Playing To Win: Ultimate Counter-Picks and Match-Ups Thread

if I touch hulk nemesis or virgil even if it’s level 1 I always pop the cherry and clean house on them I feel like taking out the point character quickly in this game is important I think it just puts people in this crappy mood and they start making bad decisions when they loose their frontman unless your a phoenix team lol Thank you

I hate playing it lame but it works so well in this game lol

I hate it as well, and don’t encourage it either. It just happens that he mentions characters that you just don’t want to be close to for too long, unless you want to lose lol.

like if I’m playing a hagar that can’t really move because he’s being locked down I start feeling like a crappy person I swear I can here the other person yelling at his TV while I play keep away lol but you’re right I gotta be more brutal

My haggars soul existence is based on teaching vergil players to play smarter. I can’t tell how many times i have killed a vergil while noobily mashing lariat.

Crossover counter isn’t abused enough by haggar players either. It’s fun to see haggar come out of nowhere, spin, then xfactor for a no meter kill lol. But then i have to turn to someone laming out my haggar and i get frustrated. It’s mahvel though right?

I’m sorry if my sub machine gun bullets have collided with your face and chipped you out you noble vergil slayer

but haggar just wants to hug the air… and you :frowning:

SS ends and RR has nothing left on the field. What he is going to do at that point. I doubt he can safely throw another hyper trap out without getting punished.

If i am correct H burrow is 10 frames before he’s underground, and during a 2 second period the opponent would have to guess when the coon would throw the super trap.

RR has rocket skates for movement, the temporary trap placements, and log trap to space vergil. He’s a hard as hell character to use and vergils simplicity makes it a hard match, but on paper i think RR has his options to deal with him. Roundtrip and teleport would be the biggest issues for RR.

In my experiences, i find SS vergil much easier to block then non-SS vergil. Worst case scenario, block and hope you don’t get chipped. No high mixups on coon for vergil as he already has trouble getting those out and coon is very small making it harder, and SS make teleport and rapidslash not crossup.

I gotta agree with you on that I don’t think rocket raccoon is a very good counter to vergil. I think the best that rocket raccoon can do is maybe a burrow mixup or just playing as defensively as rocket raccoon can throwing out traps and doing some good ole spitfire. I think a character that has some good options against vergil SS or not is spencer bionic arm can go right through all that and vergil is one of the only character who really kind of telegraphs his moves making it easier to know when you can punish him with a bionic arm. I mean he grabs his sword a specific way to do rapid slash if you look closely at his teleport the blue lines on the teleport move horizontally or vertically depending on where he teleports so you can actually know where he’s teleporting before he does making blocking his mixups I feel a lot easier. Also I swear to god the only mixup that a vergil player knows is round trip teleport behind you and go low it’s ridiculous lol.

How is RR supposed to get away when vergil has a tracking teleport. Yea sure he can throw a trap but if I am teleporting behind you as you throw the trap you are still vunerable. One sword swipe = lights our Rocky boi. I just don’t see it. At best if I see RR throwing Hyper traps then I am content with waiting because he will have to keep up those traps if he doesn’t to risk the mixup and I can stay back and judgement cut all day. Then when RR runs out of meter he will be at SS mercy. RR player has to keep in mind that he has NO option against vergil once trap is gone so he will wait and react. That means the Vergil player dictates the matchup at will. Spiral swords or not.

And O yea SeanoftheDead welcome to SRK. I just noticed how recent your profile is lol

You don’t see it, but have you ever fought it? In practice it’s way more even than a lot of characters vs. Vergil, but it really really really depends on how much meter either character has. It’s like 7-3 in Vergil’s favor if he has the meter advantage, about 5.5-4.5 in his favor if not.

Some meterless options for RR (that are way better if he has the option to cancel into Mad Hopper of course):
A good read on Judgment Cut can be punished with L/M burrow. Teleporting w/swords can also be fought with boulder or shrapnel trap, though you need a good read. Another escape option: super jump hover. RR can block during this, and without the right resources/situation Vergil wouldn’t even be able to confirm off of a hit (throw would be his best option, most likely). Again, not super advantageous for RR but better than a lot of characters.

I’m beginning to think Ammy does better than most against Vergil as well, though you have to play both really intelligently and risky. But basically Ammy can mix him up while he’s on the ground with swords active using glaive j.H. (Rosary j.H works too but you have to be higher up.) Cancel into dive on block to maintain blockstun, stance change into whatever and get the hell out of there. Or he gets hit, which is great. Also recovering in the air in reflector stance and using j.L liberally usually beats out Vergils who think they’re automatically at an advantage when they have the belt on.

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Thanks man I decided I really have been playing fighting games for awhile and needed to finally get involved and hear what the community was saying about things. Also I’m spending my summer in a cabin with no tv or xbox so I can’t play marvel and I’m :frowning:

I don’t play either character but I am putting myself in the mindset of what I would be thinking and doing if I was both characters. It seems to me RR has to GUESS RIGHT in order to win the matchup, but to me that doesn’t seem any different then what most people have to do against vergil. I could just be ignorant in the fact that I play neither character (though I have spent time with these characters in lab on numerous occasions). It just doesn’t seem like a match RR should be winning.

As far as your arguments are concerned
I can see that punish working if vergil doesn’t have swords up but if he does have swords then that situation doesn’t exist because vergils swords will nullify any of RR’s projectiles so he never has to judgement cut and if he doesn’t have swords on and sees that you are burrowing he can activate swords and No more RR. (I could be wrong but I am sure you can react with vergil in enough time to swords or even DT.

About the floating thing are you suggesting he would float above the trap or just floating just because he can do it. I can see jumping and then floating while being over the MAD HOPPER makes sense. But if he floats over it then vergil can just jump into Madhopper cause it to go away not be held in a lot of stun and then recover before RR hits the ground if he has swords then he has the advantage in the situation. I recognize you say its not super advantagous which I agree (in fact just thinking about it I see very few scenarious in which it would aid him).

I don’t like taking risk I am not a risk taker unless there are no other options left. Ammy’s matchup with vergil I would say is in Vergils favor heavily although I admit when I practiced ammy I couldn’t get a strong grasp of glance switching and how to use them in neutral so I won’t commit on it and just take your word for it.

Vergil doesn’t have any real options to open the raccoon up with SS on unless he has devil trigger for the air-dash. chip really hurts coon though because his health is extremely low.

Just having traps on the field hurts spiral swords heavily, even if they are the minor ones (shrapnel is best in this situation). Once vergil is in blockstun spiral swords have no hitbox and thus no chip, and rocket raccoon would be able to set up his own offense.

Due to normals, rocket raccoon has no chance if he doesn’t keep traps on the field to keep vergil from simply out-prioritizing and out-ranging him. If rocket raccoon can get in while SS aren’t on, his mixup options are outstanding (LMH boulder trap, L/M burrow mixup - LMH QCB+H frametrap - jump, float, S for instant overhead and can be done a few times without time for retaliate), and i think rocket skates can cancel pushblock’s effects, not sure on that though.

Too bad theirs no point rocket raccoon players so that the character can be seen to a greater extent. I still think he’s secret top tier.

RR and Viper forever low tier. Tiny normals.

Tiny normals don’t make the tier no matter how much the FGC doesn’t want to admit it. People use “vergil is top tier” because he’s easy to use, not necessarily because he’s a character with better options or abilities.

inb4 “your wrong and vergil is top tier because my vergil have beaten many a vergil since vergil is all everyone plays because he’s top tier.”

I understand how spiral swords work, my thing is SS is out for a long time. I don’t think RR can safely keep up an assault against vergil to last the duration of SS. It also depends on who has more meter aswell. Hopefully there will be a Vergil vs RR anchor match at evo so we can watch this play out.

So ignoring rocket raccoon who do you guys think is the best counter vergil character in the game? I think spencer bodies vergil most of the time