zoning. He’s fun!
Agents of Doom are fun for 2v2. It helps lock down a lane while you and your teammate cover the other spaces onscreen. So, you could run, hop, lay agents, shoot bouncy gun (don’t remember the name, the bullets bounce and ricochet) confirm them for stun, the agents hit, you come in and finish the combo.
I like that level 1 set up UltraD mentioned. My best setup was foward+O (the three drones) into super lol.
???
What do mixups entail in this game?
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http://allstararena.com/forum/
It’s underdeveloped though.
I think Sackboy could use some tweaks. His AP gain is crazy
He is a good starter, well rounded and easy to play. But i wanted to emphasize he gets knocked around pretty handily.
I’m a little confused because I didn’t ask about a character. I had a question about Cross-play feature.
Ratchet’s meter gain requirements:
–Lv1: 150
–Lv2: 250
–Lv3: 350
Each level is an extra amount. So it takes 150 to reach lv1, an extra 250 aka total 400 to reach Lv2, and an extra 350 aka 750 to reach lv3. Tested by looking at the number on your bar when you hit your opponent and then adding them up.
Also, there appears to be no damage/meter scaling. I did 2 combos that build 70 and then I was 10 away from lv1.
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Is it me or is Big Daddy’s level 1 the worst in the game?
I’d argue it’s a two-way tie between his and Heihachi’s.
Heihachi has combos into Level 1, Big Daddy’s is just lame.