I have always played fighting games with a keyboard. Im not better at joystic or controller.
I beat all my friend with my laptop keyobard:rofl:.
I can perform any command with a keyboard and 360’s. In pocket fighter you can perform an easy 360 command but if other games this motion is a little harder.
There’s only a problem and is that some keyboards have the limitation of 3 buttons at the same time. In those cases like when u play 3rd strike I can only throw my opponent to the right side and I can’t throw him to the left side cuz it doesn’t allow me.
SaBrE - Last year at Evo… True_Tech said he saw some dude rocking a custom built keyboard stick… somehow I didn’t see this shit. But someone spread the word, find this guy, and let me have his name + number. Cause I’d be rocking that shit all the time if I had one…
I use an old NEC clackety keyboard. Its pretty good but has button limitations. Keyboard inputs are just insanely faster compared to sticks. No rolling really needed, less amount of movement = faster input. Sorta like the JP stick vs US stick debate.
Currently though I’m learning stick just to do so… dunno why with the primary method of play being console these days… but hey, I’m learning… still currently KB > pad > stick on my abilities, but come this year at Evo, I’ll totally be down for playing on a KB if I get a chance to.
Heh, I remember that custom keyboard-stick thingy too… I got in some casuals with that guy in 3S; had good execution and stuff as well…
HellSap: That keyboard-stick looked custom built to me; wooden box exterior, keyboard keys on top. Seems like it may be pretty simple to build, but I dunno…
It’s essentially one of those big old Model M keyboards that never break, combined with the specific set of electronics on the Razer Tarantula that let you press as many keys as you want.
I kind of want to get the funding to have a keyboard line like that produced. I bet the keyboards themselves would be almost prohibitively expensive to produce.
You know, interfacing a keyboard to PS/2 would be interesting. You’d need to create some form of converter that would look for and read the specific inputs on your keyboard that you want to send to the PS/2 as digital input. I suppose that would be a lot easier if you’re using something like the Razer where there’s no real matrix involved, so all your inputs would come out cleanly. I can imagine that would add some lag, though.
Creating a PS/2 keyboard with all the extra keys just being there but reading your specific inputs has to be next to fucking impossible, considering how the keys are read and the underlying electronics that would need to be replaced.
Does the Razer not use a matrix? You can get around the the limitations that most modern keyboards have with the matrix by having a transistor in series with each button. At least that’s what I’ve read, lol. I don’t know the stuff too well.
But a Model M with the guts of the Razer Tarantula would be the be-all-end-all of keyboards.
They are crazy expensive, and are apparently built pretty tough with buttons that can be remapped. They look a lot more sturdy than the Razer Tarantula, but I don’t know if they have the same kind of button press ability and the fast response time.
I think an effective PlayStation 2 keyboard would need to have the buttons of the keyboard wired directly to a DS1 PCB. Convertors could make it work but the added lag would probably kill it.
I personally was never a fan of kb. My “d” key was jammed so doing qcfx2 motions were a pain to do and using the arrow keys were good but having keypad next to it was also a pain.
What I hate though, is people complaining about not being able to execute properly and then complaining about kb when they could easily go get a stick.
Get together enough people willing to preorder that it would be worth my while, and I’ll make some PS/2 to PSX adapters. As for lag, no, there doesn’t have to be. The keyboard generates the clock signal and controls how fast the data is sent. The converter would update the status of the keys as fast as the keyboard decides to run. 0 lag on the converter side, but any lag or ghosting on the keyboard’s side can’t be fixed via converter.
I just looked a bit. It was a diode that I read about originally, not a transistor. It can inhibit ghosting. The info was from Hangstrom Electronics but the page is no longer there.
If it is specifically about ghosting then it probably wouldn’t do anything to prevent blocking I guess :-/
I just looked at an old keyboard I have and it does have a diode in series with each button, and blocking still occurs. Mainly on the arrow keys. On the letter keys I can press 6 buttons at once before a key gets blocked.
How many preorders would make it worth your while?
And what sort of cost do you think it would be?
Having to use a PS/2 keyboard could hurt things since I’ve never found a PS/2 keyboard as good as some of the USB keyboards I have. But I think I could adapt if I had to.
The blocking and ghosting is a limitation of the hardware that decodes it, NOT a limitation of the PS/2 protocol itself.
Having a microcontroller act as a USB host is HARD, and I mean recently-done-as-a-Cornell-senior-project-shit-hard. Definitely beyond my capabilities. For PS/2 to PSX, find me an order for 10 at $40 each.
Probably a small project box with a PS2 cord on one end, and the female end of a PS/2 extension cable on the other. If I can find a cheap mountable PS/2 receptable, I’ll use that.